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    <title>Cineversity Tutorials</title>
    <link>/search/tutorials</link>
    <description></description>
    <dc:language>en</dc:language>
    <dc:creator>info@cineversity.com</dc:creator>
    <dc:rights>Copyright 2013</dc:rights>
    <dc:date>2013-05-07T20:08:47+00:00</dc:date>
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    <item>
      <title>NAB 2013 Rewind: Michael Szabo</title>
      <link>http://www.cineversity.com/vidplaytut/nab_2013_rewind_michael_szabo/</link>
      <guid>http://www.cineversity.com/vidplaytut/nab_2013_rewind_michael_szabo/#When:20:08:47Z</guid>
      <description>Optimizing Your 3D Workflow with Xpresso
Day 3</description>
      <dc:subject>Advanced Render, MoGraph, General 3D, Motion Graphics, Interface, Rendering, Xpresso</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>NAB 2013 Rewind: Donovan Keith</title>
      <link>http://www.cineversity.com/vidplaytut/nab_2013_rewind_donovan_keith/</link>
      <guid>http://www.cineversity.com/vidplaytut/nab_2013_rewind_donovan_keith/#When:20:08:47Z</guid>
      <description>MoGraph and Phython for Science Animation
Day 2</description>
      <dc:subject>MoGraph, Python, General 3D, Motion Graphics, Visual Effects, Animation, Materials/Texturing, Modeling, Particles, Simulation, Presentations, English</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>NAB 2013 Rewind: Colin Sebestyen</title>
      <link>http://www.cineversity.com/vidplaytut/nab_2013_rewind_colin_sebestyen/</link>
      <guid>http://www.cineversity.com/vidplaytut/nab_2013_rewind_colin_sebestyen/#When:20:08:47Z</guid>
      <description>Motion Design for Live Events</description>
      <dc:subject>MoGraph, NET Render, Motion Graphics, Visual Effects, Animation, Simulation, Xpresso, Presentations, English</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>NAB 2013 Rewind: Barton Damer</title>
      <link>http://www.cineversity.com/vidplaytut/nab_2013_rewind_barton_damer/</link>
      <guid>http://www.cineversity.com/vidplaytut/nab_2013_rewind_barton_damer/#When:20:08:47Z</guid>
      <description>Illustration with CINEMA 4D</description>
      <dc:subject>Advanced Render, Adobe Photoshop, Illustration, Integration, Lighting, Modeling, Rendering, Presentations, English</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>NAB 2013 Rewind: EJ Hassenfratz</title>
      <link>http://www.cineversity.com/vidplaytut/nab_2013_rewind_ej_hassenfratz/</link>
      <guid>http://www.cineversity.com/vidplaytut/nab_2013_rewind_ej_hassenfratz/#When:20:08:47Z</guid>
      <description>The Power of the Inheritance Effector
Day 2</description>
      <dc:subject>MoGraph, Motion Graphics, Visual Effects, Animation, Particles, Presentations, English</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>NAB 2013 Rewind: Brian McCauley &#45; Day 3</title>
      <link>http://www.cineversity.com/vidplaytut/nab_2013_brian_mccauley/</link>
      <guid>http://www.cineversity.com/vidplaytut/nab_2013_brian_mccauley/#When:20:08:47Z</guid>
      <description>3D Workflow for Sports Motion Graphics
Day 3</description>
      <dc:subject>MoGraph, General 3D, Motion Graphics, Technical Director, Visual Effects, Animation, Integration, Materials/Texturing, Rendering, Presentations, English</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>NAB 2013 Rewind: John Lepore</title>
      <link>http://www.cineversity.com/vidplaytut/nab_2013_john_lepore/</link>
      <guid>http://www.cineversity.com/vidplaytut/nab_2013_john_lepore/#When:20:08:47Z</guid>
      <description>Defeating Suicide&#45;Mission Deadlines</description>
      <dc:subject>Advanced Render, MoGraph, General 3D, Illustration, Motion Graphics, Technical Director, Visual Effects, Animation, Integration, Interface, Materials/Texturing, Modeling, Rendering, Simulation, Presentations, English</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>NAB 2013 Rewind: Kevin Aguirre &#45; Day 4</title>
      <link>http://www.cineversity.com/vidplaytut/nab_2013_rewind_kevin_aguirre_-_day_4/</link>
      <guid>http://www.cineversity.com/vidplaytut/nab_2013_rewind_kevin_aguirre_-_day_4/#When:20:08:47Z</guid>
      <description>High&#45;End Motion Design Techniques</description>
      <dc:subject>Advanced Render, MoGraph, Adobe After Effects, Motion Graphics, Technical Director, Visual Effects, Animation, Integration, Interface, Rigging, Xpresso, Presentations, English</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>NAB 2013 Rewind: Nick Campbell</title>
      <link>http://www.cineversity.com/vidplaytut/nab_2013_rewind_nick_campbell/</link>
      <guid>http://www.cineversity.com/vidplaytut/nab_2013_rewind_nick_campbell/#When:20:08:47Z</guid>
      <description>C4D to AE: The Ultimate Graphics Workflow</description>
      <dc:subject>MoGraph, Adobe After Effects, Motion Graphics, Technical Director, Visual Effects, Animation, Integration, Interface, Lighting, Rendering, Presentations, English</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>NAB 2013 Rewind: Robert Hranitzky</title>
      <link>http://www.cineversity.com/vidplaytut/nab_2013_rewind_robert_hranitzky/</link>
      <guid>http://www.cineversity.com/vidplaytut/nab_2013_rewind_robert_hranitzky/#When:20:08:47Z</guid>
      <description>A New Live 3D Pipeline for CINEMA 4D and Adobe After Effects</description>
      <dc:subject>Adobe After Effects, Motion Graphics, Technical Director, Visual Effects, Animation, Integration, Rendering, Presentations, English</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>Cineware Party: Intro</title>
      <link>http://www.cineversity.com/vidplaytut/cineware_party_intro/</link>
      <guid>http://www.cineversity.com/vidplaytut/cineware_party_intro/#When:20:08:47Z</guid>
      <description>Explore the exciting possibilities with the new live 3D pipeline in the next Adobe After Effects. In this tutorial series, you&#8217;ll learn how to create a motion graphics piece in CINEMA 4D Lite and composite and render it through Cineware in Adobe After Effects. 

This video provides an overview of the project.



&amp;nbsp;</description>
      <dc:subject>Adobe After Effects, Motion Graphics, Animation, Integration, Interface, Project&#45;Based</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>Cineware Party: Setting up Cameras</title>
      <link>http://www.cineversity.com/vidplaytut/cineware_party_setting_up_cameras/</link>
      <guid>http://www.cineversity.com/vidplaytut/cineware_party_setting_up_cameras/#When:20:08:47Z</guid>
      <description>Explore the exciting possibilities with the new live 3D pipeline in the next Adobe After Effects. In this tutorial series, you&#8217;ll learn how to create a motion graphics piece in CINEMA 4D Lite and composite and render it through Cineware in Adobe After Effects. 

In this tutorial you&#8217;ll learn how the CINEMA 4D render settings affect the framing of your scene. You&#8217;ll see how to make the tinted border more prominent so you can easily see the rendered area. You&#8217;ll also learn how to create and animate a camera using the Record button.</description>
      <dc:subject>Adobe After Effects, Motion Graphics, Animation, Integration, Interface, Project&#45;Based</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>Cineware Party: Creating the Video Wall</title>
      <link>http://www.cineversity.com/vidplaytut/cineware_party_creating_the_video_wall/</link>
      <guid>http://www.cineversity.com/vidplaytut/cineware_party_creating_the_video_wall/#When:20:08:47Z</guid>
      <description>Explore the exciting possibilities with the new live 3D pipeline in the next Adobe After Effects. In this tutorial series, you&#8217;ll learn how to create a motion graphics piece in CINEMA 4D Lite and composite and render it through Cineware in Adobe After Effects. 

