Latest Tutorials
Tutorial | Instructor | Date Updated | Runtime | Views | Relevance |
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How to Filter Objects in the Object Manager
Learn how to filter objects in the Object Manager in Cinema 4D. In this Quick Tip, Jonas Pilz shows how to use filters in the Object Manager to quickly find objects by name, type or a combination of the two. This is especially useful when working on bigger projects in Cinema 4D. Recorded in Cinema 4D R23. |
Jonas Pilz | Apr 08 2021 | 03:57 | 206 | |
Creating an Animated Intro Title: Creating and Designing the Extruded text
In this tutorial series, you will learn how to create, design and animate a 3D extruded intro title with Cinema 4D. You’ll render to After Effects for final compositing utilizing Maxon One tools such as Trapcode Particular, Magic Bullet and Universe to build the final look. By the end of this series, you’ll feel comfortable stylizing, animating and extruding text, become more familiar with the C4D sculpting tools to create damage, learn how to render image sequences to After Effects and more about how After Effects and Red Giant can aid in your final look. |
Nick Harauz | Apr 07 2021 | 13:14 | 176 | |
Creating an Animated Intro Title: Animating the Extruded Text
In this video, we’ll place our extruded text inside a Fracture Object to animate it using mograph effectors. We’ll tweak our animation in the Dope Sheet and add a camera to decide the final frame of our text. |
Nick Harauz | Apr 07 2021 | 15:26 | 82 | |
Creating an Animated Intro Title: Using Sculpting Tools to Damage the Letters
in this video, we’ll prepare our spline and extruded text in order to add damage using the sculpting layout. Along the way, we’ll become familiar with the various sculpting brushes as well as how to freeze our results before bringing our geometry back to the main project. |
Nick Harauz | Apr 07 2021 | 11:32 | 52 | |
Creating an Animated Intro Title: Creating a Landscape Background and Depth Pass
In this video, we’ll use the landscape tool to add several mountain objects behind our text. We’ll then create a depth pass to define the in-focus area that we’ll reference inside of After Effects allowing for a quicker render. |
Nick Harauz | Apr 07 2021 | 09:28 | 60 | |
Creating an Animated Intro Title: Sending our Projects to After Effects
In this video, we’ll tweak our render settings and send out an AEC file with 3D data to use in After Effects. We’ll render our mountains and text separately to have more compositing options and also enable a multipass render to access our depth pass. |
Nick Harauz | Apr 07 2021 | 07:29 | 51 | |
Creating an Animated Intro Title: Compositing the Landscape in After Effects
In this video, we’ll open our AEC file in After Effects and reference the depth pass for our landscape. We’ll also add a stylistic gradient from the Red Giant Universe generator category to blend everything together. |
Nick Harauz | Apr 07 2021 | 07:05 | 54 | |
Creating an Animated Intro Title: Referencing the Depth Pass for our Text
In this video, we’ll apply the camera lens blur effect to our text referencing the depth pass layer as well as add some glow to our text that we’ll animate over time. |
Nick Harauz | Apr 07 2021 | 02:59 | 50 | |
Creating an Animated Intro Title: Adjusting the Duplicate Particle System
in this video, we’ll make a duplicate copy of our particle system and make some final adjustments to the particles timing and it’s framing. |
Nick Harauz | Apr 07 2021 | 02:39 | 53 | |
Creating an Animated Intro Title: Creating Embers with Trapcode Particular
In this video, we’ll work in Trapcode Particular’s Designer to quickly position, visualize and control the movement of some particle embers. We’ll also become familiar with some of the new Trapcode physics options along the way. Once finished, we’ll copy the particles into our main comp and tweak the look. |
Nick Harauz | Apr 07 2021 | 09:11 | 54 | |
Creating an Animated Intro Title: Adding the Final Effects
In this video, we’ll use Magic Bullets Renoiser, Universe’s Glow and Heatwave to create the finalized look for our text animation. Congratulations you’re done! |
Nick Harauz | Apr 07 2021 | 02:50 | 53 | |
How to Add a Keyframe using the Exact Value of Another Frame
Learn how to add a keyframe using the exact value of another frame in Cinema 4D. In this Cinema 4D Quick Tip, Jonas Pilz shows how to sample an existing value of an animation track at any frame and use it to add a another keyframe using this exact value. Recorded in Cinema 4D R23. |
Jonas Pilz | Apr 01 2021 | 02:10 | 482 | |
How to Pack the UVs of Multiple Objects into one UV Space
Learn how to pack the UVs of multiple objects into one UV space in Cinema 4D. In this Quick Tip, Jonas Pilz shows how to pack the UVs of multiple objects into one UV space in Cinema 4D. Furthermore, you will learn which UV packing modes are capable of doing this and what the advantages of each one are. Recorded in Cinema 4D R23. |
Jonas Pilz | Mar 25 2021 | 02:20 | 594 | |
How to use Soft Selections in Cinema 4D
