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    <title>Cineversity Tutorials</title>
    <link>/search/tutorials</link>
    <description></description>
    <dc:language>en</dc:language>
    <dc:creator>info@cineversity.com</dc:creator>
    <dc:rights>Copyright 2012</dc:rights>
    <dc:date>2012-02-22T08:02:57+00:00</dc:date>
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    <item>
      <title>Creating a Wire Controller, Part 3</title>
      <link>http://www.cineversity.com/vidplaytut/creating_a_wire_controller_-_part_3/</link>
      <guid>http://www.cineversity.com/vidplaytut/creating_a_wire_controller_-_part_3/#When:08:02:57Z</guid>
      <description>In this part of the series you will learn how to utilize the Tracer Object to link all the nulls together.</description>
      <dc:subject>MoGraph, Technical Director, Rigging, Project&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>Creating a Wire Controller, Part 2</title>
      <link>http://www.cineversity.com/vidplaytut/creating_a_wire_controller_-_part_2/</link>
      <guid>http://www.cineversity.com/vidplaytut/creating_a_wire_controller_-_part_2/#When:08:02:57Z</guid>
      <description>In this video we will explore what is needed to lay out the ground work for this rig. This involves determining what method will be used to allow for the flexibility we want. Also covered in the video are the Object Manager search function, and the Naming tool.</description>
      <dc:subject>None, Technical Director, Rigging, Xpresso, Project&#45;Based, Reference&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>Creating a Wire Controller, Part 5</title>
      <link>http://www.cineversity.com/vidplaytut/creating_a_wire_controller_-_part_5/</link>
      <guid>http://www.cineversity.com/vidplaytut/creating_a_wire_controller_-_part_5/#When:08:02:57Z</guid>
      <description>This video in the series looks at wrapping up the coding for the python script.</description>
      <dc:subject>Python, Technical Director, Rigging, Scripting, Project&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>Creating a Wire Controller, Part 4</title>
      <link>http://www.cineversity.com/vidplaytut/creating_a_wire_controller_-_part_4/</link>
      <guid>http://www.cineversity.com/vidplaytut/creating_a_wire_controller_-_part_4/#When:08:02:57Z</guid>
      <description>In this part of the series you will learn how to utilize Python in order to easily adjust values stored within tags.</description>
      <dc:subject>Python, Technical Director, Rigging, Scripting, Project&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>Creating a Wire Controller, Part 1</title>
      <link>http://www.cineversity.com/vidplaytut/creating_a_wire_controller_-_part_1/</link>
      <guid>http://www.cineversity.com/vidplaytut/creating_a_wire_controller_-_part_1/#When:08:02:57Z</guid>
      <description>This video goes over the basic functionality of the rig you will be learning to create. The tutorial series covers many areas including: Userdata, Xpresso, Iteration/Iterators and even a little Python</description>
      <dc:subject>MoGraph, Python, Technical Director, Rigging, Scripting, Xpresso, Project&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>Cineversity Live &#45; Thinking Particles with Dynamics</title>
      <link>http://www.cineversity.com/vidplaytut/cineversity_live_2012-02-08/</link>
      <guid>http://www.cineversity.com/vidplaytut/cineversity_live_2012-02-08/#When:08:02:57Z</guid>
      <description>In this episode: 
01:00News &amp;amp; Notes13:40Setting up a simple dynamics simulation15:30Detecting Dynamics collisions and spawning particles21:00Limiting the emitter based on the collision speed25:55Collision detection for multiple clones34:00Adding gravity to the particle system36:12Visualizing and rendering particle paths with Tracer54:00Q&amp;amp;A / Closing Notes61:00Bonus: Baking CMotion for Unity

Links can be found in the forum thread.

Hosts: Rick Barrett, Bret Bays</description>
      <dc:subject>Thinking Particles, General 3D, Motion Graphics, Visual Effects, Particles, Xpresso, Presentations</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>Modeling a Spoon with Polygons, Part 7</title>
      <link>http://www.cineversity.com/vidplaytut/modeling_a_spoon_with_polygons_-_part_7/</link>
      <guid>http://www.cineversity.com/vidplaytut/modeling_a_spoon_with_polygons_-_part_7/#When:08:02:57Z</guid>
      <description>In this video you will continue to work with the shape for your spoon model.</description>
      <dc:subject>None, General 3D, Modeling, Project&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>Modeling a Fork with Polygons, Part 3</title>
      <link>http://www.cineversity.com/vidplaytut/modeling_a_fork_with_polygons_-_part_3/</link>
      <guid>http://www.cineversity.com/vidplaytut/modeling_a_fork_with_polygons_-_part_3/#When:08:02:57Z</guid>
      <description></description>
      <dc:subject>None, General 3D, Modeling, Project&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>Adding Details with a Bump Map &#45; The Spoon</title>
      <link>http://www.cineversity.com/vidplaytut/adding_details_with_a_bump_map_-_the_spoon/</link>
      <guid>http://www.cineversity.com/vidplaytut/adding_details_with_a_bump_map_-_the_spoon/#When:08:02:57Z</guid>
      <description>In this tutorial you will look at how to simulate detail on a model using a bump map.
Some of the topics covered include creating and applying a new texture, changing the texture projection, and editing a texture in BodyPaint.</description>
      <dc:subject>None, General 3D, Texture Painting, Materials/Texturing, Modeling, Project&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>Modeling a Spoon with Polygons, Part 6</title>
      <link>http://www.cineversity.com/vidplaytut/modeling_a_spoon_with_polygons_-_part_6/</link>
      <guid>http://www.cineversity.com/vidplaytut/modeling_a_spoon_with_polygons_-_part_6/#When:08:02:57Z</guid>
      <description>In this section you will continue to create the shape and details for your spoon model</description>
      <dc:subject>None, General 3D, Modeling, Project&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>Modeling a Fork with Polygons, Part 2</title>
      <link>http://www.cineversity.com/vidplaytut/modeling_a_fork_with_polygons_-_part_2/</link>
      <guid>http://www.cineversity.com/vidplaytut/modeling_a_fork_with_polygons_-_part_2/#When:08:02:57Z</guid>
      <description>In this tutorial you will learn how to add details to the fork model you created with the spline and ExtrudeNurbs. To add the details you will be using the point/edge/polygon tools.</description>
      <dc:subject>None, General 3D, Modeling, Project&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>Adding Details with a Bump Map &#45; The Fork, Part 2</title>
      <link>http://www.cineversity.com/vidplaytut/adding_details_with_a_bump_map_-_the_fork_-_part_2/</link>
      <guid>http://www.cineversity.com/vidplaytut/adding_details_with_a_bump_map_-_the_fork_-_part_2/#When:08:02:57Z</guid>
      <description>In this tutorial you will look at how to simulate detail on a model using a bump map.
Some of the topics covered include creating and applying a new texture, changing the texture projection, and editing a texture in BodyPaint.</description>
      <dc:subject>None, General 3D, Texture Painting, Materials/Texturing, Modeling, Project&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>Modeling a Spoon with Polygons, Part 5</title>
      <link>http://www.cineversity.com/vidplaytut/modeling_a_spoon_with_polygons_-_part_5/</link>
      <guid>http://www.cineversity.com/vidplaytut/modeling_a_spoon_with_polygons_-_part_5/#When:08:02:57Z</guid>
      <description>In this section of the tutorial you will model the spoon again, but this time you will use the point by point method.</description>
      <dc:subject>None, General 3D, Modeling, Project&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>Modeling a Fork with Polygons, Part 1</title>
      <link>http://www.cineversity.com/vidplaytut/modeling_a_fork_with_polygons_-_part_1/</link>
      <guid>http://www.cineversity.com/vidplaytut/modeling_a_fork_with_polygons_-_part_1/#When:08:02:57Z</guid>
      <description>In this tutorial you will learn how to add details to the fork model you created with the spline and ExtrudeNurbs. To add the details you will be using the point/edge/polygon tools.</description>
      <dc:subject>None, General 3D, Texture Painting, Materials/Texturing, Modeling, Project&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>Adding Details with a Bump Map &#45; The Fork, Part 1</title>
      <link>http://www.cineversity.com/vidplaytut/adding_details_with_a_bump_map_-_the_fork_-_part_1/</link>
      <guid>http://www.cineversity.com/vidplaytut/adding_details_with_a_bump_map_-_the_fork_-_part_1/#When:08:02:57Z</guid>
      <description>In this tutorial you will look at how to simulate detail on a model using a bump map.
Some of the topics covered include creating and applying a new texture, changing the texture projection, and editing a texture in BodyPaint.