In this tutorial, you&#8217;ll learn how to create a video wall using the Rectangle spline primitive and the Spline Mask object. You&#8217;ll learn how to texture the rounding and cap portion of the screen separately, how to use the External Compositing tag to create a solid in After Effects, an how to create an object buffer or luma key for a specific object.</description>
      <dc:subject>Adobe After Effects, Motion Graphics, Animation, Integration, Interface, Project&#45;Based</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>Cineware Party: Animating Text with MoGraph</title>
      <link>http://www.cineversity.com/vidplaytut/cineware_party_animating_text_with_mograph/</link>
      <guid>http://www.cineversity.com/vidplaytut/cineware_party_animating_text_with_mograph/#When:20:08:47Z</guid>
      <description>Explore the exciting possibilities with the new live 3D pipeline in the next Adobe After Effects. In this tutorial series, you&#8217;ll learn how to create a motion graphics piece in CINEMA 4D Lite and composite and render it through Cineware in Adobe After Effects. 

In this tutorial, you&#8217;ll learn how to use the Fracture object and Plain effector to quickly animate the text in a flexible, parametric way. The Fracture object and Plain effectors are a small taste of CINEMA 4D&#8217;s powerful MoGraph toolset that you have access to once you register and activate CINEMA 4D Lite.</description>
      <dc:subject>Adobe After Effects, Motion Graphics, Animation, Integration, Interface, Project&#45;Based</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>Cineware Party: Adding Balloons</title>
      <link>http://www.cineversity.com/vidplaytut/cineware_party_adding_balloons/</link>
      <guid>http://www.cineversity.com/vidplaytut/cineware_party_adding_balloons/#When:20:08:47Z</guid>
      <description>Explore the exciting possibilities with the new live 3D pipeline in the next Adobe After Effects. In this tutorial series, you&#8217;ll learn how to create a motion graphics piece in CINEMA 4D Lite and composite and render it through Cineware in Adobe After Effects. 

In this tutorial, you&#8217;ll learn how to create a balloon using a simple bezier spline profile and the Lathe object. You&#8217;ll texture the balloon, and then learn how to easily place and animate the balloons using the Fracture Object and Random Effector. The Fracture Object and Random Effector are a taste of CINEMA 4D&#8217;s powerful MoGraph feature set that you have access to once you register and activate CINEMA 4D Lite.</description>
      <dc:subject>Adobe After Effects, Motion Graphics, Animation, Integration, Interface, Project&#45;Based</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>Cineware Party: Creating Text</title>
      <link>http://www.cineversity.com/vidplaytut/cineware_party_creating_text/</link>
      <guid>http://www.cineversity.com/vidplaytut/cineware_party_creating_text/#When:20:08:47Z</guid>
      <description>Explore the exciting possibilities with the new live 3D pipeline in the next Adobe After Effects. In this tutorial series, you&#8217;ll learn how to create a motion graphics piece in CINEMA 4D Lite and composite and render it through Cineware in Adobe After Effects. 

In this tutorial, you&#8217;ll learn how to create text using the Text Spline primitive and Extrude NURBS object. You&#8217;ll learn the basics of camera navigation and discover the most important parts of the CINEMA 4D interface, such as the Attribute Manager, Object Manager and Material Manager. While setting up a material for the text, you&#8217;ll see how to apply a Fresnel effect and adjust the specular highlight on an object.

This tutorial includes the project files for the entire series. The footage is not included in order to keep the download small. Just use your own favorite party footage.</description>
      <dc:subject>Adobe After Effects, Motion Graphics, Animation, Integration, Interface, Project&#45;Based</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>Cineware Party: Cineware and Multipass Setup</title>
      <link>http://www.cineversity.com/vidplaytut/cineware_party_cineware/</link>
      <guid>http://www.cineversity.com/vidplaytut/cineware_party_cineware/#When:20:08:47Z</guid>
      <description>Explore the exciting possibilities with the new live 3D pipeline in the next Adobe After Effects. In this tutorial series, you&#8217;ll learn how to create a motion graphics piece in CINEMA 4D Lite and composite and render it through Cineware in Adobe After Effects. 

In this tutorial you&#8217;ll learn how to integrate CINEMA 4D scenes into After Effects. You&#8217;ll see the different options in the Cineware effect, and how to work with multiple passes within After Effects. You&#8217;ll learn how to extract cameras, lights and solids from the 3D scene and use those to incorporate video in After Effects. Finally, you&#8217;ll see how easy it is to change your scene in CINEMA 4D Lite and instantly update your entire composite without ever hitting the render button.</description>
      <dc:subject>Adobe After Effects, Motion Graphics, Animation, Integration, Interface, Project&#45;Based</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>Industrial Modeling &#45; Holes, Part 01</title>
      <link>http://www.cineversity.com/vidplaytut/industrial_modeling_-_holes_part_01/</link>
      <guid>http://www.cineversity.com/vidplaytut/industrial_modeling_-_holes_part_01/#When:20:08:47Z</guid>
      <description>In this video Dr. Sassi introduces the various modeling tasks that the following videos in the series will be dealing with.&amp;nbsp; These tasks include but are not limited to: creating patterned selections, creating the geometry for a hole and using MoGraph to place holes on an object.</description>
      <dc:subject>MoGraph, General 3D, Modeling, Reference&#45;Based</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>A Short Discussion About Light, Part 01</title>
      <link>http://www.cineversity.com/vidplaytut/a_short_discussion_about_light_part_01/</link>
      <guid>http://www.cineversity.com/vidplaytut/a_short_discussion_about_light_part_01/#When:20:08:47Z</guid>
      <description>In this video Dr. Sassi introduces the concept behind this series and discusses the importance of retraining the eye to really see the details in images. This series highlights the ability to see things in a different light, which enables you to decide when to follow the rules of reality or make creative choices.</description>
      <dc:subject>None, General 3D, Lighting, Reference&#45;Based</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>Animation Techniques for Teams, Part 01 (Course)</title>
      <link>http://www.cineversity.com/vidplaytut/animation_techniques_for_teams_part_01_course/</link>
      <guid>http://www.cineversity.com/vidplaytut/animation_techniques_for_teams_part_01_course/#When:20:08:47Z</guid>
      <description>In this video Dr. Sassi introduces the the concept behind the “Animation Techniques for Teams”. The series revolves around Dr. Sassi’s idea of “ChoreoGraphiX”, which takes concepts from choreography and applies it to motion graphics.&amp;nbsp; 
The focus of the videos will be on the usage of the Motion System in CINEMA 4D, and how it can be used to arrange clips of animation just like you can arrange clips of video in a video editing application.
The series will include discussions on the different methods of animation, including:&amp;nbsp; Manual, Procedural, Parameter, Motion, Morph, Dynamic and XPresso, and the considerations that need to be made when converting each to Motion Clips.</description>
      <dc:subject>None, General 3D, Animation, Reference&#45;Based</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>Speed&#45;Modeling City, Part 01</title>
      <link>http://www.cineversity.com/vidplaytut/speed-modeling_city_part_01/</link>
      <guid>http://www.cineversity.com/vidplaytut/speed-modeling_city_part_01/#When:20:08:47Z</guid>
      <description>In this video Dr. Sassi outlines a method for utilizing the structure manager to easily create patterned selections on objects that have a grid based polygon structure. This demonstration is done with a Plane, but can be expanded upon to work with Cylinders, Cubes, Torii, and even the default Sphere.</description>
      <dc:subject>MoGraph, Adobe Illustrator, Adobe Photoshop, Architecture, Visual Effects, Materials/Texturing, Modeling, Project&#45;Based, Reference&#45;Based</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>JET Making Of, Part 01</title>
      <link>http://www.cineversity.com/vidplaytut/jet_making_of_part_01/</link>
      <guid>http://www.cineversity.com/vidplaytut/jet_making_of_part_01/#When:20:08:47Z</guid>
      <description>In this video Dr. Sassi talks about the work he did to create a desert sunset. During the breakdown he introduces a multi&#45;layer technique to simulate parallax and depth for the camera moves. The tutorial shows how to prepare the layers in Photoshop and how they are set up in CINEMA 4D.</description>
      <dc:subject>Adobe After Effects, Adobe Photoshop, Matte Environment, Visual Effects, Integration, Reference&#45;Based</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>Cinematography, Part 01</title>
      <link>http://www.cineversity.com/vidplaytut/cinematography_part_01/</link>
      <guid>http://www.cineversity.com/vidplaytut/cinematography_part_01/#When:20:08:47Z</guid>
      <description>In this video you learn about how this series on Cinematography is structured. This will start with a description of what a Cinematographer does.</description>
      <dc:subject>None, General 3D, Animation, Reference&#45;Based</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>1 Integration: Introduction, Part 01</title>
      <link>http://www.cineversity.com/vidplaytut/1_integration_introduction_01/</link>
      <guid>http://www.cineversity.com/vidplaytut/1_integration_introduction_01/#When:20:08:47Z</guid>
      <description>In this video you will learn the differences between &#8220;noise&#8221; and &#8220;grain&#8221;. Generally renders will not have noise or grain, so in order to properly integrate with practical footage you must add noise, or grain, to the render. This video provides an overview on how noise and grain affect an image, and it reacts to edits in post.</description>
      <dc:subject>None, Visual Effects, Rendering, Reference&#45;Based</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>CV&#45;ArtSmart: Download and Install</title>
      <link>http://www.cineversity.com/vidplaytut/artsmart_download/</link>
      <guid>http://www.cineversity.com/vidplaytut/artsmart_download/#When:20:08:47Z</guid>
      <description>With Cineversity’s ArtSmart plugin, you can easily add artwork from virtually any Adobe Illustrator or PDF file to CINEMA 4D Release 13 or greater.

