VFX Side Quest | Melting Faces with the Template of Doom
You have chosen wisely.
In this VFX Side Quest, it’s time for a face-meltingly cool template from Action Movie Dad, based on the iconic effect from Indiana Jones: Raiders of the Lost Ark. Utilizing Trapcode Particular and Mir, this effect is customizable to your footage, and bloody simple to use. You’ll learn how to recreate this chilling effect plus some amazing bonus tips for Content Aware Fill.
Press “Files” to download the project files.
Make sure to share your creation with us at @RedGiantNews and @MaxonVFX - we’re excited to see what you liquefy!
|Red Giant||Jun 17 2021||10:17||128|
How to use Axis Extension in the Move, Rotate, and Scale Tools
Learn how to use Axis Extension in the Move, Rotate and Scale tools in Cinema 4D.
In this Quick Tip, Jonas Pilz shows how to activate Axis Extension in the Move, Rotate and Scale tools in Cinema 4D. You will also learn how to use the Axis Extension feature and that it is even working with snapping, which allows you to work more precisely.
Recorded in Cinema 4D S24.
|Jonas Pilz||Jun 17 2021||04:11||54|
How to Enable Gravity in the Dynamic Place Tool
Learn how to enable gravity in the Dynamic Place tool in Cinema 4D.
In this Quick Tip, Jonas Pilz shows how to enable gravity in the Dynamic Place tool in Cinema 4D. You will also learn how to cancel the simulation as well as how to use mouse movement as initial velocity in the simulation.
Recorded in Cinema 4D S24.
|Jonas Pilz||Jun 10 2021||01:55||513|
Cigarette Smoke in Trapcode Particular
Sometimes you need some cigarette smoke for your scene, but your actors don’t need cancer - this technique is your healthier alternative!
We use the new physics in Trapcode Particular to make realistic, wispy cigarette smoke entirely in After Effects!
|Michael Szalapski||Jun 08 2021||02:52||357|
How to Reset the Scale Values of Objects
Learn how to reset the scale values of objects in Cinema 4D.
In this Quick Tip, Jonas Pilz shows how to reset the scale values of objects in Cinema 4D. You will learn the difference between scaling objects in Model mode compared to scaling objects in Object mode. Furthermore, Jonas shows that downloaded objects can come with scale values other than 1 and how to fix this using the Reset Scale command.
Recorded in Cinema 4D S24.
|Jonas Pilz||Jun 03 2021||03:06||407|
20 Second Quicktip - Security camera treatments using Red Giant Universe effects
Combine scan lines from Universe Holomatrix, time counters from Universe Numbers, and image deterioration from Universe AV Club, to create easy security camera treatments.
These Red Giant Universe effects are designed to stack together, and this effect is quick to set up in all the hosts that Universe supports, including After Effects, Premiere, Media Composer and Resolve.
Numbers was released in Universe 3.1 September 2019
Download project file: http://bit.ly/Universe-Security-Footage
|Simon Walker||May 28 2021||00:20||684|
20 Second Quicktip - Rescue noisy shots with denoising & sharpening tools in Magic Bullet Denoiser
When using Denoiser to smooth out artifacts revealed by colour correction, use the built-in Sharpen control to bring even more detail back to the image.
Make sure to set Denoiser as the first effect in the stack, to remove noise before the color correction stage, as this will give you better results.
|Simon Walker||May 28 2021||00:20||169|
20 Second Quicktip - Create Track Mattes using Luster from Red Giant Universe
You can easily create animated track mattes with Luster from Red Giant Universe.
Set the Reflection Source layer, drag Reflection Mix to 100, and Reflection Blur to zero. Reduce the intensity of the Highlight setting to further develop the effect.
This effect is achievable in multiple hosts, including Premiere Pro, AVID Media Composer and Black Magic Resolve.
Download project file: http://bit.ly/Luster-Track-Mattes
|Simon Walker||May 28 2021||00:20||146|
20 Second Quicktip - Skin tone & color adjustment using HSL controls in Colorista and Magic Bullet
Use the HSL controls in Colorista and Looks to create fast, targeted color changes with clean results.
The HSL controls are very useful for matching or controlling dominant colours in shots, and the orange dot accurately targets and controls skin tone colors, making it quick to adjust for changing lighting conditions.
HSL controls let you nudge the Hue, Saturation and Lightness of individual colors or ranges of colors.
|Simon Walker||May 28 2021||00:20||124|
20 Second Quicktip - Creative convincing reflections using Chromatic Displacement and Reflection
Create convincing real-world elements when using the Reflection effect from VFX Suite.