reference materials have been added to the very first fork modeling tutorial found at the beginning of the series. (Cinema 4D 11.5 &#45; 3D General Reference &#45; Modeling a Fork)</description>
      <dc:subject>BodyPaint, General 3D, Texture Painting, Materials/Texturing, Modeling, Project&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>Modeling a Spoon with Polygons, Part 4</title>
      <link>http://www.cineversity.com/vidplaytut/modeling_a_spoon_with_polygons_-_part_4/</link>
      <guid>http://www.cineversity.com/vidplaytut/modeling_a_spoon_with_polygons_-_part_4/#When:08:02:57Z</guid>
      <description>In this video you will cover the steps needed to block out the spoon using box modeling in preparation for adding the details.</description>
      <dc:subject>None, General 3D, Modeling, Project&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>Modeling a Fork with Polygons, Part 8</title>
      <link>http://www.cineversity.com/vidplaytut/modeling_a_fork_with_polygons_-_part_8/</link>
      <guid>http://www.cineversity.com/vidplaytut/modeling_a_fork_with_polygons_-_part_8/#When:08:02:57Z</guid>
      <description>In this tutorial you will learn how to model the basic shape of the fork using a technique known as Point to Point. Adding in the details once the shape of the fork is created is going to be the same process ass in the previous tutorial.</description>
      <dc:subject>None, General 3D, Modeling, Project&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>Modeling a Spoon with Polygons, Part 3</title>
      <link>http://www.cineversity.com/vidplaytut/modeling_a_spoon_with_polygons_-_part_3/</link>
      <guid>http://www.cineversity.com/vidplaytut/modeling_a_spoon_with_polygons_-_part_3/#When:08:02:57Z</guid>
      <description>In this tutorial you will learn how to add details to the spoon model you created with the spline and ExtrudeNurbs. To add the details you will be using the point/edge/polygon tools.</description>
      <dc:subject>None, General 3D, Modeling, Project&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>Modeling a Spoon with Polygons, Part 1</title>
      <link>http://www.cineversity.com/vidplaytut/modeling_a_spoon_with_polygons_-_part_1/</link>
      <guid>http://www.cineversity.com/vidplaytut/modeling_a_spoon_with_polygons_-_part_1/#When:08:02:57Z</guid>
      <description>In this tutorial you will learn how to add details to the spoon model you created with the spline and ExtrudeNurbs. To add the details you will be using the point/edge/polygon tools.</description>
      <dc:subject>None, General 3D, Modeling, Project&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>Modeling a Spoon with Polygons, Part 2</title>
      <link>http://www.cineversity.com/vidplaytut/modeling_a_spoon_with_polygons_-_part_2/</link>
      <guid>http://www.cineversity.com/vidplaytut/modeling_a_spoon_with_polygons_-_part_2/#When:08:02:57Z</guid>
      <description>In this tutorial you will learn how to add details to the spoon model you created with the spline and ExtrudeNurbs. To add the details you will be using the point/edge/polygon tools.</description>
      <dc:subject>None, General 3D, Modeling, Project&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>Modeling a Mug with Polygons, Part 4</title>
      <link>http://www.cineversity.com/vidplaytut/modeling_a_mug_with_polygons_-_part_4/</link>
      <guid>http://www.cineversity.com/vidplaytut/modeling_a_mug_with_polygons_-_part_4/#When:08:02:57Z</guid>
      <description>In this tutorial you will take the generated geometry and use it as a base for creating the details of the mug using the polygon tools.</description>
      <dc:subject>None, General 3D, Modeling, Project&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>Modeling a Mug with Polygons, Part 3</title>
      <link>http://www.cineversity.com/vidplaytut/modeling_a_mug_with_polygons_-_part_3/</link>
      <guid>http://www.cineversity.com/vidplaytut/modeling_a_mug_with_polygons_-_part_3/#When:08:02:57Z</guid>
      <description>In this tutorial you will take the generated geometry and use it as a base for creating the details of the mug using the polygon tools.</description>
      <dc:subject>None, General 3D, Modeling, Project&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>Modeling a Mug with Polygons, Part 5</title>
      <link>http://www.cineversity.com/vidplaytut/modeling_a_mug_with_polygons_-_part_5/</link>
      <guid>http://www.cineversity.com/vidplaytut/modeling_a_mug_with_polygons_-_part_5/#When:08:02:57Z</guid>
      <description>In this tutorial you will take the generated geometry and use it as a base for creating the details of the mug using the polygon tools.</description>
      <dc:subject>None, General 3D, Modeling, Project&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>Modeling a Fork with Polygons, Part 7</title>
      <link>http://www.cineversity.com/vidplaytut/modeling_a_fork_with_polygons_-_part_7/</link>
      <guid>http://www.cineversity.com/vidplaytut/modeling_a_fork_with_polygons_-_part_7/#When:08:02:57Z</guid>
      <description>In this tutorial you will learn how to model the basic shape of the fork using a technique known as Point to Point. Adding in the details once the shape of the fork is created is going to be the same process ass in the previous tutorial.</description>
      <dc:subject>None, General 3D, Modeling, Project&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>Modeling a Mug with Polygons, Part 2</title>
      <link>http://www.cineversity.com/vidplaytut/modeling_a_mug_with_polygons_-_part_2/</link>
      <guid>http://www.cineversity.com/vidplaytut/modeling_a_mug_with_polygons_-_part_2/#When:08:02:57Z</guid>
      <description>In this tutorial you will take the generated geometry and use it as a base for creating the details of the mug using the polygon tools.</description>
      <dc:subject>None, General 3D, Modeling, Project&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>Adding Details with a Bump Map &#45; The Mug, Part 1</title>
      <link>http://www.cineversity.com/vidplaytut/adding_details_with_a_bump_map_-_the_mug_-_part_1/</link>
      <guid>http://www.cineversity.com/vidplaytut/adding_details_with_a_bump_map_-_the_mug_-_part_1/#When:08:02:57Z</guid>
      <description>In this tutorial you will look at how to simulate detail on a model using a bump map.
Some of the topics covered include creating and applying a new texture, changing the texture projection, and editing a texture in BodyPaint.</description>
      <dc:subject>None, General 3D, Texture Painting, Materials/Texturing, Modeling, Project&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>Modeling a Fork with Polygons, Part 6</title>
      <link>http://www.cineversity.com/vidplaytut/modeling_a_fork_with_polygons_-_part_6/</link>
      <guid>http://www.cineversity.com/vidplaytut/modeling_a_fork_with_polygons_-_part_6/#When:08:02:57Z</guid>
      <description>In this tutorial you will learn how to model the basic shape of the fork using a technique known as Box Modeling. Adding in the details once the shape of the fork is created is going to be the same process ass in the previous tutorial.</description>
      <dc:subject>None, General 3D, Modeling, Project&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>Modeling a Mug with Polygons, Part 1</title>
      <link>http://www.cineversity.com/vidplaytut/modeling_a_mug_with_polygons_-_part_1/</link>
      <guid>http://www.cineversity.com/vidplaytut/modeling_a_mug_with_polygons_-_part_1/#When:08:02:57Z</guid>
      <description>In this tutorial you will take the generated geometry and use it as a base for creating the details of the mug using the polygon tools.</description>
      <dc:subject>None, General 3D, Modeling, Project&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>Adding Details with a Bump Map &#45; The Mug, Part 3</title>
      <link>http://www.cineversity.com/vidplaytut/adding_details_with_a_bump_map_-_the_mug_-_part_3/</link>
      <guid>http://www.cineversity.com/vidplaytut/adding_details_with_a_bump_map_-_the_mug_-_part_3/#When:08:02:57Z</guid>
      <description>In this tutorial you will look at how to simulate detail on a model using a bump map.
Some of the topics covered include creating and applying a new texture, changing the texture projection, and editing a texture in BodyPaint.</description>
      <dc:subject>None, General 3D, Texture Painting, Materials/Texturing, Modeling, Project&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>Modeling a Fork with Polygons, Part 5</title>
      <link>http://www.cineversity.com/vidplaytut/modeling_a_fork_with_polygons_-_part_5/</link>
      <guid>http://www.cineversity.com/vidplaytut/modeling_a_fork_with_polygons_-_part_5/#When:08:02:57Z</guid>
      <description>In this tutorial you will learn how to add details to the fork model you created with the spline and ExtrudeNurbs. To add the details you will be using the point/edge/polygon tools.</description>
      <dc:subject>None, General 3D, Modeling, Project&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>Adding Details with a Bump Map &#45; The Mug, Part 2</title>
      <link>http://www.cineversity.com/vidplaytut/adding_details_with_a_bump_map_-_the_mug_-_part_2/</link>
      <guid>http://www.cineversity.com/vidplaytut/adding_details_with_a_bump_map_-_the_mug_-_part_2/#When:08:02:57Z</guid>
      <description>In this tutorial you will look at how to simulate detail on a model using a bump map.
Some of the topics covered include creating and applying a new texture, changing the texture projection, and editing a texture in BodyPaint.</description>
      <dc:subject>None, General 3D, Texture Painting, Materials/Texturing, Modeling, Project&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>Modeling a Spoon with Polygons, Part 8</title>
      <link>http://www.cineversity.com/vidplaytut/modeling_a_spoon_with_polygons_-_part_8/</link>
      <guid>http://www.cineversity.com/vidplaytut/modeling_a_spoon_with_polygons_-_part_8/#When:08:02:57Z</guid>
      <description>In this section you will finish up your spoon model by adding some thickness and fixing a couple small issues with the FFDs</description>
      <dc:subject>None, General 3D, Modeling, Project&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>Modeling a Fork with Polygons, Part 4</title>
      <link>http://www.cineversity.com/vidplaytut/modeling_a_fork_with_polygons_-_part_4/</link>
      <guid>http://www.cineversity.com/vidplaytut/modeling_a_fork_with_polygons_-_part_4/#When:08:02:57Z</guid>
      <description>In this tutorial you will learn how to add details to the fork model you created with the spline and ExtrudeNurbs. To add the details you will be using the point/edge/polygon tools.</description>
      <dc:subject>None, General 3D, Modeling, Project&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>CV&#45;Crosshair: Overview</title>
      <link>http://www.cineversity.com/vidplaytut/cv-crosshair_overview/</link>
      <guid>http://www.cineversity.com/vidplaytut/cv-crosshair_overview/#When:08:02:57Z</guid>
      <description>CV&#45;Crosshair is a simple tag plugin that draws a crosshair in the center of your view, much as you&#8217;d find in popular video and compositing applications. Simply add the tag to any object. There&#8217;s options to turn the crosshair on and off as well as adjust its size and color.