In this video, you&#8217;ll learn how to download, install and use the ArtSmart plugin.</description>
      <dc:subject>MoGraph, Adobe Illustrator, General 3D, Illustration, Motion Graphics, Animation, Integration, Modeling, Resource</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>CV&#45;ArtSmart: Overview</title>
      <link>http://www.cineversity.com/vidplaytut/artsmart_overview/</link>
      <guid>http://www.cineversity.com/vidplaytut/artsmart_overview/#When:20:08:47Z</guid>
      <description>With Cineversity’s ArtSmart plugin, you can easily add artwork from virtually any Adobe Illustrator or PDF file to CINEMA 4D Release 13 or greater.

In this video you&#8217;ll learn how the ArtSmart Object will revolutionize your motion design workflow, with flexible options to add animation and depth to your Illustrator artwork.

To download ArtSmart, visit the CV&#45;ArtSmart: Download and Install tutorial here on Cineversity. To get the plugin, you only need a FREE Cineversity login.</description>
      <dc:subject>MoGraph, Adobe Illustrator, General 3D, Illustration, Motion Graphics, Animation, Integration, Modeling, Resource</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>Free Student Version for North &amp;amp; South America</title>
      <link>http://www.cineversity.com/vidplaytut/free_student/</link>
      <guid>http://www.cineversity.com/vidplaytut/free_student/#When:20:08:47Z</guid>
      <description>This tutorial outlines how to request, register, download, install and activate the CINEMA 4D Free Student Version for teachers and students in North &amp;amp; South America.

