Latest Tutorials
Tutorial | Instructor | Date Updated | Runtime | Views | Relevance |
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How to Swap Colors in Cinema 4D R21
Learn how to swap colors in Cinema 4D R21. In this Cinema 4D Quick Tip, Jonas Pilz shows you how to swap the colors of two color chips with ease. You will also learn that colors can be swapped between all sorts of objects, shaders, etc. |
Jonas Pilz | Dec 12 2019 | 00:53 | 60 | |
How to Create a Space Colony - Introduction
Create your own stunning ring-shaped space colony in Cinema 4D with this epic, 16-hour tutorial by Adam Benton (http://kromekat.com). |
Cineversity | Dec 11 2019 | 02:38 | 136 | |
How to Create a Space Colony: Part 2 - Basic Ring
Create your own stunning ring-shaped space colony in Cinema 4D with this epic, 16-hour tutorial by Adam Benton (http://kromekat.com). |
Cineversity | Dec 11 2019 | 49:09 | 74 | |
How to Create a Space Colony: Part 3 - Door and Window
In Part 3, you’ll add doors and windows to the basic ring structure you created in Part 1. But before you do that, you’ll separate the ring section into three separate meshes for the different parts so they can be treated differently: Habitat Section, Glass, and Hub Section. |
Cineversity | Dec 11 2019 | 55:18 | 37 | |
How to Create a Space Colony: Part 4 - Frames and Balconies
In Part 4, you’ll create a framework to support the ring structure, railings to keep your colonists safe, and you’ll help them to feel more at home with lawn areas and funky balconies. |
Cineversity | Dec 11 2019 | 106:38 | 36 | |
How to Create a Space Colony: Part 5 - Staying Motivated
In Part 5, now that you’ve created the basic model, you’ll work on materials, lights and render settings. You’ll do a few test renders, and get more of a feel for how the final renders might look. |
Cineversity | Dec 11 2019 | 106:03 | 35 | |
How to Create a Space Colony: Part 6 - Details, Details
n Part 6, you’ll increase the detail of the model. You’ll flesh out the framework and spine, and build a new transport section. |
Cineversity | Dec 11 2019 | 18:29 | 56 | |
How to Speed up the Volume Workflow in Cinema 4D R21
Learn how to speedup the volume workflow in Cinema 4D R21 In this Quick Tip, Jonas Pilz shows you how to use the new Cache layer in the Volume Builder to speedup the volume workflow in Cinema 4D Release 21. This technique is especially useful when you use volume filters in your setup. |
Jonas Pilz | Nov 28 2019 | 02:22 | 351 | |
How to Render any Node’s Output as a Multi-Pass
Learn how to render any node’s output as a multi-pass. In this Quick Tip, Jonas Pilz shows you how to use the new AOVs in the node-based materials to render any node’s output as a multi-pass. This technique comes in very handy, if you need masks for parts of materials for compositing. |
Jonas Pilz | Nov 14 2019 | 02:31 | 568 | |
How to use the new Subfields workflow in C4D R21
Learn how to use the new Subfields workflow in Cinema 4D R21. In this Quick Tip, Jonas Pilz shows you how to use the new Subfields workflow in Cinema 4D Release 21. Besides that, you will learn how to create a spiral using Fields. |
Jonas Pilz | Oct 31 2019 | 01:55 | 938 | |
How to Loop Animation along Splines in C4D Release 21
Learn how to loop animation along splines in Cinema 4D R21. In this Quick Tip, Jonas Pilz shows you how to loop animation of objects along splines. This is one of the tiny but useful features added to Cinema 4D Release 21. |
Jonas Pilz | Oct 17 2019 | 01:16 | 1028 | |
Using a Car Rig to Animate a Car
In this video, we look at how to use a car rig created by Matteo Forghieri - https://vimeo.com/193269259 We start by looking at the rig in general and examining its settings. Then we look at how to apply that to a preset car model in Cinema 4D’s content browser. |
Matt Umney | Oct 09 2019 | 13:14 | 1329 | |
How to Create Variations of Mixamo Animations
Learn how to create variations of Mixamo animations. In this Quick Tip, Jonas Pilz shows you how to create variations of Mixamo animations with the new Mixamo Control Rig template in Cinema 4D Release 21. It literally takes just a minute to setup the whole rig. |
Jonas Pilz | Oct 03 2019 | 02:41 | 1050 | |
Creating a Character from a Drawing: Part 1 - Polygon Modelling
In this video, we look at how to start a modelling project like this by inputting the drawing directly into Cinema 4D so we can reference it directly. |
Matt Umney | Oct 02 2019 | 79:19 | 1514 | |
Creating a Character from a Drawing: Part 2 - Sculpting and Texturing