CV&#45;Crosshair is provided as a Cineversity Premium membership benefit, and is not available to users with a Cineversity trial. To download CV&#45;Crosshair, visit the CV&#45;Crosshair: Download and Install tutorial.</description>
      <dc:subject>Python, General 3D, Motion Graphics, Interface, Resource</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>CV&#45;Crosshair: Download and Install</title>
      <link>http://www.cineversity.com/vidplaytut/cv-crosshair_download/</link>
      <guid>http://www.cineversity.com/vidplaytut/cv-crosshair_download/#When:08:02:57Z</guid>
      <description>CV&#45;Crosshair is a simple tag plugin that draws a crosshair in the center of your view, much as you&#8217;d find in popular video and compositing applications. Simply add the tag to any object. There&#8217;s options to turn the crosshair on and off as well as adjust its size and color.

CV&#45;Crosshair is provided as a Cineversity Premium membership benefit, and is not available to users with a Cineversity trial.

To download CV&#45;Crosshair, simply click the files link above.</description>
      <dc:subject>Python, General 3D, Motion Graphics, Interface, Resource</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>Cineversity Live &#45; Intro to Thinking Particles</title>
      <link>http://www.cineversity.com/vidplaytut/cineversity_live_2012-01-25/</link>
      <guid>http://www.cineversity.com/vidplaytut/cineversity_live_2012-01-25/#When:08:02:57Z</guid>
      <description>In this episode: 
01:21News &amp;amp; Notes07:45Finding &amp;amp; Using TP Presets11:45Creating a Basic TP Emitter23:00Creating and applying a PGroup25:44Changing the viewport display of particles26:10Checking the age of particles29:30Spawning a new particle system from existing particles41:00Cloning geometry onto particles49:00Adding color to Thinking Particles &amp;amp; MoGraph

Links can be found in the forum thread.