Note that the process for North &amp;amp; South America differs from other regions. This tutorial pertains to North &amp;amp; South America only.</description>
      <dc:subject>None, None, Support, Reference&#45;Based</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>Adjustable Bolt Tutorial, Part 08</title>
      <link>http://www.cineversity.com/vidplaytut/adjustable_bolt_08/</link>
      <guid>http://www.cineversity.com/vidplaytut/adjustable_bolt_08/#When:20:08:47Z</guid>
      <description>In this video you will Bring the bolt tool to life with Xpresso in this final step of the tutorial. You will learn how to make each of the bolt controls work in an easy straight forward manner with just a few Xpresso nodes. Then setup the check boxes for the nut and washers and the drop down box for the bolt head types and you have finished creating your own versatile tool to be used in many ways in your future projects.</description>
      <dc:subject>None, General 3D, Technical Director, Rigging, Xpresso, Project&#45;Based</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>Adjustable Bolt Tutorial, Part 07</title>
      <link>http://www.cineversity.com/vidplaytut/adjustable_bolt_07/</link>
      <guid>http://www.cineversity.com/vidplaytut/adjustable_bolt_07/#When:20:08:47Z</guid>
      <description>In this video you will create Null Objects that will be used in conjunction with Xpresso to control the length of the bolt and bolt shank. Then you will use character constraints to link bolt objects to the null objects to prepare for final Xpresso work.</description>
      <dc:subject>None, Engineering, General 3D, Technical Director, Rigging, Project&#45;Based</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>Adjustable Bolt Tutorial, Part 06</title>
      <link>http://www.cineversity.com/vidplaytut/adjustable_bolt_06/</link>
      <guid>http://www.cineversity.com/vidplaytut/adjustable_bolt_06/#When:20:08:47Z</guid>
      <description>In this video you will create the User Data for the bolt controls and define the default settings for those controls.</description>
      <dc:subject>None, Engineering, General 3D, Modeling, Project&#45;Based</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>Adjustable Bolt Tutorial, Part 05</title>
      <link>http://www.cineversity.com/vidplaytut/adjustable_bolt_05/</link>
      <guid>http://www.cineversity.com/vidplaytut/adjustable_bolt_05/#When:20:08:47Z</guid>
      <description>In this video you will use the Hex head bolt that you have just finished creating, and elements from the bolt threads to make a nut for the bolt. You will also use the Tube Object to make washers.</description>
      <dc:subject>None, Engineering, General 3D, Modeling, Project&#45;Based</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>Adjustable Bolt Tutorial, Part 04</title>
      <link>http://www.cineversity.com/vidplaytut/adjustable_bolt_04/</link>
      <guid>http://www.cineversity.com/vidplaytut/adjustable_bolt_04/#When:20:08:47Z</guid>
      <description>In this video you will see an approach to modeling the different bolt head types, such as: Phillips, Hex head, and Flat head. To achieve this in a fairly easy manner you can utilize Lathe NURBS in combination with the Boolean Object</description>
      <dc:subject>None, General 3D, Modeling, Project&#45;Based</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>Adjustable Bolt Tutorial, Part 03</title>
      <link>http://www.cineversity.com/vidplaytut/adjustable_bolt_03/</link>
      <guid>http://www.cineversity.com/vidplaytut/adjustable_bolt_03/#When:20:08:47Z</guid>
      <description>In this video you will learn how to create the main shape for the bolt using the Loft NURBS and circle splines.</description>
      <dc:subject>None, Engineering, General 3D, Modeling, Project&#45;Based</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>Adjustable Bolt Tutorial, Part 02</title>
      <link>http://www.cineversity.com/vidplaytut/adjustable_bolt_02/</link>
      <guid>http://www.cineversity.com/vidplaytut/adjustable_bolt_02/#When:20:08:47Z</guid>
      <description>In this video you will  make the bolt threads by using a profile curve and a helix in conjunction with Sweep NURBS. You will learn how to use a second helix as a Rail Spline to correct rotation issues with the Sweep. Then you will use the scale feature in the Sweep NURBS attributes to create a nice tapered look at the end of the threads.</description>
      <dc:subject>None, Engineering, General 3D, Modeling, Project&#45;Based</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>Adjustable Bolt Tutorial, Part 01</title>
      <link>http://www.cineversity.com/vidplaytut/adjustable_bolt_01/</link>
      <guid>http://www.cineversity.com/vidplaytut/adjustable_bolt_01/#When:20:08:47Z</guid>
      <description>This series teaches you how to make an adjustable bolt which features controls for changing the length, radius and even bolt type. You never seem to have the right bolt for the project, it is either too long or short or flat head instead of Phillips now we have one tool for all your bolt needs. This is a comprehensive tutorial that takes you through the modeling of all the parts and then finishes everything off with Xpresso bringing your bolt tool to life with easy and useful controls.</description>
      <dc:subject>None, Engineering, Illustration, Motion Graphics, None, Project&#45;Based</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>Animating Sticky Notes with MoGraph, Part 01</title>
      <link>http://www.cineversity.com/vidplaytut/animating_sticky_notes_part01/</link>
      <guid>http://www.cineversity.com/vidplaytut/animating_sticky_notes_part01/#When:20:08:47Z</guid>
      <description>In this video you&#8217;ll look at the process of creating a 2D animation in Photoshop. This animation will be used later as the basis for all animation in the project by utilizing the MoGraph Shader Effector.</description>
      <dc:subject>MoGraph, Adobe Photoshop, Motion Graphics, Animation, Materials/Texturing, Project&#45;Based</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>Animating Sticky Notes with MoGraph, Part 02</title>
      <link>http://www.cineversity.com/vidplaytut/animating_sticky_notes_part02/</link>
      <guid>http://www.cineversity.com/vidplaytut/animating_sticky_notes_part02/#When:20:08:47Z</guid>
      <description>In this video you will be guided through the process of using a MoGraph cloner and Shader effectors to create the wall of sticky notes and add in the image sequence created in Photoshop.</description>
      <dc:subject>MoGraph, Motion Graphics, Modeling, Project&#45;Based</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>Animating Sticky Notes with MoGraph, Part 04</title>
      <link>http://www.cineversity.com/vidplaytut/animating_sticky_notes_part04/</link>
      <guid>http://www.cineversity.com/vidplaytut/animating_sticky_notes_part04/#When:20:08:47Z</guid>
      <description>In this video you will finish the sticky note animation by using the camera calibrator to help composite the animated sticky notes into an existing photograph.</description>
      <dc:subject>MoGraph, Motion Graphics, Visual Effects, Lighting, Rendering, Project&#45;Based</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>Animating Sticky Notes with MoGraph, Part 03</title>
      <link>http://www.cineversity.com/vidplaytut/animating_sticky_notes_part03/</link>
      <guid>http://www.cineversity.com/vidplaytut/animating_sticky_notes_part03/#When:20:08:47Z</guid>
      <description>In this video you will learn how to add some variation to the sticky notes that you have created, To do this you will explore how including a Random effector, and a Plain effector into your MoGraph setup can given you a lot of control over the variance of the clones.</description>
      <dc:subject>MoGraph, Motion Graphics, Animation, Project&#45;Based</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>Global Illumination: The Sampling Tab</title>
      <link>http://www.cineversity.com/vidplaytut/global_illumination_the_sampling_tab/</link>
      <guid>http://www.cineversity.com/vidplaytut/global_illumination_the_sampling_tab/#When:20:08:47Z</guid>
      <description>In this video you will learn about sampling, and how it relates to Global Illumination in your scene. This video covers Hemispherical samples, Discrete Area Sampling, and Discrete Sky Sampling and the Force per pixel option. The advantages and usage of custom sample counts is also described.
Radiosity Maps are covered separately.</description>
      <dc:subject>Advanced Render, General 3D, Rendering, Reference&#45;Based</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>The Motion Camera Tag, Part 07</title>
      <link>http://www.cineversity.com/vidplaytut/the_motion_camera_tag_part_07/</link>
      <guid>http://www.cineversity.com/vidplaytut/the_motion_camera_tag_part_07/#When:20:08:47Z</guid>
      <description>In this video you will explore the options found in the Basics tab. This tab contains many setting for controlling what you see when working with the motion camera. Choose from different display modes for the rig itself, any color combination you want, control how targets are displayed, or how many are displayed. You will also find the export settings, these allow you to link objects, or access data from various parts of the rig.</description>
      <dc:subject>None, General 3D, Interface, Reference&#45;Based</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>The Motion Camera Tag, Part 06</title>
      <link>http://www.cineversity.com/vidplaytut/the_motion_camera_tag_part_06/</link>
      <guid>http://www.cineversity.com/vidplaytut/the_motion_camera_tag_part_06/#When:20:08:47Z</guid>
      <description>In this video you will explore the options found in the Focus tab. The options found with in this tab allow you to easy control various camera parameters. Auto focus causes the focal distance to match your target object. Dolly zoom creates vertigo in seconds, and the Depth Control allows you to easily setup your depth passes</description>
      <dc:subject>None, General 3D, Interface, Reference&#45;Based</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>The Motion Camera Tag, Part 05</title>
      <link>http://www.cineversity.com/vidplaytut/the_motion_camera_tag_part_05/</link>
      <guid>http://www.cineversity.com/vidplaytut/the_motion_camera_tag_part_05/#When:20:08:47Z</guid>
      <description>In this video you will explore the options found in the dynamics tab. This tab allows you to enable spring and dampening parameters that will help you to create smooth motion or overshoot in your camera moves. Many of the parameters are the same, but will affect different portions of the rig.</description>
      <dc:subject>None, General 3D, Interface, Reference&#45;Based</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>The Motion Camera Tag, Part 04</title>
      <link>http://www.cineversity.com/vidplaytut/the_motion_camera_tag_part_04/</link>
      <guid>http://www.cineversity.com/vidplaytut/the_motion_camera_tag_part_04/#When:20:08:47Z</guid>
      <description>In this video you will explore the options found in the Motion tab. This tab is your go to stop for creating quick and easy secondary motion for your camera. These parameters will add random rotation and movement to the camera, allowing you to simulate the results of a human holding a real camera.</description>
      <dc:subject>None, General 3D, Interface, Reference&#45;Based</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>The Motion Camera Tag, Part 03</title>
      <link>http://www.cineversity.com/vidplaytut/the_motion_camera_tag_part_03/</link>
      <guid>http://www.cineversity.com/vidplaytut/the_motion_camera_tag_part_03/#When:20:08:47Z</guid>
      <description>In this video you will explore the options found in the Animation tab of the motion camera tag. This includes setting up animation using splines as guides, enabling automatic animation, and adjusting function curves for blending. You will also learn about setting up targets, creating a chase camera and controlling the banking of the camera.</description>
      <dc:subject>None, General 3D, Interface, Reference&#45;Based</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>The Motion Camera Tag, Part 02</title>
      <link>http://www.cineversity.com/vidplaytut/the_motion_camera_tag_part_02/</link>
      <guid>http://www.cineversity.com/vidplaytut/the_motion_camera_tag_part_02/#When:20:08:47Z</guid>
      <description>In this video you will explore the options found in the Rig tab of the motion camera tag. In this tab you will be able to adjust the rig dimensions, parallax, head and camera rotation, and link a base object to the motion camera.</description>
      <dc:subject>None, General 3D, Interface, Reference&#45;Based</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>The Motion Camera Tag, Part 01</title>
      <link>http://www.cineversity.com/vidplaytut/the_motion_camera_tag_part_01/</link>
      <guid>http://www.cineversity.com/vidplaytut/the_motion_camera_tag_part_01/#When:20:08:47Z</guid>
      <description>In this video the various methods of creating the motion camera will be covered. When you create a motion camera the results you get will vary depending on what is selected when you create the motion camera.</description>
      <dc:subject>None, General 3D, Interface, Reference&#45;Based</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>The Camera Morph Tag</title>
      <link>http://www.cineversity.com/vidplaytut/the_camera_morph_tag/</link>
      <guid>http://www.cineversity.com/vidplaytut/the_camera_morph_tag/#When:20:08:47Z</guid>
      <description>The Camera Morph tag allows you to easily create camera animation by blending between &#8220;waypoints&#8221;. This video covers the various ways of creating a Camera Morph tag, as well as the various settings that are used to control how the tag functions.</description>
      <dc:subject>None, General 3D, Animation, Interface, Reference&#45;Based</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>The Snap Settings</title>
      <link>http://www.cineversity.com/vidplaytut/the_snap_settings/</link>
      <guid>http://www.cineversity.com/vidplaytut/the_snap_settings/#When:20:08:47Z</guid>
      <description>This video will provide you with a basic overview of how the different snapping options in CINEMA 4D work. Watching this video you will find out how to adjust the quantization settings, and also the snapping rules, including: 2D / 3D / and Automatic Snapping, Vertex, Edge, Polygon, Spline, Axis, Intersection, and mid&#45;point snapping, workplane snapping, and guide snapping.</description>
      <dc:subject>None, General 3D, Interface, Modeling, Reference&#45;Based</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>The Workplane</title>
      <link>http://www.cineversity.com/vidplaytut/the_workplane/</link>
      <guid>http://www.cineversity.com/vidplaytut/the_workplane/#When:20:08:47Z</guid>
      <description>In this tutorial you will learn how to adjust the workplane with in CINEMA 4D.
The workplane will help you with various modeling tasks, so knowing how to utilize it is a good thing.
CINEMA provides several ways for you to adjust the workplane, ranging from a Workplane Mode, to manual alignment modes, to dynamic workplanes that adjust to how you are working.</description>
      <dc:subject>None, General 3D, Interface, Modeling, Reference&#45;Based</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>Guide Lines and Planes</title>
      <link>http://www.cineversity.com/vidplaytut/guide_lines_and_planes/</link>
      <guid>http://www.cineversity.com/vidplaytut/guide_lines_and_planes/#When:20:08:47Z</guid>
      <description>In this video you will learn how to add, adjust, and work with guides.
Find out how to use the guide tool to easily add guide lines or planes.
You will also find information on the guide Type (line, plane), Line Mode (infinite, half&#45;line, segment), Spatial Mode, and Axis Centered.</description>
      <dc:subject>None, General 3D, Interface, Modeling, Reference&#45;Based</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>The Camera Calibrator Tag</title>
      <link>http://www.cineversity.com/vidplaytut/the_camera_calibrator_tag/</link>
      <guid>http://www.cineversity.com/vidplaytut/the_camera_calibrator_tag/#When:20:08:47Z</guid>
      <description>In this video you will learn how to use the camera calibrator tag. Start by going over the image settings, learning how to properly set up the image you want to calibrate. Once you have set the image, you can use lines, grids, and pins to start extracting 3D data from your 2D image. Cropped images and tilt&#45;shift images are offset from the lens center, using Calculate PP for 3VPs allows you to compensate for the offset.</description>
      <dc:subject>None, Architecture, Engineering, General 3D, Illustration, Matte Environment, Motion Graphics, Texture Painting, Interface, Materials/Texturing, None, Reference&#45;Based</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>Siggraph 2012 Rewind: Chris Korn Day 3</title>
      <link>http://www.cineversity.com/vidplaytut/siggraph_2012_rewind_korn_3/</link>
      <guid>http://www.cineversity.com/vidplaytut/siggraph_2012_rewind_korn_3/#When:20:08:47Z</guid>
      <description>See CINEMA 4D&#8217;s new sculpting tools in action and discover how easy it is to add detail and realism to your models.

