Latest Tutorials
Tutorial | Instructor | Date Updated | Runtime | Views | Relevance |
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Cinema 4D Lite Reference: How to launch Cinema 4D Lite
Learn how to launch C4D Lite from within After Effects CC Cinema 4D Lite can’t launch from the application icon. You’ll be hard pressed to find the icon to begin with. Let’s learn how to launch C4D Lite from inside After Effects CC, by creating a new empty document, or by importing an existing one. It’s so easy, I think I’m going to delete this video after all. |
Athanasios Pozantzis | Mar 23 2016 | 02:00 | 13524 | |
Cinema 4D Lite Reference: Cinema 4D Lite interface
A quick tour of the Default interface of C4D Lite. How do you change your colleague’s C4D Lite interfaces to mess with them? And then learn how to revert it to its original state, so that he owes you a favour. On the other hand, knowing where every manager and palette is, and what it does, is a good way to learn how to use Cinema 4D Lite. Whether it’s the former, or the latter, this video is essential to watch. |
Athanasios Pozantzis | Mar 23 2016 | 05:35 | 4830 | |
Cinema 4D Lite Reference: Adding Objects to Scenes
How do we add 3D objects and what 3D file types can we import? A 3D scene without 3D objects, is like dinner without food. What are 3D objects and where do they come from? Get answers to these pressing questions, and learn about, Primitives, Generators, Splines and compatible import formats. |
Athanasios Pozantzis | Mar 23 2016 | 06:05 | 7155 | |
Cinema 4D Lite Reference: How to Move, Scale and Rotate Objects
Learn how to Move, Scale and Rotate objects in 3D space. Moving, Scaling and Rotating objects are fundamental skills for every 3D artist. Whether you want to do it interactively, using the Axis Gizmo, or just by using numbers, is up to you. Do you want to learn what the Coordinates tab is, and how to use the Coordinates manager? Just watch this video. |
Athanasios Pozantzis | Mar 23 2016 | 05:22 | 10281 | |
Cinema 4D Lite Reference: Adding Preset Materials to Objects
C4D Lite includes 100 high quality preset materials. Where can you find and use them? If you’re wondering what’s the simplest way to add colour and substance to our 3D models, look no further. Cinema 4D Lite comes with 100 ready-made high quality preset materials. They live in the Content Browser. What is the Content Browser, how do we navigate and search for materials, and how do we apply them to objects. It’s all here. |
Athanasios Pozantzis | Mar 23 2016 | 02:47 | 10294 | |
Cinema 4D Lite Reference: Adding Color & Photographic Textures to Objects
Add colour, images and videos to your objects. We live in a colourful world, so there’s no reason for your scenes to be grey. Learn how to add colour, images and videos to your objects, and adjust some of their parameters for placement and tiling. It’s fairly simple, but extremely powerful. |
Athanasios Pozantzis | Mar 23 2016 | 13:22 | 10379 | |
Cinema 4D Lite Reference: Finding & Adding Downloaded Models
Where to find ready made 3D objects and how to import them. 3D Content is a big thing these days, and finding ready made 3D models is a great way to save time, compared to creating them yourself. Just search for “3d models” in your favourite search engine, and you will find hundreds of places, and thousands of 3D models. Regardless if they’re free or paid, just make sure you download compatible formats. |
Athanasios Pozantzis | Mar 23 2016 | 03:42 | 6866 | |
Cinema 4D Lite Reference: View into a 3D World
Learn how to navigate in 3D space, and use the Viewport. Learn how to move your cameras in 3D space, view objects from multiple perspectives so that you can accurately place objects in the 3D world, and some tips and tricks for quickly framing parts of your scene. What is the viewport, how does it work, and how many times can you undo? |
Athanasios Pozantzis | Mar 23 2016 | 05:14 | 2984 | |
Cinema 4D Lite Reference: Changing Pivot Points and Anchor Points
What is the “Axis”? The most important part of any 3D object. The “Axis” inside C4D Lite, is the equivalent of the “Anchor point” in After Effects. As far as any object goes, it’s the most important component of the object, as all measurements are made in relation to the Axis. How do we adjust the Axis, any why, are important topics that impact everything, from modelling, texturing and animating. |
Athanasios Pozantzis | Mar 23 2016 | 06:57 | 22709 | |
Cinema 4D Lite Reference: Linking Objects with Hierarchy and Grouping