Hosts: Rick Barrett, Bret Bays</description>
      <dc:subject>Thinking Particles, General 3D, Motion Graphics, Visual Effects, Particles, Xpresso, Presentations</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>The Hair Menu, Part 9</title>
      <link>http://www.cineversity.com/vidplaytut/hair_overview_the_hair_menu_-_part_9/</link>
      <guid>http://www.cineversity.com/vidplaytut/hair_overview_the_hair_menu_-_part_9/#When:08:02:57Z</guid>
      <description>In this video you will explore the various Managers that can be found in the Hair Options Menu.
These include toggles for:
Hair
Symmetry 
Soft Selection

and managers for:

Dynamics Interaction
Soft Selection
Symmetry Manager</description>
      <dc:subject>Hair, Character, General 3D, Simulation, Reference&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>The Hair Menu, Part 8</title>
      <link>http://www.cineversity.com/vidplaytut/hair_overview_the_hair_menu_-_part_8/</link>
      <guid>http://www.cineversity.com/vidplaytut/hair_overview_the_hair_menu_-_part_8/#When:08:02:57Z</guid>
      <description>This video takes a look at the Add Guides, Mirror, and Set Roots tools.</description>
      <dc:subject>Hair, Character, General 3D, Simulation, Reference&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>The Hair Menu, Part 7</title>
      <link>http://www.cineversity.com/vidplaytut/hair_overview_the_hair_menu_-_part_7/</link>
      <guid>http://www.cineversity.com/vidplaytut/hair_overview_the_hair_menu_-_part_7/#When:08:02:57Z</guid>
      <description>This video continues to cover the various tools found within the Hair Tools menu.
These include:
Clump
Curl
Cut
Push
and Straighten</description>
      <dc:subject>Hair, Character, General 3D, Simulation, Reference&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>The Hair Menu, Part 6</title>
      <link>http://www.cineversity.com/vidplaytut/hair_overview_the_hair_menu_-_part_6/</link>
      <guid>http://www.cineversity.com/vidplaytut/hair_overview_the_hair_menu_-_part_6/#When:08:02:57Z</guid>
      <description>This video goes over the different options found in the Comb tool.</description>
      <dc:subject>Hair, Character, General 3D, Simulation, Reference&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>The Hair Menu, Part 5</title>
      <link>http://www.cineversity.com/vidplaytut/hair_overview_the_hair_menu_-_part_5/</link>
      <guid>http://www.cineversity.com/vidplaytut/hair_overview_the_hair_menu_-_part_5/#When:08:02:57Z</guid>
      <description>This video covers the first set of tools found in the Tools menu and their various options.
These include:
Move
Scale
Rotate
Brush</description>
      <dc:subject>Hair, Character, General 3D, Simulation, Reference&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>The Hair Menu, Part 4</title>
      <link>http://www.cineversity.com/vidplaytut/hair_overview_the_hair_menu_-_part_4/</link>
      <guid>http://www.cineversity.com/vidplaytut/hair_overview_the_hair_menu_-_part_4/#When:08:02:57Z</guid>
      <description>In this video you will learn about the different commands and tools found in the Hair Edit menu. 
These include: 
Cut/Copy/Paste Guides
Paste To New
Delete Guides
Convert To Spline
Convert From Spline
Connect Guides
Split Guides
Even Segments
Set As Dynamics
Hair To Guides
Unroot Guides</description>
      <dc:subject>Hair, Character, General 3D, Simulation, Reference&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>The Hair Menu, Part 3</title>
      <link>http://www.cineversity.com/vidplaytut/hair_overview_the_hair_menu_-_part_3/</link>
      <guid>http://www.cineversity.com/vidplaytut/hair_overview_the_hair_menu_-_part_3/#When:08:02:57Z</guid>
      <description>This video picks up where the last left off. It covers the following tools in the Hair Selection menu:
Select/Deselect All
Invert
Grow Selection
Convert Selected
Hide
Hide Selected
Show All
Lock Selected
Unlock All
Unlock Selected
Set Selection</description>
      <dc:subject>Hair, Character, General 3D, Simulation, Reference&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>The Hair Menu, Part 2</title>
      <link>http://www.cineversity.com/vidplaytut/hair_overview_the_hair_menu_-_part_2/</link>
      <guid>http://www.cineversity.com/vidplaytut/hair_overview_the_hair_menu_-_part_2/#When:08:02:57Z</guid>
      <description>This video goes over the following tools associated with Hair selection:
Live Selection
Rectangular Selection
Polygon Selection
Lasso Selection
Select Hidden 
Selection Tool</description>
      <dc:subject>Hair, Character, General 3D, Simulation, Reference&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>The Hair Menu, Part 1</title>
      <link>http://www.cineversity.com/vidplaytut/hair_overview_the_hair_menu_-_part_1/</link>
      <guid>http://www.cineversity.com/vidplaytut/hair_overview_the_hair_menu_-_part_1/#When:08:02:57Z</guid>
      <description>This video briefly covers the various sub&#45;menus of the Hair menu and takes a closer look at the Hair Modes.
These include:
Tips
Roots
Points
Guides
Vertices
Next/Previous Vertex</description>
      <dc:subject>Hair, Character, General 3D, Modeling, Reference&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>Cineversity Live &#45; Intro to ProjectionMan</title>
      <link>http://www.cineversity.com/vidplaytut/cineversity_live_2012-01-11/</link>
      <guid>http://www.cineversity.com/vidplaytut/cineversity_live_2012-01-11/#When:08:02:57Z</guid>
      <description>In this episode: 
01:05News &amp;amp; Notes05:43Intro to Camera Projection10:15Using ProjectionMan23:54Patching the Projection35:00Adding the Campaign Tent42:00Using GI &amp;amp; Physical Sky with Camera Projections47:00Q&amp;amp;A / Closing Notes53:15Baking the Projection to UVW

Links can be found in the forum thread.

Hosts: Rick Barrett, Bret Bays</description>
      <dc:subject>None, Matte Environment, Integration, Interface, Lighting, Materials/Texturing, Presentations</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>The Physical Camera, Part 5</title>
      <link>http://www.cineversity.com/vidplaytut/the_physical_camera_-_part_5/</link>
      <guid>http://www.cineversity.com/vidplaytut/the_physical_camera_-_part_5/#When:08:02:57Z</guid>
      <description>In this video you will learn the various attributes found under Diaphragm Shape. These controls allow you to adjust the shape of the Bokeh effect that results when working with depth of field.</description>
      <dc:subject>Physical Renderer, General 3D, Rendering, Reference&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>The Physical Camera, Part 4</title>
      <link>http://www.cineversity.com/vidplaytut/the_physical_camera_-_part_4/</link>
      <guid>http://www.cineversity.com/vidplaytut/the_physical_camera_-_part_4/#When:08:02:57Z</guid>
      <description>In this video you will explore several &#8220;lens&#8221; effects. All of these effects are based off the glass that is used to create a camera lens and simulate its imperfections.</description>
      <dc:subject>Physical Renderer, General 3D, Rendering, Reference&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>The Physical Camera, Part 3</title>
      <link>http://www.cineversity.com/vidplaytut/the_physical_camera_-_part_3/</link>
      <guid>http://www.cineversity.com/vidplaytut/the_physical_camera_-_part_3/#When:08:02:57Z</guid>
      <description>In this video you will learn about the Movie Camera option found in the Physical Camera. In short the Movie Camera gives you access to Shutter Angle, Shutter Offset and Gain (dB), allowing you to calibrate using these settings rather than ISO and Shutter Speed.</description>
      <dc:subject>Physical Renderer, General 3D, Rendering, Reference&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>The Physical Camera, Part 2</title>
      <link>http://www.cineversity.com/vidplaytut/the_physical_camera_-_part_2/</link>
      <guid>http://www.cineversity.com/vidplaytut/the_physical_camera_-_part_2/#When:08:02:57Z</guid>
      <description>In this video, you will learn the basics of Exposure. Exposure uses the F&#45;Stop and Shutter Speed to emulate how a real camera exposes film to light.</description>
      <dc:subject>Physical Renderer, General 3D, Lighting, Rendering, Reference&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>The Physical Camera, Part 1</title>
      <link>http://www.cineversity.com/vidplaytut/the_physical_camera_-_part_1/</link>
      <guid>http://www.cineversity.com/vidplaytut/the_physical_camera_-_part_1/#When:08:02:57Z</guid>
      <description>In this video you will learn the principles of F&#45;Stop and Shutter Speed, specifically, how they relate to motion blur and depth of field in your images. Although in reality F&#45;Stop and Shutter Speed both affect exposure, CINEMA 4D provides a separation between the effects and the exposure. Exposure is covered later on in the series.

