Latest Tutorials
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Siggraph 2016 Rewind - Derya Ozturk: New MoGraph Features in R18
Derya Öztürk (aka Yader) offers an in-depth look at the new Voronoi Fracture and MoGraph Weighting features within Cinema 4D Release 18. Derya Öztürk (aka Yader) offers an in-depth look at the new Voronoi Fracture and MoGraph Weighting features within Cinema 4D Release 18. Yader shows off some unique approaches for controlling Voronoi Fractures procedurally with Hair, Proximal Shaders and other C4D tools. He shows how the new MoGraph Weighting can be applied to MoText, used with MoSpline to paint the thickness of a Sweep object, or used with cloned spheres to control the volume of metaballs. Yader also demonstrates a few additional features in R18’s MoGraph feature set, including the option to display the index of each clone, swap between cloner and matrix objects and hide selected clones.
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Cineversity | Aug 16 2016 | 41:08 | 9383 | |||||||||||||||||||||||||||||||||||||||||||
Siggraph 2016 Rewind - Brett Morris: Procedural Methods for Motion Response
Freelance motion designer Brett Morris demonstrates several techniques used in the creation of a motion response for Pause Fest. Freelance motion designer Brett Morris demonstrates several techniques used in the creation of a motion response for Pause Fest. Brett begins with an X-Particles setup used to create and mesh particle trails across a sculpted bust. Next he demonstrates how displacement deformers and Cinema 4D shaders can be layered to create a landscape with sedimentary rings. Finally, you’ll see how complex landscapes can be proxied for quick scene setup and then rendered in Octane.
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Cineversity | Aug 16 2016 | 44:25 | 8764 | |||||||||||||||||||||||||||||||||||||||||||
Siggraph 2016 Rewind - Chad Ashley: R18, Arnold and Other Cures for Bad Clients
Watch as Chad Ashley of GreyscaleGorilla.com uses the new features of Cinema 4D Release 18 to create a classic disaster movie VFX shot, a lush forest, and a sweaty beer can. Watch as Chad Ashley of GreyscaleGorilla.com uses the new features of Cinema 4D Release 18 to create a classic disaster movie VFX shot, a lush forest, and a sweaty beer can. Chad begins with a quick look at R18’s new viewport, complete with SSAO and reflection preview. Next he breaks apart a road with Voronoi Fracture and Rigid-Body Dynamics, and sends cars flying in every direction. Chad also shows how C4D’s Soft-Body Dynamics can be used to crush a car.
Finally, Chad shows another great use for Push Apart - creating beads of sweat or condensation on a beer or soda can. |
Cineversity | Aug 16 2016 | 41:52 | 5823 | |||||||||||||||||||||||||||||||||||||||||||
Siggraph 2016 Rewind - Sekani Solomon: The Dolby at AMC Prime Preshow
Sekani Solomon of Imaginary Forces shows a new animation for The Dolby at AMC Prime Preshow. Imaginary Forces, New York was engaged to design a new animation for The Dolby at AMC Prime Preshow. Sekani breaks down many parts of the animation in great detail. This project includes some incredibly sophisticated Xparticles, character animation, MoGraph and Take System techniques.
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Cineversity | Aug 16 2016 | 42:10 | 6072 | |||||||||||||||||||||||||||||||||||||||||||
Share Color Swatches between C4D Projects using the Global Swatch Group
Default Swatches in every C4D Project. With Release 18, there’s a new Global or Default group of swatches within the Color Chooser’s Swatch palette. This group is accessible from all your Cinema 4D documents, so it offers convenient access to the colors you use most. In this QuickTip, you’ll learn how to modify the global group, replace the default swatches, and save the your own default swatches within the Cinema 4D preferences. |
Rick Barrett | Aug 16 2016 | 03:23 | 3199 | |||||||||||||||||||||||||||||||||||||||||||
Use the Compact Color Chooser Mode to Quickly Adjust RGB, and HSV Spectrum
Adjust RGB, HSV and Spectrum in a Compact Interface. Cinema 4D Release 18 introduces a new Compact mode layout for the Color Chooser which uses less screen space to display the RGB and HSV sliders and the Saturation and Value spectrum box. In this QuickTip you’ll learn about the new Compact mode and how to enable it by default. |
Rick Barrett | Aug 15 2016 | 02:18 | 2105 | |||||||||||||||||||||||||||||||||||||||||||
Use Clone Index Display and Xpresso to Focus on a Specific Clone
Automatically rack camera focus to follow specific clones. Release 18 introduces the option to view MoGraph clone indexes in the viewport. Using this information and a bit of Xpresso, we can directly link a camera’s focus plane to the location of a specific target clone - even as it animates! |
Donovan Keith | Aug 12 2016 | 04:48 | 7131 | |||||||||||||||||||||||||||||||||||||||||||
Siggraph 2016 Rewind - Nick Campbell: Breaking New Ground in Cinema 4D
Nick Campbell of GreyscaleGorilla.com demonstrates the power and flexibility of the new Voronoi Fracture tools in Release 18. Nick Campbell of GreyscaleGorilla.com demonstrates the power and flexibility of the new Voronoi Fracture tools in Release 18. Includes fracturing basics, using dynamics with fracturing, fracturing text and organic objects, texturing and lighting effects, and more.
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Cineversity | Aug 11 2016 | 45:24 | 6115 | |||||||||||||||||||||||||||||||||||||||||||
Siggraph 2016 Rewind - Carlos Ferrer: Cinema 4D for Filmmakers
Independent filmmaker Carlos Ferrer demonstrates how he singlehandedly wrote, produced, directed and created the visual effects for his full-length feature film Retina. Independent filmmaker Carlos Ferrer demonstrates how he singlehandedly wrote, produced, directed and created the visual effects for his full-length feature film Retina. His presentation includes breakdowns of set extensions, visual effects and general advice for independent filmmakers.