Everything about Parenting, Hierarchies and Groups. Parenting is something used quite often inside After Effects. In Cinema 4D Lite we use the term “Hierarchy” to refer to Parent-Child relationships, and the same concept is used for grouping 3D objects. It’s mandatory that you understand the ins and outs of hierarchies, as they have very important functionality when modelling, deforming and Animating objects. |
Athanasios Pozantzis | Mar 23 2016 | 07:09 | 5811 | |
Cinema 4D Lite Reference: Simple Keyframe Animation
Keyframes are the bedrock of Animation. Learn how to create and edit them, F-Curves and our own “Wiggler” Keyframes and F-Curves are the most important tools in animation. How do we add keyframes for different parameters? How do we edit them and control the animation speed using F-Curves? As a bonus. learn all about the “Vibrate Tag”, the C4D Lite version of the “Wiggler”. |
Athanasios Pozantzis | Mar 23 2016 | 07:39 | 5978 | |
Cinema 4D Lite Reference: Animating a Camera Push In
How to add a camera and Animate it. Camera animation is very important in 3D. Every new scene has an invisible Default camera, but in order to animate a camera move, you need to add a Camera Object. How do we do that, and how do we animate this newly added camera Object? Also, see how to recover from the “Annoying Camera activation bug”. |
Athanasios Pozantzis | Mar 23 2016 | 05:53 | 3012 | |
Cinema 4D Lite Reference: Procedural Spline Paths
Everything you need to know about Procedural Splines An essential part of modelling inside C4D Lite is Creating Splines. We use Splines together with Generators to create 3D models. Once you become masters of Splines you will be able to model, pretty much anything you can imagine. |
Athanasios Pozantzis | Mar 23 2016 | 03:45 | 2890 | |
Cinema 4D Lite Reference: Animating Objects Along Paths
Animate Object over a Spline using the “Align to Spline” Tag. Animating objects over a path is a very effective way to add controllable and smooth motion. Learn how to use the “Align to Spline” Tag, and a Spline to achieve that. Just make sure your object is facing the Positive Z axis. Why don’t you stop reading descriptions, and start watching the video. |
Athanasios Pozantzis | Mar 23 2016 | 03:58 | 4435 | |
An Easter Egg in Cinema 4D (literally)
C4D’s Material Preview Easter Egg In this quick tip, you’ll learn about a literal Easter Egg in Cinema 4D. For just four days each year, you have the option to preview materials as an Easter Egg. |
Rick Barrett | Mar 21 2016 | 00:47 | 3335 | |
Create a Custom Material Preview
Custom C4D Material Preview Scenes Cinema 4D’s Material Previews are just specially-prepared C4D scenes, and in this tutorial you’ll learn how to create your own material preview scene. You’ll learn where to find the scene files for most of Cinema 4D’s default material preview options, and where to place your own files so they’ll be available to use for material previews. |
Rick Barrett | Mar 14 2016 | 02:34 | 2501 | |
Preview Materials with Different Objects, Environments, Lighting and Animation
Choose custom material preview scenes to get a more accurate view of reflection, transparency, and other material properties. Materials don’t have to appear as boring spheres in Cinema 4D’s Material Manager. In fact, you can choose from quite a few different objects & environments. In this tutorial, you’ll learn how to customize material previews in C4D to more accurately view the effects of various material channels, more quickly identify certain materials, or simply distinguish quickly between types of materials. Material previews can be animated as well, so you can preview animated textures or even animated shaders. In fact, you can specify a custom material preview on each shader. You’ll also learn how to specify the default preview types that will be used for Materials and Shaders. |
Rick Barrett | Mar 07 2016 | 03:18 | 4015 | |
CV-StopMotion: Add a Stop-Motion Effect to Keyframed Cinema 4D Objects
Convert smooth keyframed animation to stop-motion non-destructively, on specific objects. Convert smooth keyframed C4D animation to stop-motion using CV-StopMotion. This plugin creates a stop motion effect through a tag, so it’s completely non-destructive, animatable and can be limited to specific objects. Learn how CV-StopMotion makes it easy to create stop-motion animation in Cinema 4D. CV-StopMotion is available to Cineversity Premium members via the CV Toolbox. |
Rick Barrett | Mar 02 2016 | 03:13 | 10175 | |
CV-StopMotion: Download and Install
Creates stop motion animation to your cinema 4d scene Learn how to download and install CV-StopMotion using CV-Toolbox. If you don’t already have CV-Toolbox installed, please watch this video for instructions: CV Toolbox Download & Install To Install CV-StopMotion Manually: |