For further reading: 
Shutter Speed
F&#45;Number</description>
      <dc:subject>Physical Renderer, General 3D, Rendering, Reference&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>Cineversity Live &#45; 2011 Year in Review</title>
      <link>http://www.cineversity.com/vidplaytut/cineversity_live_2011-12-28/</link>
      <guid>http://www.cineversity.com/vidplaytut/cineversity_live_2011-12-28/#When:08:02:57Z</guid>
      <description>In this episode: 
04:51Character Shorts (Stopover, Hooked)08:20Eyedesyn Holiday Resource Packs09:00Highlights of 2011 (R13, Trade Shows, New Cineversity, Live!)22:51Cineversity Plugins &amp;amp; Resources42:07Other CINEMA 4D Plugins (Nitro4D, SuperTracer, SolidChamfer, HB Modeling Scripts, zPoulette)60:00Q&amp;amp;A / Closing Notes

Links can be found in the forum thread.

Hosts: Rick Barrett, Bret Bays</description>
      <dc:subject>None, None, None, Presentations</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>Getting Started with Cineversity, Part 4</title>
      <link>http://www.cineversity.com/vidplaytut/getting_started_with_cineversity_part_4/</link>
      <guid>http://www.cineversity.com/vidplaytut/getting_started_with_cineversity_part_4/#When:08:02:57Z</guid>
      <description>Premium members of Cineversity have the ability to organize tutorials into personalized playlists.
These playlists can be used for your own organizational needs or shared with other members of the site.
This tutorial covers the in and outs of playlist creation and editing.</description>
      <dc:subject>None, None, None, Reference&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>Getting Started with Cineversity, Part 3</title>
      <link>http://www.cineversity.com/vidplaytut/getting_started_with_cineversity_part_3/</link>
      <guid>http://www.cineversity.com/vidplaytut/getting_started_with_cineversity_part_3/#When:08:02:57Z</guid>
      <description>Being able to find the tutorials you want to watch is important. 
This tutorial will show you how to take full advantage of the search and filtering system of Cineversity to quickly locate the content that you want to see.</description>
      <dc:subject>None, None, None, Reference&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>Getting Started with Cineversity, Part 2</title>
      <link>http://www.cineversity.com/vidplaytut/getting_started_with_cineversity_part_2/</link>
      <guid>http://www.cineversity.com/vidplaytut/getting_started_with_cineversity_part_2/#When:08:02:57Z</guid>
      <description>When watching tutorials you will either be watching a single tutorial or a playlist, which is a pre&#45;packaged collection of tutorials.
Depending on how you start watching you will be presented with different layouts allowing you to easily manage your viewing experience.</description>
      <dc:subject>None, None, None, Reference&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>Getting Started with Cineversity, Part 1</title>
      <link>http://www.cineversity.com/vidplaytut/getting_started_with_cineversity_part_1/</link>
      <guid>http://www.cineversity.com/vidplaytut/getting_started_with_cineversity_part_1/#When:08:02:57Z</guid>
      <description>The User Home is your one stop shop for seeing the newest tutorials and playlists from Cineversity, managing your playlists and keeping track of your viewing history.
You can also manage your account and apply coupons from the User Home.</description>
      <dc:subject>None, None, None, Reference&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>Cineversity 1on1 Training</title>
      <link>http://www.cineversity.com/vidplaytut/cineversity_1on1_training/</link>
      <guid>http://www.cineversity.com/vidplaytut/cineversity_1on1_training/#When:08:02:57Z</guid>
      <description>Cineversity 1on1 is the affordable, hands&#45;on, and personalized way for to you acquire the CINEMA 4D skills you desire. Training is conducted live, online using a direct connection between you and your private instructor. Your live, online training can conveniently be taken from your home, office or anywhere you have access to a computer with a broadband internet connection, flash&#45;enabled browser, phone or headset, and CINEMA 4D installed. Jump start your 3D education today. Email (training_us@maxon.net) or call MAXON US now (877&#45;ANIMATE) to schedule your Cineversity 1on1 session.</description>
      <dc:subject>None, General 3D, None, Support, None, Presentations</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>Cineversity Live &#45; Physical Render Optimizaton</title>
      <link>http://www.cineversity.com/vidplaytut/cineversity_live_2011-12-14/</link>
      <guid>http://www.cineversity.com/vidplaytut/cineversity_live_2011-12-14/#When:08:02:57Z</guid>
      <description>In this episode: 
00:48New and Notes (13.051 Update, Great Maxon Survey, Magic Snow)09:56Intro to Physical Render Sampling11:51Optimizing Sampling and Shading Subdivisions / Shading Error Threshold23:02Multipliers: Bluriness, Shadow and Ambient Occlusion Subdivisions / Identical Noise Distribution27:20Motion Blur40:30Progressive and Fixed Sampling49:00Indirect Illumination and Global Illumination with Physical Render61:25Q&amp;amp;A / Closing Notes

Hosts: Rick Barrett, Patrick Goski</description>
      <dc:subject>Physical Renderer, General 3D, Illustration, Rendering, Presentations</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>The Physical Renderer, Part 5</title>
      <link>http://www.cineversity.com/vidplaytut/the_physical_renderer_-_part_5/</link>
      <guid>http://www.cineversity.com/vidplaytut/the_physical_renderer_-_part_5/#When:08:02:57Z</guid>
      <description>This video covers the process of finding the right subdivision settings to use for your particular scene.
It covers what to look for when you are looking at a grainy image and also gives pointers about how to determine which samples are associated with a particular effect.