Find Fuse online at fuseanimation.com</description>
      <dc:subject>None, Character, Texture Painting, Interface, Modeling, Presentations</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>Siggraph 2012 Rewind: Chris Broeska</title>
      <link>http://www.cineversity.com/vidplaytut/siggraph_2012_rewind_broeska/</link>
      <guid>http://www.cineversity.com/vidplaytut/siggraph_2012_rewind_broeska/#When:20:08:47Z</guid>
      <description>See CINEMA 4D&#8217;s new sculpting tools in action and discover how easy it is to add detail and realism to your models.

Find Fuse online at fuseanimation.com</description>
      <dc:subject>None, Character, Texture Painting, Interface, Modeling, Presentations</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>Siggraph 2012 Rewind: Jim Clark</title>
      <link>http://www.cineversity.com/vidplaytut/siggraph_2012_rewind_clark/</link>
      <guid>http://www.cineversity.com/vidplaytut/siggraph_2012_rewind_clark/#When:20:08:47Z</guid>
      <description>See CINEMA 4D&#8217;s new sculpting tools in action and discover how easy it is to add detail and realism to your models.

Find HIVE&#45;FX online at hive&#45;fx.com</description>
      <dc:subject>Hair, None, Character, Visual Effects, Interface, Rendering, Simulation, Presentations</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>Siggraph Rewind 2012:&amp;nbsp; Chimaeric &#45; Josh Johnson</title>
      <link>http://www.cineversity.com/vidplaytut/siggraph_2012_rewind_chimaeric/</link>
      <guid>http://www.cineversity.com/vidplaytut/siggraph_2012_rewind_chimaeric/#When:20:08:47Z</guid>
      <description>Josh Johnson, VP of Visual Effects at Chaemric, gives a presentation on the VFX tools in R14</description>
      <dc:subject>Dynamics, Adobe After Effects, Matte Environment, Visual Effects, Integration, Interface, Rendering, Simulation, Presentations</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>Siggraph 2012 Rewind: Matthias Zabiegly</title>
      <link>http://www.cineversity.com/vidplaytut/siggraph_2012_rewind_zabiegly/</link>
      <guid>http://www.cineversity.com/vidplaytut/siggraph_2012_rewind_zabiegly/#When:20:08:47Z</guid>
      <description>See how CINEMA 4D’s powerful and intuitive rigging, character animation, matte painting and compositing tools enabled Aixsponza to rapidly create a thrilling animation for RedBull. Discover a technique for simulating ropes with CINEMA 4D&#8217;s dynamics, and explore a project that utilized dynamics in conjunction with sculpting to create detailed lettering. Finally, see AixSponza&#8217;s powerful Texture Manager plugin.

Find Aixsponza online at aixsponza.com</description>
      <dc:subject>Character Tools, Dynamics, Character, Motion Graphics, Visual Effects, Interface, Rigging, Simulation, Presentations</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>Siggraph Rewind 2012:&amp;nbsp; Ash Thorp</title>
      <link>http://www.cineversity.com/vidplaytut/siggraph_rewind_2012_ash_thorp/</link>
      <guid>http://www.cineversity.com/vidplaytut/siggraph_rewind_2012_ash_thorp/#When:20:08:47Z</guid>
      <description>Ash Thorp, Freelance Art Director/Designer/Illustrator, shows you Conception to delivery of blockbuster animations using CINEMA 4D</description>
      <dc:subject>None, General 3D, None, Presentations</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>Siggraph Rewind 2012:&amp;nbsp; Hackeyesup, Inc &#45; Casey Hupke</title>
      <link>http://www.cineversity.com/vidplaytut/siggraph_rewind_2012_hackeyesup_inc_-_casey_hupke/</link>
      <guid>http://www.cineversity.com/vidplaytut/siggraph_rewind_2012_hackeyesup_inc_-_casey_hupke/#When:20:08:47Z</guid>
      <description>Casey Hupke, Owner, Founder, Freelance CG Lead, Creative Problem Solver at Hackeyesup, Inc. shows how to create jaw&#45;dropping VFX with Thinking Particles</description>
      <dc:subject>Thinking Particles, Motion Graphics, Visual Effects, Simulation, Presentations</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>Siggraph Rewind 2012:&amp;nbsp; Gabriel Smetzer</title>
      <link>http://www.cineversity.com/vidplaytut/siggraph_rewind_2012_gabriel_smetzer/</link>
      <guid>http://www.cineversity.com/vidplaytut/siggraph_rewind_2012_gabriel_smetzer/#When:20:08:47Z</guid>
      <description>At SIGGRAPH 2012, 3D Technical Director, Gabriel Smetzer demonstrates how character animation and interactive storytelling with CINEMA 4D</description>
      <dc:subject>Character Tools, Character, Motion Graphics, Interface, Materials/Texturing, Rendering, Rigging, Presentations</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>Siggraph Rewind 2012:&amp;nbsp; Dr. Sassi</title>
      <link>http://www.cineversity.com/vidplaytut/siggraph_rewind_2012_dr._sassi/</link>
      <guid>http://www.cineversity.com/vidplaytut/siggraph_rewind_2012_dr._sassi/#When:20:08:47Z</guid>
      <description>At SIGGRAPH 2012, Dr. Sassi, Animator and Instructor at Cineversity, presents R14 NUKE Integration and Matte Pipeline</description>
      <dc:subject>Nuke, General 3D, Matte Environment, Integration, Interface, Rendering, Presentations</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>Siggraph Rewind 2012:&amp;nbsp; Eric Demeusy</title>
      <link>http://www.cineversity.com/vidplaytut/siggraph_rewind_2012_eric_demeusy/</link>
      <guid>http://www.cineversity.com/vidplaytut/siggraph_rewind_2012_eric_demeusy/#When:20:08:47Z</guid>
      <description>Eric Demeusy, Director at Demeusy Pictures &amp;amp; Freelance Animator, shows at SIGGRAPH 2012 how to perform Indie budget, blockbuster VFX with CINEMA 4D</description>
      <dc:subject>None, Visual Effects, Interface, Modeling, Presentations</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>Siggraph Rewind 2012:&amp;nbsp; Aixsponza &#45; Manuel Merkle</title>
      <link>http://www.cineversity.com/vidplaytut/siggraph_rewind_2012_aixsponza_-_manuel_merkle/</link>
      <guid>http://www.cineversity.com/vidplaytut/siggraph_rewind_2012_aixsponza_-_manuel_merkle/#When:20:08:47Z</guid>
      <description>Manuel Casasola Merkle, Founder &amp;amp; Managing Director of Aixsponza, presents XPresso Techniques for Animation</description>
      <dc:subject>Thinking Particles, Motion Graphics, Visual Effects, Animation, Simulation, Xpresso, Presentations</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>Siggraph Rewind 2012:&amp;nbsp; Video Copilot &#45; Andrew Kramer</title>
      <link>http://www.cineversity.com/vidplaytut/siggraph_rewind_2012_greyscalegorilla_-_nick_campbell2/</link>
      <guid>http://www.cineversity.com/vidplaytut/siggraph_rewind_2012_greyscalegorilla_-_nick_campbell2/#When:20:08:47Z</guid>
      <description>Siggraph 2012 presentation with Andrew Kramer, President of Video Copilot, on adding a whole new dimension to After Effects using CINEMA 4D</description>
      <dc:subject>Adobe After Effects, Motion Graphics, Integration, Interface, Materials/Texturing, Presentations</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>Siggraph 2012 Rewind: Nick Campbell</title>
      <link>http://www.cineversity.com/vidplaytut/siggraph_2012_rewind_nick_campbell/</link>
      <guid>http://www.cineversity.com/vidplaytut/siggraph_2012_rewind_nick_campbell/#When:20:08:47Z</guid>
      <description>Nick Campbell demonstrates the incredible ease with which CINEMA 4D sparks creativity and enables artists to create dazzling motion graphics and effects on&#45;the&#45;fly.