Rick Barrett | Mar 02 2016 | 02:02 | 18628 | |
Take Control of Textures in the C4D View: Preview Size, Animation and Channels
Use the options in each Material’s Editor tab to control texture preview size and animation, and which Material channels display in editor Take control of texture previews in Cinema 4D with the options in the Editor tab of each material. Cinema 4D scales textures by default to fit them in your graphics card RAM, but you can control this scaling and eliminate blurry texture previews by adjusting the Texture Preview Size. Enable the animate preview option to animate textures within the 3D view and precisely match object and texture animation. Finally, specify which material channels are evaluated for C4D’s view panels, to speed up display or exclude channels that don’t preview well. This is especially handy in Reflectance-based workflows, where you can use a disabled color channel to add color onto otherwise black objects. |
Rick Barrett | Feb 29 2016 | 02:36 | 11643 | |
Boston Terrier Illustration: Creating an Illustration from Start to Finish in Cinema 4D
Over the course of the series you will learn the main workflows involved in creating the image. In this series we are going to go through the process of creating this illustration of a Boston Terrier from start to finish. Over the course of the series you will learn the main workflows involved in creating the image. This includes creating the base polygon model for the dog using various modeling tools, Using BodyPaint 3D to make a UV Map, Creating an environment and setting up the lighting and camera exposure, creating the Fur and styling with the Hair Tools, as well as setting up the Hair Material, painting a custom texture in BodyPaint and using the custom texture to blend between two hair styles, and finally rendering the final image and saving with a filter applied. As well as many different tips and tricks to help you along the way. So sit back, relax, and enjoy the show. |
Patrick Goski | Feb 25 2016 | 00:48 | 8538 | |
Boston Terrier Illustration: Starting a Model - Adding a Reference Image and Planning Ahead
In this video we layout the groundwork for creating the Boston Terrier Model. In this video we layout the groundwork for creating the Boston Terrier Model. This includes setting up the Background image in the Viewport, a short discussion about how Subdivision Modeling works, and finally blocking out the shoulders and head by converting a cube, and then using the Move, Scale, and Rotate tools to extrude and position the polygons. |
Patrick Goski | Feb 25 2016 | 10:13 | 3053 | |
Boston Terrier Illustration: Modeling the Body and using the Knife Tool in Loop Mode
In this video we continue blocking out the forms of the Boston Terrier. In this video we continue blocking out the forms of the Boston Terrier. To achieve this we continue to utilize the Move, Scale, and Rotate, tools to position the geometry, and we also explore the Knife Tool to cut Loops of Edges, as well as the Slide tool, both of which allow us to quickly add additional detail to the model. Finally, the Symmetry Object is used to keep the model symmetrical while we work. |
Patrick Goski | Feb 25 2016 | 11:26 | 3238 | |
Boston Terrier Illustration: Using Polygon Pen to Add Modeling Detail
In this video we continue to refine the Boston Terrier form. In this video we continue to refine the Boston Terrier form. At this stage we add a Subdivision Surface so that we can preview the volumes, as well as help plan the next modeling steps. Once the shape has been refined, the Layer system is used to create a history before the Subdivision Surface is converted. Once the Subdivision Surface is converted we can continue with modeling the tail and ears. The final step in creating the base mesh is using the Polygon Pen to add more detail and to change the polygon flow. |
Patrick Goski | Feb 25 2016 | 15:56 | 2379 | |
Boston Terrier Illustration: Creating a UV Map Using the Unwrap UV Toolset in BodyPaint 3D
In this video we will create a basic UV map. In this video we will create a basic UV map. This includes a short overview of why we need the UV map in the first place, then moves onto setting up the initial projection. With the initial Projection set we will explore the concept of using the Relax UV tools, covering how to utilize the Cut Selected Edges and Pin Point Selection options. Once the UV map is unwrapped, you will use the Realign function to Equalize Island Size. Finally, the different relax methods (LSCM, ABF) are utilized to fix issues. |
Patrick Goski | Feb 25 2016 | 17:07 | 9727 |