It should also be noted that the video does not cover changing the AA type. This is something you can explore on your own.</description>
      <dc:subject>Physical Renderer, General 3D, Rendering, Reference&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>The Physical Renderer, Part 4</title>
      <link>http://www.cineversity.com/vidplaytut/the_physical_renderer_-_part_4/</link>
      <guid>http://www.cineversity.com/vidplaytut/the_physical_renderer_-_part_4/#When:08:02:57Z</guid>
      <description>This tutorial covers the sampling methods of the physical renderer &#45; progressive, fixed, and adaptive.</description>
      <dc:subject>Physical Renderer, General 3D, Rendering, Reference&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>The Physical Renderer, Part 2</title>
      <link>http://www.cineversity.com/vidplaytut/the_physical_renderer_-_part_2/</link>
      <guid>http://www.cineversity.com/vidplaytut/the_physical_renderer_-_part_2/#When:08:02:57Z</guid>
      <description>This video goes over the general idea behind sub&#45;pixel sampling. Stepping you through the process that CINEMA 4D has to go through to produce the pixels you see on the screen.</description>
      <dc:subject>Physical Renderer, General 3D, Rendering, Reference&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>The Physical Renderer, Part 1</title>
      <link>http://www.cineversity.com/vidplaytut/the_physical_renderer_-_part_1/</link>
      <guid>http://www.cineversity.com/vidplaytut/the_physical_renderer_-_part_1/#When:08:02:57Z</guid>
      <description>This video is the first in a series of videos going over the various features of the Physical renderer.
This video in particular covers what the physical renderer allows you to do and a brief overview of how it works.</description>
      <dc:subject>Physical Renderer, General 3D, Rendering, Reference&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>The Physical Renderer, Part 3</title>
      <link>http://www.cineversity.com/vidplaytut/the_physical_renderer_-_part_3/</link>
      <guid>http://www.cineversity.com/vidplaytut/the_physical_renderer_-_part_3/#When:08:02:57Z</guid>
      <description>In this video you will go over the various parameters to control the way that the physical renderer handles depth of field and motion blur.
This includes going over the Motion Subdivisions, Deformation Subdivisions and Hair Subdivisions.</description>
      <dc:subject>Physical Renderer, General 3D, Rendering, Reference&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>Cineversity Live &#45; CV2 Preview</title>
      <link>http://www.cineversity.com/vidplaytut/cineversity_live_2011-11-30/</link>
      <guid>http://www.cineversity.com/vidplaytut/cineversity_live_2011-11-30/#When:08:02:57Z</guid>
      <description>In this episode: 
00:41New and Notes (99frames Contest, Hooked, Rapha Faces of Hope Contest)04:44Origins and Goals of Cineversity07:00Home Page11:00User Home / Dashboard 16:43Search26:56Playlists31:53Tutorial / Playlist Player36:04Forums, Wiki, Live41:17Q&amp;amp;A49:42Teacher Tools52:58More Q&amp;amp;A / Closing Notes

Hosts: Rick Barrett, Paul Babb</description>
      <dc:subject>None, None, None, Presentations</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>Cineversity Live &#45; R13 Interface</title>
      <link>http://www.cineversity.com/vidplaytut/cineversity_live_2011-11-16/</link>
      <guid>http://www.cineversity.com/vidplaytut/cineversity_live_2011-11-16/#When:08:02:57Z</guid>
      <description>In this episode: 
04:20New and Notes (99frames Contest, Demo Activation, New Tutorials, Upcoming Events:CTN Expo / Production Conn)08:30Intro to R13 Interface Tweaks09:40Options Dialog / Options Mode for Shortcuts, Getting a list of shortcuts, Transferring shortcuts, Shorty Plugin for multiple shortcut sets19:35Layout Chooser, Window Menu, Create Menu, Select Menu, Tools Menu27:35Autoswitch &amp;amp; Tweak Modes, Mesh Menu (Move Up/Down Sequence / Explode Objects), Ctrl / Cmd Drag to Duplicate, Extrude, Extrude Inner37:35Animation Menu (Play Sound / Custom Interpolation), Simulate Menu, Render, MoGraph, Character Menus 41:13Plugins / Script Menus, View Menu (Link Active Object), Global Popup, Customizing Menus, User Menu Sets54:41Chess58:25Closing Notes

