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CV-ArtSmart
Posted: 09 October 2013 07:00 PM   [ Ignore ]   [ # 91 ]  
Total Posts:  2
Joined  2012-08-08

Hi Rick,
thanks for your reply. It doesn’t work for me. I have Win7 Ultimate 64 bit, Cinema 4D Studio Ver. 15.037 (German Language Pack).
There is no error message. ArtSmart doesn’t even show up in the C4D plug-ins-window.
I found out that python-code in R15 generally gives me trouble. The plugin - Magic-Solo from Nitro4D - behaves the same way. Another problem I have is when I try to load for example from the content-browser a Thinking-Particles preset like the TP Surface Emitter a message pops up saying “Several plugins used in this project are missing. Saving may cause loss of plugin data! Plugin ‘Python’ (ID 1022471)”. Can it be that the pyhton plugin is not installed and how can I fix this or is this a case for the maxon support?

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Posted: 09 October 2013 08:22 PM   [ Ignore ]   [ # 92 ]  
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Some python plugins need to be recompiled for R15, but ArtSmart isn’t protected so it should be fine. It sounds like you might have a deeper issue. Have you tried re-installing C4D? If that doesn’t work I’d contact tech support.

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Posted: 12 October 2013 02:09 PM   [ Ignore ]   [ # 93 ]  
Total Posts:  5
Joined  2013-06-21

My artsmart objects aren’t showing up in Cineware unless I make them editable. Is this normal? I’m using R15 and the latest CC version of After effects.

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Posted: 14 October 2013 12:50 PM   [ Ignore ]   [ # 94 ]  
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jabaum - 12 October 2013 02:09 PM

My artsmart objects aren’t showing up in Cineware unless I make them editable. Is this normal? I’m using R15 and the latest CC version of After effects.

Yes, that’s expected, because the initial release of Cineware doesn’t support C4D plugins.

The upcoming 12.1 release of AE will include the option to link your CINEMA 4D R15 installation as the render engine for Cineware, which will also allow plugin support.

- Rick -

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Posted: 07 December 2013 12:13 PM   [ Ignore ]   [ # 95 ]  
Total Posts:  2
Joined  2013-12-07

Does this plugin works in 32bit????

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Posted: 09 December 2013 02:55 PM   [ Ignore ]   [ # 96 ]  
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ArtSmart is compatible with CINEMA 4D R13 and greater. In R13 and R14, it will work on Windows in 32-bit mode. Mac 32-bit is not available for CINEMA 4D with those versions, and CINEMA 4D is no longer compatible with Windows 32-bit as of R15. So basically, for R13 and greater - if CINEMA 4D works ArtSmart should as well.

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Posted: 12 December 2013 10:27 AM   [ Ignore ]   [ # 97 ]  
Total Posts:  2
Joined  2013-12-07
Rick Barrett - 09 December 2013 02:55 PM

ArtSmart is compatible with CINEMA 4D R13 and greater. In R13 and R14, it will work on Windows in 32-bit mode. Mac 32-bit is not available for CINEMA 4D with those versions, and CINEMA 4D is no longer compatible with Windows 32-bit as of R15. So basically, for R13 and greater - if CINEMA 4D works ArtSmart should as well.

i i canĀ“t install this plugins in my cinema 4D r14 in windows 8 32bit, can you help me with a more detailed explanation of how to install.

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Posted: 16 December 2013 08:36 PM   [ Ignore ]   [ # 98 ]  
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ArtSmart 2.0 is now available - if you had prior issues with ArtSmart, please try the new version.

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Posted: 19 December 2013 06:03 PM   [ Ignore ]   [ # 99 ]  
Total Posts:  1
Joined  2010-01-12

i just installed it and when i clicked on the import setting all i get is a little vertical pill shape window that i can do anything with but press enter on my keyboard to import a file. In other words i can’t change any settings.

I’m on a Mac with 10.8.5 using C4D 14.042

So i looked in the CD Console after i click on the setting and found this.

Traceback (most recent call last):
  File “‘CV-ArtSmart.pyp’”, line 40, in CreateLayout
AttributeError: ‘c4d.BaseContainer’ object has no attribute ‘SetInt32’

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Posted: 19 December 2013 08:19 PM   [ Ignore ]   [ # 100 ]  
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Thanks for the report - that’s a bug (SetInt32 was new with R15). I’ll be posting an incremental update soon which will include a fix.

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Posted: 25 December 2013 09:04 AM   [ Ignore ]   [ # 101 ]  
Total Posts:  3
Joined  2013-12-25

I import architectural drawings into C4D via Corel Designer which is a more tedious workflow than it really should be until I stumbled upon CV Artsmart which works very well apart from scaling.

As a test I exported a 10 x 6 inch rectangle from Corel in Ai format, once imported through Artsmart within C4D R15 the rectangle becomes 28.346 x 17.008 inches.

Any help would be much appreciated.

Thanks Graeme

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Posted: 07 January 2014 06:48 AM   [ Ignore ]   [ # 102 ]  
Total Posts:  3
Joined  2013-12-25

No reply from my last comment?

I will rephrase the question.. When importing through Cinema 4D from Adobe Illustrator, does CVArtsmart regain/translate the unit/measurement information?

Thanks Graeme

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Posted: 17 January 2014 01:59 PM   [ Ignore ]   [ # 103 ]  
Total Posts:  1
Joined  2014-01-16

if i open a ai-file in whit CV-artsmart, it appears really tiny. I cant change the size, i tried. What is the problem?

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Posted: 17 January 2014 06:16 PM   [ Ignore ]   [ # 104 ]  
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ArtSmart imports Illustrator files at a scale of 1 Illustrator point = 1 C4D Document Unit. 72 points = 1 inch, so a 1 inch square in Illustrator will come into C4D as 72cm if your Project Scale is the default cm. If you set the Project Scale and Unit Display in Preferences to inches, the same 1 inch square will import as 72 inches. You could set the project scale to 1/72 inches, but that might throw off other objects. Alternatively, you can scale the ArtSmart object by entering 1/72 in the S.X and S.Y attributes on the Coord tab.

If you wish to scale interactively, make sure to switch from Model mode to Object mode. The scale tool won’t work in model mode.

An easier scale factor attribute would be a good idea for a future release - I’ll add it to my ideas bucket.

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Posted: 18 January 2014 08:33 AM   [ Ignore ]   [ # 105 ]  
Total Posts:  3
Joined  2013-12-25

Thankyou for the explanation Rick.. A scale factor attribute would make this plugin an essential piece of C4D software.

Thanks Graeme

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