Duplicate the source layer, and Set Source Opacity to zero, to isolate the reflection from the source.
This enables you to target the reflection independently, in this case using Chromatic Displacement, to create this water ripple effect.
Download the project file and take a look.
Project File Download: http://bit.ly/Reflection-Displacement
Tip: Use a low setting for Soften Displacement Layer to simulate water ripples. Higher settings create larger ripples
|Simon Walker||May 28 2021||00:20||129|
20 Second Quicktip - Removing elements from shots using planar tracking in VFX Suite
Use King Pin Tracker from VFX Suite, to quickly remove elements from a scene.
Clone a frame from a video, set up the To Pins to track a plane, and then copy them to the From Pins. When you track the shot, the cloned element will exactly match the camera movement.
|Simon Walker||May 28 2021||00:20||111|
20 Second Quicktip - Motion Sketch Emitters following hand drawn paths in Trapcode Particular
I’m often asked if you can use the preview window in the Designer to record keyframes in Particular, when dragging to audition the path of the emitter. You can simulate this by using Motion Sketch within After Effects.
I was reminded about this technique in Hashi’s excellent Game of Thrones VFX tutorial. Here’s a link to the technique:: https://youtu.be/iXLQS7WnB4M
The Motion Sketch property allows you to draw an animation in After Effects, and automatically record the keyframes.
You can then map these keyframes to an emitter in Particular, using a simple expression.
This works with multiple systems, with each emitter following the original keyframe path, even if you change the preset in the Designer.
TIP: this works best by recording keyframe on a null and then parenting them to an emitter position.
TIP: Adjust the Emitter/Position Subframe parameter to smooth out curves in the path
TIP: select the keyframes and ALT-drag to spread them out
TIP: set child systems to ‘Position relative to Master’ to follow the master emitter position
Download Project file: http://bit.ly/Motion-Sketch-Emitters
|Simon Walker||May 28 2021||00:20||125|
20 Second Quicktip - Saving custom Looks from existing Magic Bullet Looks presets
You can easily extract specific tools from the built-in Magic Bullet presets, and save them as custom Looks.
Remove any unwanted tools, and then click save preset from within Looks.
These presets can be shared across multiple hosts, both Mac and PC. Find the location on your computer using the link from the preferences menu.
Note: the tool featured in the tutorial is the Cosmo I tool, originally introduced in Looks 2.0. The newer version, Cosmo II is available as a stand-alone effect in Magic Bullet Suite.
TIP: you can rename and reorder presets from within the Looks interface.
TIP: when you add a custom LUT, that information is stored automatically within the Look preset, which means you don’t have to share the LUT with the assets when sharing project files.
|Simon Walker||May 28 2021||00:20||97|
20 Second Quicktip - Object Removal using VFX Spot Clone Tracker
As well as being helpful for tracking marker and blemish cleanup, Spot Clone tracker from Red Giant VFX Suite can be used for removing entire objects from your scene.
The built-in tracker means that the boat in this shot can be removed in seconds.
Download the project file to take a look: http://bit.ly/spot-clone-tracker
TIP: Switch on GPU processing in the Rendering Options for faster processing
|Simon Walker||May 28 2021||00:20||137|
20 Second Quicktip - Using Reflection Maps in Trapcode Form to help composite particles into shots
As well as using the Shading setting in Trapcode Form, to cause your particles to be affected by After Effects lights in your comp, you can also add a custom Reflection Map to mirror the environment in your scene.
This is a great way to help composite particles more naturally into shots.
Download project file: http://bit.ly/form-reflection-maps
TIP: To create the Map, select a layer in the Timeline that is turned off. This is a great effect for a scene that has to reflect the environment in the particles. If you can create an environment map from the scene, then the particles will blend in really nicely.
|Simon Walker||May 28 2021||00:20||114|
20 Second Quicktip - Changing the time of day with color grading
Although the Pop setting in Magic Bullet Colorista, was created to adjust for haze in a shot, you can use it creatively to change the time of day.
Drag the control to a negative value to slightly soften the image, and then add warm colour in the highlights and mid-tones to create a late afternoon effect.
Pop can also help you create gritty and dramatic treatments. More info here: https://www.lynda.com/Final-Cut-Pro-tutorials/Art-Color-Correction-Color-Grading-Locations-Times-Day/106932-2.html
TIP: Pop adds local contrast to your image for more visual ‘pop’ or clarity. Positive Pop provides better visual sharpness for many types of challenging footage, such as outdoor backlit shots. Set to negative values, Pop removes sharpness and creates a softened smoothing effect.