Hosts: Rick Barrett, Bret Bays</description>
      <dc:subject>None, Interface, Presentations</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>The Hair Object, Part 22</title>
      <link>http://www.cineversity.com/vidplaytut/hair_overview_the_hair_object_part_22/</link>
      <guid>http://www.cineversity.com/vidplaytut/hair_overview_the_hair_object_part_22/#When:08:02:57Z</guid>
      <description>In this video we explore the Advanced tab. This tab contains many parameters that relate back to other parameters in the Hair object. In general, it is advanced as is is not always necessary to adjust these parameters.</description>
      <dc:subject>Hair, General 3D, Simulation, Reference&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>The Hair Object, Part 21</title>
      <link>http://www.cineversity.com/vidplaytut/hair_overview_the_hair_object_part_21/</link>
      <guid>http://www.cineversity.com/vidplaytut/hair_overview_the_hair_object_part_21/#When:08:02:57Z</guid>
      <description>This video covers the parameters in the Culling tab. These settings will help you trim the fat from your hair simulation by removing hairs that may not be seen by the camera.</description>
      <dc:subject>Hair, General 3D, Simulation, Reference&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>The Hair Object, Part 20</title>
      <link>http://www.cineversity.com/vidplaytut/hair_overview_the_hair_object_part_20/</link>
      <guid>http://www.cineversity.com/vidplaytut/hair_overview_the_hair_object_part_20/#When:08:02:57Z</guid>
      <description>In this video we will explore the Partings tab. This tab will allow you to set groups of hair that will be interpolated together. The border between two groups will create a part in you hair.</description>
      <dc:subject>Hair, General 3D, Simulation, Reference&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>The Hair Object, Part 19</title>
      <link>http://www.cineversity.com/vidplaytut/hair_overview_the_hair_object_part_19/</link>
      <guid>http://www.cineversity.com/vidplaytut/hair_overview_the_hair_object_part_19/#When:08:02:57Z</guid>
      <description>This video explores the Cache tab of the Hair object. Caching is a way of storing the animation of the hair so that it can be played back faster. This video covers the tools you have access to for controlling the creation and managing the cache.</description>
      <dc:subject>Hair, General 3D, Simulation, Reference&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>The Hair Object, Part 18</title>
      <link>http://www.cineversity.com/vidplaytut/hair_overview_the_hair_object_part_18/</link>
      <guid>http://www.cineversity.com/vidplaytut/hair_overview_the_hair_object_part_18/#When:08:02:57Z</guid>
      <description>In this video we explore the options of the Force tab. This tab allows you to control how forces (gravity, wind, turbulence, etc) interact with your Hair object.</description>
      <dc:subject>Hair, General 3D, Simulation, Reference&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>The Hair Object, Part 17</title>
      <link>http://www.cineversity.com/vidplaytut/hair_overview_the_hair_object_part_17/</link>
      <guid>http://www.cineversity.com/vidplaytut/hair_overview_the_hair_object_part_17/#When:08:02:57Z</guid>
      <description>In this video we will explore how these 3 sub&#45;menus can be used to control the playback of the hair simulation and the the various properties effect across the length of the hairs.</description>
      <dc:subject>Hair, General 3D, Simulation, Reference&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>The Hair Object, Part 15</title>
      <link>http://www.cineversity.com/vidplaytut/hair_overview_the_hair_object_part_15/</link>
      <guid>http://www.cineversity.com/vidplaytut/hair_overview_the_hair_object_part_15/#When:08:02:57Z</guid>
      <description>In this video we continue to explore the Type settings as well as take a look at ways of getting some additional control over the generated hairs.</description>
      <dc:subject>Hair, General 3D, Simulation, Reference&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>The Hair Object, Part 14</title>
      <link>http://www.cineversity.com/vidplaytut/hair_overview_the_hair_object_part_14/</link>
      <guid>http://www.cineversity.com/vidplaytut/hair_overview_the_hair_object_part_14/#When:08:02:57Z</guid>
      <description>In this video we cover the options found in the Generate tab. These options will allow to control what is generated by the Hair object at render time. This could be used for creating splines, geometry, or even instances.</description>
      <dc:subject>Hair, General 3D, Simulation, Reference&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>The Hair Object, Part 13</title>
      <link>http://www.cineversity.com/vidplaytut/hair_overview_the_hair_object_part_13/</link>
      <guid>http://www.cineversity.com/vidplaytut/hair_overview_the_hair_object_part_13/#When:08:02:57Z</guid>
      <description>In this video we cover the options available to you to control how the hair is displayed in the viewport.</description>
      <dc:subject>Hair, General 3D, Simulation, Reference&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>The Hair Object, Part 12</title>
      <link>http://www.cineversity.com/vidplaytut/hair_overview_the_hair_object_-_part_12/</link>
      <guid>http://www.cineversity.com/vidplaytut/hair_overview_the_hair_object_-_part_12/#When:08:02:57Z</guid>
      <description>In this video we will explore how hair gets meta.
In general hair is interpolated between guides. 
Fill Hairs take this one step further and are interpolated between individual hairs.</description>
      <dc:subject>Hair, General 3D, Simulation, Reference&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>The Hair Object, Part 11</title>
      <link>http://www.cineversity.com/vidplaytut/hair_overview_the_hair_object_part_11/</link>
      <guid>http://www.cineversity.com/vidplaytut/hair_overview_the_hair_object_part_11/#When:08:02:57Z</guid>
      <description>In this video we will explore the options in the hair object that allows you to control the way hairs are interpolated between guides.</description>
      <dc:subject>Hair, General 3D, Simulation, Reference&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>The Hair Object , Part 10</title>
      <link>http://www.cineversity.com/vidplaytut/hair_overview_the_hair_object_part_10/</link>
      <guid>http://www.cineversity.com/vidplaytut/hair_overview_the_hair_object_part_10/#When:08:02:57Z</guid>
      <description>In this video we will explore the parameters found in the cloning section of the Hairs tab. These parameters will allow you to easily create clusters of hair around each base hair in the object.</description>
      <dc:subject>Hair, General 3D, Simulation, Reference&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>The Hair Object, Part 9</title>
      <link>http://www.cineversity.com/vidplaytut/hair_overview_the_hair_object_part_9/</link>
      <guid>http://www.cineversity.com/vidplaytut/hair_overview_the_hair_object_part_9/#When:08:02:57Z</guid>
      <description>In these video we will explore the parameters for controlling the growth of hair.</description>
      <dc:subject>Hair, General 3D, Simulation, Reference&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>The Hair Object, Part 8</title>
      <link>http://www.cineversity.com/vidplaytut/hair_overview_the_hair_object_part_8/</link>
      <guid>http://www.cineversity.com/vidplaytut/hair_overview_the_hair_object_part_8/#When:08:02:57Z</guid>
      <description>In this video we will cover the Root parameters of the hairs. These parameters describe the way in which the render&#45;able hairs are attached to the surface.</description>
      <dc:subject>Hair, General 3D, Simulation, Reference&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>The Hair Object, Part 7</title>
      <link>http://www.cineversity.com/vidplaytut/hair_overview_the_hair_object_part_7/</link>
      <guid>http://www.cineversity.com/vidplaytut/hair_overview_the_hair_object_part_7/#When:08:02:57Z</guid>
      <description>In this video we will start going over the parameters found in the Hairs tab. These parameters will control the hairs that you will see at render time. This video focuses on setting the number of hairs and the detail each hair will have.</description>
      <dc:subject>Hair, General 3D, Simulation, Reference&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>The Hair Object, Part 6</title>
      <link>http://www.cineversity.com/vidplaytut/hair_overview_the_hair_object_part_6/</link>
      <guid>http://www.cineversity.com/vidplaytut/hair_overview_the_hair_object_part_6/#When:08:02:57Z</guid>
      <description>This quick video goes over what these two options do and how they affect your workflow while creating guides.</description>
      <dc:subject>Hair, General 3D, Simulation, Reference&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>The Hair Object, Part 5</title>
      <link>http://www.cineversity.com/vidplaytut/hair_overview_the_hair_object_part_5/</link>
      <guid>http://www.cineversity.com/vidplaytut/hair_overview_the_hair_object_part_5/#When:08:02:57Z</guid>
      <description>In this video you will earn how to use the Symmetry parameters to help when first growing your hair.</description>
      <dc:subject>Hair, General 3D, Simulation, Reference&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>The Hair Object, Part 4</title>
      <link>http://www.cineversity.com/vidplaytut/hair_overview_the_hair_object_part_4/</link>
      <guid>http://www.cineversity.com/vidplaytut/hair_overview_the_hair_object_part_4/#When:08:02:57Z</guid>
      <description>In this tutorial you will learn about the parameters found in the Editing tab of the Hair object. These options will allow you to control aspects of adjusting your guides.</description>
      <dc:subject>Hair, General 3D, Simulation, Reference&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>The Hair Object, Part 2</title>