We then move onto using sculpt within Cinema 4D to add in some better detail to the wings which are easier to do via sculpting. Then we look at starting to texture by getting Cinema 4D to create a basic UV map for us which I do a bit to clean up. Depending on your output will depend on how much time you want to spend tidying this up. Then we look at painting in some simple textures onto the Colour channel, adding in some Dodge and Burn to bring in some different colour tones. Then we add some detail to the reflectance and bump channels to give our character a bit more life. |
Matt Umney | Oct 02 2019 | 29:19 | 669 | |
Visual Organization with Custom Icons and Tags
Learn how to use custom icons for visual clarity in complex projects. Now in C4D R21 we can iterate faster by having different colors and icons for all objects and tags! In this quicktip, 1-on-1 instructor Darrin Frankovitz shows you how to quickly “read” complex architectural grass tag layers by using custom colors and icons. |
Darrin Frankovitz | Sep 30 2019 | 02:40 | 508 | |
How to Create an Exhibition Stand
How to create an Exhibition Stand. So something that’s come up quite a few times on our videos, is the request to show how to model an exhibition stand. |
Matt Umney | Sep 25 2019 | 53:47 | 1238 | |
How to Merge Projects on Import with Drag and Drop
Learn how to merge projects on import with drag & drop. In this Cinema 4D Quick Tip, Jonas Pilz shows you how to swap projects automatically when dragging one project from the Finder or Windows Explorer onto a project which is already open in Cinema 4D. You will also learn how to make this the default behavior. |
Jonas Pilz | Sep 19 2019 | 01:15 | 525 | |
Creating a Swimming Pool: Part 1 - Modelling
In this three-part tutorial, you’ll learn how to create a swimming pool in Cinema 4D. You’ll use the Caustics feature to create the typical, realistic dancing patterns of light that appear on the swimming pool floor. Skip straight to Part 3 if you are interested in the Caustics only. Parts 1 and 2 cover the modelling and texturing of the pool. In Part 1, you’ll create the swimming pool model. For the main part, you’ll use a Cube as your starting point. You’ll use a Sweep object to create the border around the pool. You’ll create steps using a Sweep for the rails, and cubes for the individual steps. You’ll also model pool lights using primitive shapes. |
Matt Umney | Sep 18 2019 | 17:17 | 1412 | |
Creating a Swimming Pool: Part 2 - Texturing
In this tutorial, you’ll learn how to texture the pool. You’ll learn how to use the Tiles shader and how to apply it to parts of the pool using Cubic and Flat Projection. You’ll create a shiny metal, which you’ll use to texture the steps as well as the rings of the pool lights. |
Matt Umney | Sep 18 2019 | 17:27 | 579 | |
Creating a Swimming Pool: Part 3 - Water and Caustics
In this tutorial, you’ll learn how to add water and use Caustics to create the beautiful patterns of light on the pool floor. For caustics to work, the water must have a rippled - not completely flat - surface. To achieve this, you’ll use a Displacer modifier. You’ll explore the Caustics settings. And you’ll use Physical Render to get a better result. Now for the most fun part: you’ll render out your caustics animation and hopefully marvel at the dancing patterns of light! |
Matt Umney | Sep 18 2019 | 12:51 | 817 | |
Building a Motion Graphics Scene: Series Overview
In this series we will learn all the tools and methods necessary to reconstruct the background scene we used in the “Modeling and Animating a Logo” tutorial. In this video, we will briefly revisit Cinema 4D’s interface, and start looking at the building blocks of the Motion Graphics Scene. We will also see how to render in the Viewport, to evaluate our creative progress, talk about hierarchies, and more. |
Athanasios Pozantzis | Sep 11 2019 | 09:04 | 2549 | |
Building a Motion Graphics Scene: Primitive/Procedural Objects
In this video we will take a look at some of Primitives, also known as Procedural mesh Objects, that where used to build the scene. In particular, we will see the Cube, Cylinder, Sphere, Torus and Tube Primitives. In the process, we will learn about the Attribute Manager, and how to set values for various parameters. |
Athanasios Pozantzis | Sep 11 2019 | 06:18 | 672 | |
Building a Motion Graphics Scene: Primitive/Procedural Splines
In this video we will take a quick look at some of the available Procedural Splines, and introduce the concept of “orientation”. |
Athanasios Pozantzis | Sep 11 2019 | 05:47 | 536 | |
Building a Motion Graphics Scene: Modeling Generators
In this video we will look at a couple of the Modeling Generators. These objects use Splines to build 3D models, and allow us to create a huge array of complex objects, while retaining full control of the parameters. Ion particular, we will see the Lathe and Sweep Modeling Generators. |
Athanasios Pozantzis | Sep 11 2019 | 04:26 | 594 |