Learn how to use Soft Selections in Cinema 4D. In this Quick Tip, Jonas Pilz shows how to use the Soft Selection options in the Move, Scale and Rotate tools. Soft Selections allow you to move surrounding parts of a mesh to move along with the selection. You will also learn how to exclude parts of the surface which are close to the selection but not attached to it. Recorded in Cinema 4D R23. |
Jonas Pilz | Mar 18 2021 | 02:08 | 717 | |
How to use MoGraph Effectors as Deformers
Learn how to use MoGraph effectors as deformers in Cinema 4D. In this Quick Tip, Jonas Pilz shows that MoGraph effectors can be used to deform geometry. You will learn which settings you need to adjust and also which direction to choose to make it work correctly. Furthermore, Jonas shows three effectors and their effect on a surface. Recorded in Cinema 4D R23. |
Jonas Pilz | Mar 11 2021 | 03:01 | 995 | |
How to add Parameters to the HUD
Learn how to add parameters to the HUD in Cinema 4D. In this Quick Tip, Jonas Pilz shows how to add parameters to the HUD in Cinema 4D. You will also learn how to move the whole HUD as well as single parameters inside the HUD. Furthermore, Jonas shows that you can define when a HUD is supposed to be visible. Recorded in Cinema 4D R23. |
Jonas Pilz | Mar 04 2021 | 03:08 | 696 | |
How to Unleash the Power of Numeric Input Fields
Learn how to unleash the power of numeric input fields in Cinema 4D. In this Quick Tip, Jonas Pilz (@jonaspilz3d) shows that all numeric input fields in Cinema 4D are capable of calculating. You will also learn where to find all of the functions you can use in the input fields and that it is even possible to assign different values to multiple objects in an object selection. Recorded in Cinema 4D R23. |
Jonas Pilz | Feb 25 2021 | 03:39 | 890 | |
Swordfish “Talos” - Breakdown: Animated Cables - Procedural Wave Using Splines
In the next few videos we will start talking about cables and other long and thin structures. As a primer to this, please watch this video: “Spline Orientation Using Rail Splines” as it explains certain technical detail relating to spline orientation and setting up Rail Splines, for production ready setups. |
Athanasios Pozantzis | Feb 24 2021 | 09:06 | 305 | |
Swordfish “Talos” - Animated Cables - How to Create a Cluster of Cables
In this Video, we will create a Cluster (Bunch) of Cables by Cloning copies of the previous wavy spline, adding some variation, and finally creating a secondary Spline Wrap deformation on an Animated Helix, so that the whole Cluster waves. |
Athanasios Pozantzis | Feb 24 2021 | 09:45 | 159 | |
Swordfish “Talos” - Animated Cables - Stable Meshes for Motion Blur
In this Video we will add thickness to the Cables, in such a way, that we can properly save an interpolated Alembic file that can be rendered using Deformation Motion Blur. Initially, you would expect to do this by Sweeping the Splines, but that would cause issues with the Motion Blur and the Alembic File, so instead we will do it using the Spline Wrap deformer and a Cylinder. As a bonus, you will receive a small Python Tag, that allows a Connect Object with cloned Splines to drive a Spline, allowing for a much more streamlined workflow. |
Athanasios Pozantzis | Feb 24 2021 | 10:32 | 83 | |
Swordfish “Talos” - Animated Cables - Hair Setup & Simulation Control
In this video we will learn how to make a Bunch of Cables using the Hair System. Although this setup is not deterministic, it can still be controlled to a good degree, using Particle Forces. |
Athanasios Pozantzis | Feb 24 2021 | 10:59 | 112 | |
Swordfish “Talos” - Animated Cables - Caching and Stable Meshes
In this Video we will improve our Dynamic Control of the Spline Bunch, add some more animation, and then use a MoSpline in “Spline” mode, to resample the Splines so that when saving as Alembic, the point number will stay constant, so to avoid any issues with Motion Blur. |
Athanasios Pozantzis | Feb 24 2021 | 09:56 | 93 | |
Swordfish “Talos” - Modeling with Animation using the Tracer Object
In this BONUS Video, I will show you how you can generate very complex Splines Using Animation and a Tracer Object. Although you could use complex math to generate the same splines, using Animation is a step-by-step, iterative process, with less guesswork, and a much higher entertainment factor. |
Athanasios Pozantzis | Feb 24 2021 | 13:02 | 155 | |
How to Render Splines Really Fast
Learn how to render splines really fast in Cinema 4D. In this Quick Tip, Jonas Pilz (@jonaspilz3d) shows how to render splines really fast in Cinema 4D. You will also learn how to adjust the look of the spline you want to render. In the end, the render time will be less than a second per frame! Recorded in Cinema 4D R23. |
Jonas Pilz | Feb 18 2021 | 02:20 | 778 | |
How to Quickly View the UVs of an Object
Learn how to quickly view the UVs of an object in Cinema 4D. In this Quick Tip, Jonas Pilz (@jonaspilz3d) shows how to quickly view the UVs of an object in Cinema 4D. You will also learn where to find the Texture View window in the menus. Recorded in Cinema 4D R23. |
Jonas Pilz | Feb 11 2021 | 00:40 | 701 |