      <link>http://www.cineversity.com/vidplaytut/hair_overview_the_hair_object_part_23/</link>
      <guid>http://www.cineversity.com/vidplaytut/hair_overview_the_hair_object_part_23/#When:08:02:57Z</guid>
      <description>In this video we look at the Link Field that allows us to specify which object the hair will be attached to and how guides will be generated on that surface.</description>
      <dc:subject>Hair, General 3D, Simulation, Reference&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>The Hair Object, Part 1</title>
      <link>http://www.cineversity.com/vidplaytut/hair_overview_the_hair_object_part_110/</link>
      <guid>http://www.cineversity.com/vidplaytut/hair_overview_the_hair_object_part_110/#When:08:02:57Z</guid>
      <description>This video covers adding hair to objects in CINEMA 4D. This tutorial uses only the standard methods for applying the hair object and does not get into more advanced styling methods.</description>
      <dc:subject>Hair, General 3D, Simulation, Reference&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>The Hair Object, Part 3</title>
      <link>http://www.cineversity.com/vidplaytut/hair_overview_the_hair_object_part_3/</link>
      <guid>http://www.cineversity.com/vidplaytut/hair_overview_the_hair_object_part_3/#When:08:02:57Z</guid>
      <description>In this video you will cover the attributes found in the Growth tab of the hair object. These settings will allow you to define how guides are grown on a surface.</description>
      <dc:subject>Hair, General 3D, Simulation, Reference&#45;Based</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>Creating a Custom Template, Part 19</title>
      <link>http://www.cineversity.com/vidplaytut/creating_a_custom_template_part_19/</link>
      <guid>http://www.cineversity.com/vidplaytut/creating_a_custom_template_part_19/#When:08:02:57Z</guid>
      <description>This tutorial shows how to add actions to your default walk and then closes out the series.</description>
      <dc:subject>Character Tools, Character, Technical Director, Animation, Rigging, Reference&#45;Based, Resource</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>Creating a Custom Template, Part 18</title>
      <link>http://www.cineversity.com/vidplaytut/creating_a_custom_template_part_18/</link>
      <guid>http://www.cineversity.com/vidplaytut/creating_a_custom_template_part_18/#When:08:02:57Z</guid>
      <description>This video covers setting up the arm and leg components to work with CMotion when using the Add Walk button.</description>
      <dc:subject>Character Tools, Character, Technical Director, Animation, Rigging, Reference&#45;Based, Resource</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>Creating a Custom Template, Part 17</title>
      <link>http://www.cineversity.com/vidplaytut/creating_a_custom_template_part_17/</link>
      <guid>http://www.cineversity.com/vidplaytut/creating_a_custom_template_part_17/#When:08:02:57Z</guid>
      <description>This video covers how to set your template to work with CMotion so that when you click &#8220;Add Walk&#8221; in the Character Object, everything will be set properly for you.</description>
      <dc:subject>Character Tools, Character, Technical Director, Animation, Rigging, Reference&#45;Based, Resource</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>Creating a Custom Template, Part 16</title>
      <link>http://www.cineversity.com/vidplaytut/creating_a_custom_template_part_16/</link>
      <guid>http://www.cineversity.com/vidplaytut/creating_a_custom_template_part_16/#When:08:02:57Z</guid>
      <description>In this video we quickly set up the bind joints, selection objects, mirroring, and hotspots to finish up our arm component.</description>
      <dc:subject>Character Tools, Character, Technical Director, Animation, Rigging, Reference&#45;Based, Resource</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>Creating a Custom Template, Part 15</title>
      <link>http://www.cineversity.com/vidplaytut/creating_a_custom_template_part_15/</link>
      <guid>http://www.cineversity.com/vidplaytut/creating_a_custom_template_part_15/#When:08:02:57Z</guid>
      <description>This video covers choosing the proper adjustment handles for the arm component as well as setting up the necessary adjustment rules.</description>
      <dc:subject>Character Tools, Character, Technical Director, Animation, Rigging, Reference&#45;Based, Resource</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>Creating a Custom Template, Part 14</title>
      <link>http://www.cineversity.com/vidplaytut/creating_a_custom_template_part_14/</link>
      <guid>http://www.cineversity.com/vidplaytut/creating_a_custom_template_part_14/#When:08:02:57Z</guid>
      <description>This tutorial, much like it&#8217;s counterpart with the leg, goes over bringing in all the necessary elements for the arm component and making sure they all get inserted into the proper locations.</description>
      <dc:subject>Character Tools, Character, Technical Director, Animation, Rigging, Reference&#45;Based, Resource</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>Creating a Custom Template, Part 13</title>
      <link>http://www.cineversity.com/vidplaytut/creating_a_custom_template_part_13/</link>
      <guid>http://www.cineversity.com/vidplaytut/creating_a_custom_template_part_13/#When:08:02:57Z</guid>
      <description>This video covers setting the bind joints, selection objects, and mirroring options for the leg component.</description>
      <dc:subject>Character Tools, Character, Technical Director, Animation, Rigging, Reference&#45;Based, Resource</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>Creating a Custom Template, Part 12</title>
      <link>http://www.cineversity.com/vidplaytut/creating_a_custom_template_part_12/</link>
      <guid>http://www.cineversity.com/vidplaytut/creating_a_custom_template_part_12/#When:08:02:57Z</guid>
      <description>This video covers some more of the adjustment rules for use on the leg component. It also goes over the Points adjustment rule in detail to see some uses for it.</description>
      <dc:subject>Character Tools, Character, Technical Director, Animation, Rigging, Reference&#45;Based, Resource</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>Creating a Custom Template, Part 11</title>
      <link>http://www.cineversity.com/vidplaytut/creating_a_custom_template_part_111/</link>
      <guid>http://www.cineversity.com/vidplaytut/creating_a_custom_template_part_111/#When:08:02:57Z</guid>
      <description>This video covers choosing the adjustment handles for our leg component as well as beginning to set up the adjustment rules to make sure our leg adjusts properly.</description>
      <dc:subject>Character Tools, Character, Technical Director, Animation, Rigging, Reference&#45;Based, Resource</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>Creating a Custom Template, Part 10</title>
      <link>http://www.cineversity.com/vidplaytut/creating_a_custom_template_part_10/</link>
      <guid>http://www.cineversity.com/vidplaytut/creating_a_custom_template_part_10/#When:08:02:57Z</guid>
      <description>This video will cover the first two steps of our Component creation process, including bringing in all the elements of the component, and properly inserting them into our scene.</description>
      <dc:subject>Character Tools, Character, Technical Director, Animation, Rigging, Reference&#45;Based, Resource</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>Creating a Custom Template, Part 9</title>
      <link>http://www.cineversity.com/vidplaytut/creating_a_custom_template_part_9/</link>
      <guid>http://www.cineversity.com/vidplaytut/creating_a_custom_template_part_9/#When:08:02:57Z</guid>
      <description>This video we go over things like setting the bind joints, objects that should be added to the selection objects, mirroring, and hotspots.</description>
      <dc:subject>Character Tools, Character, Technical Director, Animation, Rigging, Reference&#45;Based, Resource</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>Creating a Custom Template, Part 8</title>
      <link>http://www.cineversity.com/vidplaytut/creating_a_custom_template_part_8/</link>
      <guid>http://www.cineversity.com/vidplaytut/creating_a_custom_template_part_8/#When:08:02:57Z</guid>
      <description>Adjustment Rules are what allow your rig to follow your handles and stay there when you leave Adjust Mode. Part two covers common problems that arise in a rig and how to fix them.</description>
      <dc:subject>Character Tools, Character, Technical Director, Animation, Rigging, Reference&#45;Based, Resource</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>Creating a Custom Template, Part 7</title>
      <link>http://www.cineversity.com/vidplaytut/creating_a_custom_template_part_7/</link>
      <guid>http://www.cineversity.com/vidplaytut/creating_a_custom_template_part_7/#When:08:02:57Z</guid>
      <description>Adjustment Rules are what allow your rig to follow your handles and stay there when you leave Adjust Mode. Part one covers how you can allow expressions to execute during adjust, and goes over the different types of Adjustment Rules.</description>
      <dc:subject>Character Tools, Character, Technical Director, Animation, Rigging, Reference&#45;Based, Resource</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>

    <item>
      <title>Creating a Custom Template, Part 6</title>
      <link>http://www.cineversity.com/vidplaytut/creating_a_custom_template_part_6/</link>
      <guid>http://www.cineversity.com/vidplaytut/creating_a_custom_template_part_6/#When:08:02:57Z</guid>
      <description>This tutorial goes into detail about how to properly choose Adjustment Handles for your template.</description>
      <dc:subject>Character Tools, Character, Technical Director, Animation, Rigging, Reference&#45;Based, Resource</dc:subject>
      <dc:date>2012-02-22T08:02:57+00:00</dc:date>
    </item>
    
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