In this presentation, Nick shows how to create a stringy text effect, a dynamic bowling simulation, and a monochromatic/colorized effect using CINEMA 4D.

Nick also demonstrates Transform, a new plugin coming soon for CINEMA 4D from Greyscalegorilla.com

Find Nick online at greyscalegorilla.com</description>
      <dc:subject>Dynamics, MoGraph, Illustration, Motion Graphics, Interface, Lighting, Materials/Texturing, Simulation, Presentations</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>New in CINEMA 4D R14: Camera Enhancements</title>
      <link>http://www.cineversity.com/vidplaytut/new_in_cinema_4d_r14_camera_enhancements/</link>
      <guid>http://www.cineversity.com/vidplaytut/new_in_cinema_4d_r14_camera_enhancements/#When:20:08:47Z</guid>
      <description>The Motion Camera tag, Morph Camera tag and Composition Helpers combine to form a powerful toolset for creating impactful and dynamic imagery. Visualizing architectural or mechanical creations and generating dynamic camera moves for motion graphics is easier than ever before.</description>
      <dc:subject>None, Architecture, General 3D, Motion Graphics, Animation, Interface, Presentations</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>New in CINEMA 4D R14: Interface &amp;amp; Workflow Enhancements</title>
      <link>http://www.cineversity.com/vidplaytut/r14_interface_workflow_enhancements/</link>
      <guid>http://www.cineversity.com/vidplaytut/r14_interface_workflow_enhancements/#When:20:08:47Z</guid>
      <description>CINEMA 4D Release 14 offers numerous workflow and interface enhancements to help you work faster and smarter. While these sometimes seem to be small changes, they combine to save you time and frustration, speeding up your individual workflow as well as your workgroup pipeline.</description>
      <dc:subject>None, General 3D, Animation, Integration, Interface, Presentations</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>New in CINEMA 4D R14: Dynamics Enhancements</title>
      <link>http://www.cineversity.com/vidplaytut/new_in_cinema_4d_r14_dynamics_enhancements/</link>
      <guid>http://www.cineversity.com/vidplaytut/new_in_cinema_4d_r14_dynamics_enhancements/#When:20:08:47Z</guid>
      <description>CINEMA 4D R14 now includes aerodynamic properties, plastic deformations with softbodies, and breakable/plastic connectors. This allows you to push your dynamic simulations to the next level.</description>
      <dc:subject>Dynamics, General 3D, Motion Graphics, Visual Effects, Simulation, Presentations</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>New in CINEMA 4D R14: Xpresso Enhancements</title>
      <link>http://www.cineversity.com/vidplaytut/new_in_cinema_4d_r14_xpresso_enhancements/</link>
      <guid>http://www.cineversity.com/vidplaytut/new_in_cinema_4d_r14_xpresso_enhancements/#When:20:08:47Z</guid>
      <description>CINEMA 4D’s node based expression editor has gotten a makeover in Release 14, but the enhancements aren’t merely skin deep. The first thing you’ll notice is the antialiased lines, nicely rounded nodes and curved connections between ports, but as you dig deeper you’ll find a few substantial changes to improve the your workflow, capabilities and performance when creating expressions.</description>
      <dc:subject>None, Technical Director, Xpresso, Presentations</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>New in CINEMA 4D R14: Picture Viewer, Post Effects and NUKE Integration</title>
      <link>http://www.cineversity.com/vidplaytut/new_in_cinema_4d_r14_picture_viewer_post_effects_and_nuke_integration/</link>
      <guid>http://www.cineversity.com/vidplaytut/new_in_cinema_4d_r14_picture_viewer_post_effects_and_nuke_integration/#When:20:08:47Z</guid>
      <description>When you click the Render button, the work has only just begun. That’s why CINEMA 4D Release 14 includes enhancements to the Picture Viewer and Multipass Rendering, plus cutting&#45;edge integration with NUKE.</description>
      <dc:subject>Adobe After Effects, Apple Final Cut Studio, Nuke, General 3D, Motion Graphics, Visual Effects, Integration, Rendering, Presentations</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>New in CINEMA 4D R14: Adobe Photoshop Integration</title>
      <link>http://www.cineversity.com/vidplaytut/new_in_cinema_4d_r14_adobe_photoshop_integration/</link>
      <guid>http://www.cineversity.com/vidplaytut/new_in_cinema_4d_r14_adobe_photoshop_integration/#When:20:08:47Z</guid>
      <description>Open and manipulate your CINEMA 4D scenes directly within Adobe Photoshop Extended, and adjust the texturing, lighting and viewpoint to perfectly fit your concept and composition. CINEMA 4D has always offered outstanding integration with Adobe applications, from importing Illustrator and layered Photoshop files to its breakthrough integration with Adobe After Effects. Now these close ties get one step closer with a Photoshop plugin that directly imports c4d files into a 3D layer within Photoshop.</description>
      <dc:subject>Adobe Photoshop, General 3D, Illustration, Matte Environment, Motion Graphics, Integration, Materials/Texturing, Presentations</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>New in CINEMA 4D R14 Snapping and Workplane Enhancements</title>
      <link>http://www.cineversity.com/vidplaytut/new_in_cinema_4d_r14_snapping_and_workplane_enhancements/</link>
      <guid>http://www.cineversity.com/vidplaytut/new_in_cinema_4d_r14_snapping_and_workplane_enhancements/#When:20:08:47Z</guid>
      <description>The new Workplane, Guides and Snapping options offer a powerful unified workflow for accurately aligning all your elements and mastering your technical modeling tasks.</description>
      <dc:subject>None, Architecture, Engineering, Illustration, Modeling, Presentations</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>New in CINEMA 4D R14: Camera Calibrator</title>
      <link>http://www.cineversity.com/vidplaytut/new_in_cinema_4d_r14_camera_calibrator/</link>
      <guid>http://www.cineversity.com/vidplaytut/new_in_cinema_4d_r14_camera_calibrator/#When:20:08:47Z</guid>
      <description>Eliminate the tedious trial&#45;and&#45;error of manually matching images to your 3D environment with the new Camera Calibrator in CINEMA 4D Release 14 Visualize and Studio.</description>
      <dc:subject>None, Architecture, Illustration, Matte Environment, Interface, Presentations</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>New in CINEMA 4D R14: Rendering Enhancements</title>
      <link>http://www.cineversity.com/vidplaytut/new_in_cinema_4d_r14_rendering_enhancements/</link>
      <guid>http://www.cineversity.com/vidplaytut/new_in_cinema_4d_r14_rendering_enhancements/#When:20:08:47Z</guid>
      <description>Attain stellar rendering results with new shaders and global illumination enhancements in CINEMA 4D Release 14. New shaders allow you to simulate wood, weathering effects and normal maps, while the addition of unified sampling and radiosity maps allow for faster, more accurate global illumination rendering.</description>
      <dc:subject>Advanced Render, General 3D, Lighting, Materials/Texturing, Rendering, Presentations</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>New in CINEMA 4D R14: Sculpting</title>
      <link>http://www.cineversity.com/vidplaytut/new_in_cinema_4d_r14_sculpting/</link>
      <guid>http://www.cineversity.com/vidplaytut/new_in_cinema_4d_r14_sculpting/#When:20:08:47Z</guid>
      <description>CINEMA 4D Studio Release 14 includes a new fully&#45;integrated sculpting system, so you can easily increase the level of detail and realism of any object.</description>
      <dc:subject>None, Illustration, Modeling, Presentations</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>JET Making Of, Part 38</title>
      <link>http://www.cineversity.com/vidplaytut/jet_making_of_part_38/</link>
      <guid>http://www.cineversity.com/vidplaytut/jet_making_of_part_38/#When:20:08:47Z</guid>
      <description>In this video, Dr. Sassi details the construction of the environment that he created for the Kitchen shots, this includes a discussion on using camera projected textures to recreate many of the surfaces in the environment. He also talks about the importance of properly measuring the real environment so that it can be accurately recreate in CINEMA 4D and hot it can be reused in multiple shots, regardless of the camera move or lens used.</description>
      <dc:subject></dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>Render Settings: Anti&#45;aliasing Filters</title>
      <link>http://www.cineversity.com/vidplaytut/render_settings_antialiasing_filters/</link>
      <guid>http://www.cineversity.com/vidplaytut/render_settings_antialiasing_filters/#When:20:08:47Z</guid>
      <description>In this video you will learn about how filters work in conjunction with the anti&#45;aliasing levels to produce a final value for a given pixel. 
The min and max levels control the number of samples that a pixel can work with, the filter controls how much each of those samples with contribute to the final pixel color.
Sit back and relax as the effects of the cubic, gauss, mitchell, sinc, box, triangle, catmull, and PALNTSC filters are demonstrated.</description>
      <dc:subject>Advanced Render, None, Rendering, Reference&#45;Based</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>Adobe Road Show, Part 07</title>
      <link>http://www.cineversity.com/vidplaytut/adobe_road_show_07/</link>
      <guid>http://www.cineversity.com/vidplaytut/adobe_road_show_07/#When:20:08:47Z</guid>