TIP: Pop is also available as a tool in Magic Bullet looks
|Simon Walker||May 28 2021||00:20||140|
20 Second Quicktip - Create 8 bit and Pixel Art Effects with Universe AV Club
Although Universe AV Club was designed for text effects, you can use the Source Blocky and Quantize Color sliders to easily recreate 8-bit and pixel art treatment on video footage.
This works the same way in all the hosts Universe supports, including Premiere Pro, After Effects, Media Composer and Resolve.
TIP: Further enhance the low-color look by increasing the Sharpen settings in AV Club
TIP: Save a Universe Preset to use on multiple hosts on different OSs
|Simon Walker||May 28 2021||00:20||117|
20 Second Quicktip - Using the Red Giant Universe text tools to achieve unique effects
Use the Presets in Universe Luster to quickly add a chrome style effect to logos as well as text, then use the source blocky control in AV Club, to create 8-bit style graphical treatments.
Using the Universe text tools in combination is a fast way of achieving unique effects, especially as all the tools in Universe are GPU accelerated.
|Simon Walker||May 28 2021||00:20||105|
20 Second Quicktip - Interactive light wrap and glow effects using Supercomp in After Effects
Optical Glow in Supercomp, wraps around other layers automatically, which is a great way to make scenes look more realistic.
Because of the Supercomp render engine, Optical Glow also interacts with the effects on foreground layers, such as light wrap, allowing you to make quick adjustments all through the compositing process.
TIP: Reduce Highlight Rolloff to reduce highlight clipping if you’re using the Glow control at high settings
TIP: Use vibrance control for quickly changing the colour saturation
|Simon Walker||May 28 2021||00:20||114|
20 Second Quicktip - Automate animations in After Effects using Layer Maps in Trapcode Form
Layer Maps in Trapcode Form can be used to control multiple parameters, including the rotation of particles.
Combining this with the Spherical Field function, in this case linked to a null controlled by a simple expression, lets you create complex-looking treatments, that are quick to set up.
Download project file here: http://bit.ly/Form-Layer-Maps
|Simon Walker||May 28 2021||00:20||114|
20 Second Quicktip - Adding Reflections to 3D Objects in Trapcode Mir
Use the Material Surface Presets to quickly experiment with different types of reflective treatments for 3D objects in Mir.
The built-in HDRI Environment Maps make it easy to create convincing reflections, all rendered on the GPU.
Adjust the settings to create custom setups, which react to the native lights within After Effects
The Material Group adjusts the properties for the geometry’s material attributes, as well as how the lights in the scene affect it. Mir supports up to eight Point lights and unlimited ambient lights.
Download project file: http://bit.ly/Mir-Surface-Presets
|Simon Walker||May 28 2021||00:20||123|
20 Second Quicktip - Simulating interactions in AE using Fluid Dynamics in Trapcode Particular
The Fluid Dynamics in Particular automatically communicate across multiple systems, allowing you to switch off the visibility of one system, but still have it affect the particles of other systems.
This allows you to simulate visual interaction with other elements in your comp, helping you to quickly build up convincing composites and designs.
|Simon Walker||May 28 2021||00:20||126|
20 Second Quicktip - Fly Through Cloud Simulations using Trapcode Particular
Using the Fluid Physics Model in Trapcode Particular, makes it easy to set up realistic cloud animations that appear to react to the movement of the camera.
This example involves key-framing the Force Relative Position value of a Vortex Ring through a Box emitter using Cloudlet particles. Download the project file to have a look.
Download project file https://www.dropbox.com/s/5ud41c24prlq3we/Particular%20Cloud%20Simulation.zip?dl=0
|Simon Walker||May 28 2021||00:20||143|
20 Second Quicktip - Quick Animations Using Text Edges and Masks In Trapcode Form
The Text/Mask Base-Form functions introduced in Trapcode Form 4.1, makes it easy to create animated text effects, especially when using the Particle Density Edge parameter.
This effect can be applied to masks as well as text. Experiment with rotation, Disperse and Fractal settings to develop the effect further.
Download project file: http://bit.ly/Form-Text-Animations
|Simon Walker||May 28 2021||00:20||122|
20 Second Quicktip - Light Emitters in Trapcode Particular
This swirling firework effect was made by using After Effects lights as emitters.
Set the Emitter Type to Light, and rename the lights to match the Light Naming field.
For extra realism, add a floor layer and set the particles to react to it, using the Bounce method in the physics section.
Download project file: https://www.dropbox.com/s/dtpv91o20bd6f9x/Light%20Emitters.zip?dl=0
|Simon Walker||May 28 2021||00:20||135|