Latest Tutorials
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Creating a Wire Controller, Part 5
Continuing the Pyhon Script to Control Tags This video in the series looks at wrapping up the coding for the python script. |
Patrick Goski | Feb 22 2012 | 14:16 | 1284 |
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Creating a Wire Controller, Part 4
Creating the Pyhon Script to Control Tags In this part of the series you will learn how to utilize Python in order to easily adjust values stored within tags. |
Patrick Goski | Feb 22 2012 | 13:11 | 1142 |
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Creating a Wire Controller, Part 1
An Introduction to the Wire Controller This video goes over the basic functionality of the rig you will be learning to create. The tutorial series covers many areas including: Userdata, Xpresso, Iteration/Iterators and even a little Python |
Patrick Goski | Feb 22 2012 | 01:41 | 5939 |
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Cineversity Live - Thinking Particles with Dynamics
Creating a Splash of Particles on Collision In this episode:
Links can be found in the forum thread. Hosts: Rick Barrett, Bret Bays |
Cineversity | Feb 09 2012 | 72:00 | 8730 |
Open
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Modeling a Spoon with Polygons, Part 3
Modeling a Spoon Using the Generator as a Base - Part 3 In this tutorial you will learn how to add details to the spoon model you created with the spline and ExtrudeNurbs. |
Patrick Goski | Feb 08 2012 | 09:15 | 1169 |
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Adding Details with a Bump Map - The Mug, Part 3
Adding Details with a Bump Map - The Mug - Part 3 In this tutorial you will look at how to simulate detail on a model using a bump map. |
Patrick Goski | Feb 08 2012 | 06:30 | 1180 |
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Modeling a Mug with Polygons, Part 3
Modeling a Mug with Polygons - Part 3 In the third part of this series you will learn how to work with the Array and Connect objects. |
Patrick Goski | Feb 08 2012 | 10:02 | 1718 |
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Modeling a Spoon with Polygons, Part 6
Modeling a Spoon Using Point by Point Modeling In this section you will continue to create the shape and details for your spoon model using the point by point modeling method outlined in the modeling a fork series. |
Patrick Goski | Feb 08 2012 | 06:21 | 1307 |
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Modeling a Fork with Polygons, Part 1
Modeling a Fork Using the Generator as a Base In this tutorial you will learn how to add details to the fork model you created with the spline and ExtrudeNurbs. To add the details you will be using the point/edge/polygon tools. |
Patrick Goski | Feb 08 2012 | 10:18 | 2826 |
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Adding Details with a Bump Map - The Mug, Part 1
Adding Details with a Bump Map - The Mug - Part 1 In this tutorial you will look at how to simulate detail on a model using a bump map. |
Patrick Goski | Feb 08 2012 | 09:58 | 1618 |
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Modeling a Spoon with Polygons, Part 2
Modeling a Spoon Using the Generator as a Base - Part 2 In this tutorial you will learn how to add details to the spoon model you created with the spline and ExtrudeNurbs. |
Patrick Goski | Feb 08 2012 | 09:21 | 1305 |
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Modeling a Fork with Polygons, Part 5
Modeling a Fork Using the Generator as a Base - Part 5 In part 5 of this series you will explore how to reconstruct the geometry on the head of the fork, in particular you will learn about the create polygon tool and the weld tool. |
Patrick Goski | Feb 08 2012 | 11:03 | 1313 |
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Modeling a Spoon with Polygons, Part 5
Modeling a Spoon Using Point by Point Modeling In this section of the tutorial you will model the spoon again, but this time you will use the point by point method. |
Patrick Goski | Feb 08 2012 | 08:22 | 1312 |
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Modeling a Mug with Polygons, Part 2
Modeling a Mug with Polygons - Part 2 The second video in this series covers some of the issues that can be faced when working with cylindrical objects. |
Patrick Goski | Feb 08 2012 | 09:48 | 1645 |
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Modeling a Spoon with Polygons, Part 8
Modeling a Spoon Using Point by Point Modeling In this section you will finish up your spoon model by adding some thickness and fixing a couple small issues with the FFDs |
Patrick Goski | Feb 08 2012 | 07:35 | 1118 |
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Modeling a Fork with Polygons, Part 8
Modeling a Fork Using Point to Point Modeling In this tutorial you will learn how to model the basic shape of the fork using a technique known as Point to Point. |
Patrick Goski | Feb 08 2012 | 12:56 | 1852 |
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Modeling a Mug with Polygons, Part 5
Modeling a Mug with Polygons - Part 5 In the final video of this series you can explore how to create the handle for the mug by using a cube as the base, rather than going through the extra steps of creating a generator and splines. |
Patrick Goski | Feb 08 2012 | 07:41 | 1648 |
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Adding Details with a Bump Map - The Fork, Part 1
Adding Details with a Bump Map - The Fork - Part 1 In this tutorial you will look at how to simulate detail on a model using a bump map. reference materials have been added to the very first fork modeling tutorial found at the beginning of the series. (Cinema 4D 11.5 - 3D General Reference - Modeling a Fork) |
Patrick Goski | Feb 08 2012 | 09:41 | 2306 |
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Modeling a Fork with Polygons, Part 3
Modeling a Fork Using the Generator as a Base - Part 3 In this part of the fork modeling tutorial you will start to add in the grooves along the handle of the fork. |
Patrick Goski | Feb 08 2012 | 08:58 | 1574 |
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Adding Details with a Bump Map - The Fork, Part 2
Adding Details with a Bump Map - The Fork - Part 2 In this tutorial you will look at how to simulate detail on a model using a bump map. |
Patrick Goski | Feb 08 2012 | 11:59 | 1777 |
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Modeling a Spoon with Polygons, Part 1
Modeling a Spoon Using the Generator as a Base - Part 1 In this tutorial you will learn how to add details to the spoon model you created with the spline and ExtrudeNurbs. |
Patrick Goski | Feb 08 2012 | 10:40 | 2884 |
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Modeling a Mug with Polygons, Part 1
Modeling a Mug with Polygons - Part 1 In this tutorial you will take the generated geometry and use it as a base for creating the details of the mug using the polygon tools. |
Patrick Goski | Feb 08 2012 | 08:51 | 3068 |
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Modeling a Spoon with Polygons, Part 4
Modeling a Spoon Using Box Modeling In this video you will cover the steps needed to block out the spoon using box modeling in preparation for adding the details. |
Patrick Goski | Feb 08 2012 | 08:25 | 1326 |
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Adding Details with a Bump Map - The Mug, Part 2
Adding Details with a Bump Map - The Mug - Part 2 In this tutorial you will look at how to simulate detail on a model using a bump map. |
Patrick Goski | Feb 08 2012 | 09:49 | 1414 |
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Modeling a Fork with Polygons, Part 7
Modeling a Fork Using Point to Point Modeling In this tutorial you will learn how to model the basic shape of the fork using a technique known as Point to Point Modeling. |
Patrick Goski | Feb 08 2012 | 08:52 | 1710 |
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