      <description>In this part of the Adobe Road Show series, you will continue working on the robot&#8217;s arm.You will start by adding a quick animation to the arm so that it extends from the robot&#8217;s body. After you have added the animation you will add a screen to the end of the arm. Once the screen has been added you will then animate the screen scaling to create a smoother transition when the screen pops out. To create some added interest and realism you will also add some lights to the scene to help emphasize the contact shadows on the concrete.</description>
      <dc:subject>None, Character, Visual Effects, Integration, Rigging, Project&#45;Based</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>Adobe Road Show Part 06</title>
      <link>http://www.cineversity.com/vidplaytut/adobe_road_show_06/</link>
      <guid>http://www.cineversity.com/vidplaytut/adobe_road_show_06/#When:20:08:47Z</guid>
      <description>In this part of the Adobe Road Show series, you will create the arm that holds the AE and C4D logos. To do this you will constrain a cylinder object to a part of the character object. Once the cylinder has been constrained you will want to apply a material so that it blends in better with the rest of the robot.</description>
      <dc:subject>None, Character, Technical Director, Visual Effects, Integration, Rigging, Project&#45;Based</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>Adobe Road Show, Part 05</title>
      <link>http://www.cineversity.com/vidplaytut/adobe_road_show_05/</link>
      <guid>http://www.cineversity.com/vidplaytut/adobe_road_show_05/#When:20:08:47Z</guid>
      <description>In this part of the Adobe Road Show series, you add some characters into the scene by utilizing one of the pre&#45;existing C&#45;motion models in the content browser.
You will start by quickly organizing your scene using the layer browser. You will then copy the robot character into the tracked scene and use the transfer tool again to quickly place the character. 
Once the character is positioned you will then set up the route that the character will follow.</description>
      <dc:subject>None, Character, Visual Effects, Animation, Integration, Project&#45;Based</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>Adobe Road Show, Part 04</title>
      <link>http://www.cineversity.com/vidplaytut/adobe_road_show_04/</link>
      <guid>http://www.cineversity.com/vidplaytut/adobe_road_show_04/#When:20:08:47Z</guid>
      <description>In this part of the Adobe Road Show series, you will set up the HDR that was shot on location. This will be the basis for creating the lighting and reflections within the scene.
To do this you will use the sky object as well as compositing tags to align the HDR to match the footage. Once that has been done you will use some basic camera mapping to apply the footage as a texture to the geometry you created in the last video.</description>
      <dc:subject>Visual Effects, Integration, Lighting, Materials/Texturing, Project&#45;Based</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>Adobe Road Show, Part 03</title>
      <link>http://www.cineversity.com/vidplaytut/adobe_road_show_03/</link>
      <guid>http://www.cineversity.com/vidplaytut/adobe_road_show_03/#When:20:08:47Z</guid>
      <description>In this part of the Adobe Road Show series, you will import your AE scene into C4D and set up our proxy geometry that will be used as shadow catchers.
You will begin by setting up a background object so that you can see a preview of your footage as you work.
You will then re&#45;orient the scene and then start adding objects in, utilizing the transfer tool to quickly position them to one of the imported solids. You will then cut in more detail on the new geometry to compensate for the deformations in the ground.</description>
      <dc:subject>None, Visual Effects, Integration, Modeling, Project&#45;Based</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>Adobe Road Show, Part 02</title>
      <link>http://www.cineversity.com/vidplaytut/adobe_road_show_02/</link>
      <guid>http://www.cineversity.com/vidplaytut/adobe_road_show_02/#When:20:08:47Z</guid>
      <description>In this part of the Adobe Road Show series, you will learn how to track a shot with the new 3D tracker in AE CS6 and then export the results to C4D.
Get started by downloading the needed plugins at http://www.maxon.net/downloads/updates/plugins.html
Once the plugins are installed you can start using the 3D tracker in CS6 to quickly and fairly painlessly track you footage. Josh will show you how to generate nulls, solids, and a camera to export to C4D.</description>
      <dc:subject>Adobe After Effects, Visual Effects, Integration, Project&#45;Based</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>Adobe Road Show, Part 01</title>
      <link>http://www.cineversity.com/vidplaytut/adobe_road_show_01/</link>
      <guid>http://www.cineversity.com/vidplaytut/adobe_road_show_01/#When:20:08:47Z</guid>
      <description>In this video Josh Johnson introduces his new series demonstrating the intergration and power of CINEMA 4D and After Effects CS6</description>
      <dc:subject>None, Visual Effects, None, Project&#45;Based</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>Adobe Road Show, Part 14</title>
      <link>http://www.cineversity.com/vidplaytut/adobe_road_show_part_14/</link>
      <guid>http://www.cineversity.com/vidplaytut/adobe_road_show_part_14/#When:20:08:47Z</guid>
      <description>In this final part of the Adobe Road Show series you will utilize object buffers and tracked shapes to clean up some of the unwanted elements in the shot. The same object buffers will be used to generate a fake DOF effect and change the eye color of one of the robots. Finally grain is added to the shot to help tie everything together into a completed piece.</description>
      <dc:subject>Visual Effects, Project&#45;Based</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>Adobe Road Show, Part 13</title>
      <link>http://www.cineversity.com/vidplaytut/adobe_road_show_13/</link>
      <guid>http://www.cineversity.com/vidplaytut/adobe_road_show_13/#When:20:08:47Z</guid>
      <description>In this part of the Adobe Road Show series you will use the animation data from the animated screen object in C4D to setup theHolographic projections that you will create in AE.</description>
      <dc:subject>Adobe After Effects, Visual Effects, Integration, Project&#45;Based</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>Adobe Road Show, Part 12</title>
      <link>http://www.cineversity.com/vidplaytut/adobe_road_show_12/</link>
      <guid>http://www.cineversity.com/vidplaytut/adobe_road_show_12/#When:20:08:47Z</guid>
      <description>In this part of the Adobe Road Show series you will use the tracking data from the beginning of the series to help with the rotoscoping process. Rather than creating a lot of extra geometry from C4D and extra object buffers you can use mask attached to track points to help get rid of some of that stuff you don&#8217;t want to see.</description>
      <dc:subject>Adobe After Effects, Visual Effects, Integration, Project&#45;Based</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>Adobe Road Show, Part 11</title>
      <link>http://www.cineversity.com/vidplaytut/adobe_road_show_11/</link>
      <guid>http://www.cineversity.com/vidplaytut/adobe_road_show_11/#When:20:08:47Z</guid>
      <description>In this part of the Adobe Road Show series, you will import the multi&#45;pass render into After Effects and begin compositing the out put from C4D onto the original footage. Follow along to see how to effectively use the matte passes and multi&#45;pass layers to gain maximum control over your final project.</description>
      <dc:subject>Adobe After Effects, Visual Effects, Integration, Project&#45;Based</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>Adobe Road Show, Part 10</title>
      <link>http://www.cineversity.com/vidplaytut/adobe_road_show_10/</link>
      <guid>http://www.cineversity.com/vidplaytut/adobe_road_show_10/#When:20:08:47Z</guid>
      <description>In this part of the Adobe Road Show series you will fine tune your project by adjusting the shadows cast by the lights in your scene, adding a few more lights to add more brightness , creating the necessary compositing tags to set your object buffers, and set up a Multi&#45;Pass Render to After Effects.</description>
      <dc:subject>Advanced Render, Visual Effects, Lighting, Rendering, Project&#45;Based</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>Adobe Road Show, Part 08</title>
      <link>http://www.cineversity.com/vidplaytut/adobe_road_show_08/</link>
      <guid>http://www.cineversity.com/vidplaytut/adobe_road_show_08/#When:20:08:47Z</guid>
      <description>In this part of the Adobe Road Show series, you will use a basic particle generator to emit particles from the second robot.
First you will position and align the emitter, then you will add the object that you want to emit, and finally apply a dynamics tag to the emitter to add dynamic collisions to the emitted particles.</description>
      <dc:subject>Dynamics, Character, Technical Director, Visual Effects, Integration, Materials/Texturing, Particles, Simulation, Project&#45;Based</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>Adobe Road Show, Part 09</title>
      <link>http://www.cineversity.com/vidplaytut/adobe_road_show_09/</link>
      <guid>http://www.cineversity.com/vidplaytut/adobe_road_show_09/#When:20:08:47Z</guid>
      <description>In this part of the Adobe Road Show series, you are going to use a preset material created by Josh called &#8220;Shadow Matte&#8221;. It will help with catching the shadows cast by the robots for later use in the compositing process.
You will place the Shadow Matte material onto the proxy geometry and then create a duplicate of the the proxy geometry will be created to generate proper reflections.

A link to the Shadow Matte preset and a additional tutorial on how to use can be found at: http://www.vfxdaily.com/tutorial&#45;05&#45;c4d&#45;multi&#45;pass&#45;renderingcompositing&#45;and&#45;shadow&#45;catching/</description>
      <dc:subject>Advanced Render, Visual Effects, Materials/Texturing, Rendering, Project&#45;Based</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>Render Settings: Anti&#45;aliasing</title>
      <link>http://www.cineversity.com/vidplaytut/render_settings_anti-aliasing/</link>
      <guid>http://www.cineversity.com/vidplaytut/render_settings_anti-aliasing/#When:20:08:47Z</guid>
      <description>In this video you will learn about the Anti&#45;aliasing settings. If you have issues with boiling textures, jagged lines, lots of noise, then you are having issues with aliasing. Anti&#45;aliasing increases the sampling of a pixel to help find the most appropriate value to display, providing you with a more accurate representation of your 3D scene. 
Learn about the various Anti&#45;aliasing modes, the Min. and Max. Levels, the threshold and how to use &#8220;Use object properties&#8221; in conjunction with the Compositing tag&#8217;s &#8220;Force Anti&#45;aliasing&#8221; checkbox to control the Anti&#45;aliasing on a per object basis, giving you fine control over the sampling within your scenes.</description>
      <dc:subject>Advanced Render, None, Rendering, Reference&#45;Based</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>A Short Discussion About Light, Part 32</title>
      <link>http://www.cineversity.com/vidplaytut/a_short_discussion_about_light_part_32/</link>
      <guid>http://www.cineversity.com/vidplaytut/a_short_discussion_about_light_part_32/#When:20:08:47Z</guid>
      <description>In this video Dr. Sassi covers the different pipelines you might choose based on the type of work you are producing (All CG or integration with practical footage).&amp;nbsp; This should help you to identify whether your techniques need to involve the strict rules of realism or if you can work stylistically, bending the rules as needed.</description>
      <dc:subject>None, General 3D, Lighting, Reference&#45;Based</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>A Short Discussion About Light, Part 30</title>
      <link>http://www.cineversity.com/vidplaytut/a_short_discussion_about_light_part_30/</link>
      <guid>http://www.cineversity.com/vidplaytut/a_short_discussion_about_light_part_30/#When:20:08:47Z</guid>
      <description>In this video Dr. Sassi explains a tip for reducing render times in Cinema 4D by avoiding using the Omni Light in places where it isn’t needed.&amp;nbsp; Dr. Sassi illustrates this by using spot lights in the place of omni lights when possible.</description>
      <dc:subject>None, General 3D, Lighting, Reference&#45;Based</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>A Short Discussion About Light, Part 31</title>
      <link>http://www.cineversity.com/vidplaytut/a_short_discussion_about_light_part_31/</link>
      <guid>http://www.cineversity.com/vidplaytut/a_short_discussion_about_light_part_31/#When:20:08:47Z</guid>
      <description>In this video Dr. Sassi covers the importance of keeping lens flare effects in front of objects in a render.&amp;nbsp;</description>
      <dc:subject>None, General 3D, Lighting, Reference&#45;Based</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>A Short Discussion About Light, Part 29</title>
      <link>http://www.cineversity.com/vidplaytut/a_short_discussion_about_light_part_29/</link>
      <guid>http://www.cineversity.com/vidplaytut/a_short_discussion_about_light_part_29/#When:20:08:47Z</guid>
      <description>In this video Dr. Sassi discusses that all light in reality has color and that it is important to think about this when lighting a scene in CINEMA 4D. As lights that do not cast color, do not exist in reality. He further explores how we interpret white objects in reality based on assumption of the objects color based on its surrounds.</description>
      <dc:subject>None, General 3D, Lighting, Reference&#45;Based</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>A Short Discussion About Light, Part 27</title>
      <link>http://www.cineversity.com/vidplaytut/a_short_discussion_about_light_part_27/</link>
      <guid>http://www.cineversity.com/vidplaytut/a_short_discussion_about_light_part_27/#When:20:08:47Z</guid>
      <description>In this video Dr. Sassi discusses the differences between real light and RGB light.&amp;nbsp; This includes a brief explanation of how real light is refracted based on it’s color and a method of simulating the effect in Cinema by animating the Refraction in the transparency channel.</description>
      <dc:subject>None, General 3D, Lighting</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>A Short Discussion About Light, Part 28</title>
      <link>http://www.cineversity.com/vidplaytut/a_short_discussion_about_light_part_28/</link>
      <guid>http://www.cineversity.com/vidplaytut/a_short_discussion_about_light_part_28/#When:20:08:47Z</guid>
      <description>In this video Dr. Sassi recommends using the 32 bit OpenEXR format for it&#8217;s relatively small size and for the extensive amount of information it can hold.&amp;nbsp; Using both CINEMA and Nuke to analyze images of various bit depths, he covers the many options you have to manipulate an image saved with 32 bits per channel over lower bit depth formats.</description>
      <dc:subject>None, General 3D, Lighting, Reference&#45;Based</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>A Short Discussion About Light, Part 26</title>
      <link>http://www.cineversity.com/vidplaytut/a_short_discussion_about_light_part_26/</link>
      <guid>http://www.cineversity.com/vidplaytut/a_short_discussion_about_light_part_26/#When:20:08:47Z</guid>
      <description>In this video Dr. Sassi explains the importance of capturing a high dynamic range (32bit per channel) directly in CG.&amp;nbsp; Capturing the most information about the exposure in the image allows you to push it further in post production.&amp;nbsp; This allows you to use bright hot spots in order to achieve interesting effects when combined with depth of field and or motion blur.</description>
      <dc:subject>None, General 3D, Lighting, Reference&#45;Based</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>

    <item>
      <title>A Short Discussion About Light, Part 25</title>
      <link>http://www.cineversity.com/vidplaytut/a_short_discussion_about_light_part_25/</link>
      <guid>http://www.cineversity.com/vidplaytut/a_short_discussion_about_light_part_25/#When:20:08:47Z</guid>
      <description>In this video Dr. Sassi covers &#8216;tone mapping&#8217; and explains how the process is similar to dodge and burn. In Photoshop, he shows how by using a layer mask with an exposure adjustment layer you can create a more flexible version of dodge and burn.</description>
      <dc:subject>None, General 3D, Lighting, Reference&#45;Based</dc:subject>
      <dc:date>2013-05-07T20:08:47+00:00</dc:date>
    </item>
    
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