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Cineversity | Aug 11 2016 | 43:14 | 4267 | |||||||||||||||||||||||||||||||||||||||||||
Siggraph 2016 Rewind - Sekani Solomon: Creating Dynamic Animated Crystals
Sekani Solomon of Imaginary Forces in New York created a special project to breakdown especially for the SIGGRAPH 2016 audience – Power Up. Sekani Solomon of Imaginary Forces in New York created a special project to breakdown especially for the SIGGRAPH 2016 audience – Power Up. He takes you through the entire creation process from concept and design, to roughing out, creation, final render and composition. But the magic of the demo is his dynamic animated crystal formation. The piece is dazzling and techniques to create it, invaluable.
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Cineversity | Aug 11 2016 | 38:49 | 7560 | |||||||||||||||||||||||||||||||||||||||||||
Siggraph 2016 Rewind - Nik Hill: Designing and Modeling 3D Assets in C4D
Nik Hill shares some Cinema 4D modeling and rendering techniques used by Territory to create the X-Ray title sequence for Red Giant Films’ Go Bag. Territory Studio of London has created fantasy UI for films like Avengers: Age of Ultron and The Martian as well as outstanding motion graphics for brand promotion. Nik Hill shares some Cinema 4D modeling and rendering techniques used by Territory to create the X-Ray title sequence for Red Giant Films’ Go Bag. Territory created FUI elements for Avengers: Age of Ultron, and Nik shows how displacing layered noises and PolyFx animation came together to visualize Hawkeye’s skin graft.
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Cineversity | Aug 11 2016 | 45:48 | 14956 | |||||||||||||||||||||||||||||||||||||||||||
Paint on Fractures with Hair Guides
Fracture objects interactively with the Add Guides tool. Using a hair object as a fracture source allows you to paint fracture points on objects using the Add Guides tool. A key benefit to this workflow is that the source points stick to the surface of your object, even if it deforms. This was inspired by a SIGGRAPH 2016 presentation from Derya Öztürk (AKA Yader). |
Donovan Keith | Aug 11 2016 | 04:01 | 6183 | |||||||||||||||||||||||||||||||||||||||||||
Sweeping Voronoi Fracture Intersections
Create gold piping in the middle of voronoi fractures. In this quick tip, you’ll learn how to select the fracture edges created by the voronoi fracture object with CV-Select Similar Tags. You’ll convert those edges into a spline, and sweep it with CV-Sweep Splines. |
Donovan Keith | Aug 10 2016 | 04:01 | 6039 | |||||||||||||||||||||||||||||||||||||||||||
Siggraph 2016 Rewind - Athanasios Pozantzis: What’s Next in Cinema 4D
Athanasios Pozantsis (aka “Noseman”) offers a comprehensive overview of the “best” features in Cinema 4D Release 18. Athanasios Pozantsis (aka “Noseman”) offers a comprehensive overview of the “best” features in Cinema 4D Release 18. You’ll learn about R18’s Voronoi Fracture and MoGraph Enhancements, new Viewport Enhancements and Line, Loop and Plane Cut Tools. You’ll learn about new shading enhancements including the Thin Film Shader, and about Object Tracking in Release 18. Thanassis demonstrates several animation improvements, including quaternions, cloth priority, priority shift and the parent constraint.
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Cineversity | Aug 09 2016 | 44:54 | 7860 | |||||||||||||||||||||||||||||||||||||||||||
Siggraph 2016 Rewind - Chris Schmidt: Creating Advanced Controllable Dynamic Splines and Tentacles
Chris Schmidt of GreyscaleGorilla.com demonstrates several advanced techniques for creating controllable, dynamic splines. Chris Schmidt of GreyscaleGorilla.com demonstrates several advanced techniques for creating controllable, dynamic splines. Chris begins with simple dynamic joint chains and spline dynamics, then shows how Soft-Body simulations can be used to achieve dynamic, twisting branches. Next, you’ll learn several ways to use Dynamic springs and connectors to link simple cubes - using Xpresso’s Hierarchy and Reference nodes to generate the relationships for an entire chain. Dynamic cube chains can be transformed into Sweeps via the Tracer object, and the rig can be expanded to create dynamic squid tentacles.
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Cineversity | Aug 09 2016 | 52:02 | 11895 | |||||||||||||||||||||||||||||||||||||||||||
Siggraph 2016 Rewind - EJ Hassenfratz: 2D Character Animation
C4D Trainer and Freelancer EJ Hassenfratz of eyedesyn.com offers a great introduction to character animation techniques in Cinema 4D, showing how easy it is to create basic character animation with a 2D cartoon style. C4D Trainer and Freelancer EJ Hassenfratz of eyedesyn.com offers a great introduction to character animation techniques in Cinema 4D, showing how easy it is to create basic character animation with a 2D cartoon style. EJ explains the basics of IK and FK animation and shows simple setups for spline-based IK and facial animation, and also explains joint-based IK and IK dynamics. You’ll learn how PoseMorph can be used for both facial animation and mixing between multiple character poses. EJ also shows how to quickly set-up and render a 360 degree Virtual Reality video using CV-VRCam and distribute the VR video via YouTube. EJ’s scene file can be downloaded free from eyedesyn.com.
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EJ Hassenfratz | Aug 09 2016 | 49:47 | 15912 | |||||||||||||||||||||||||||||||||||||||||||
Siggraph 2016 Rewind - Melissa Oakley: From Sports to eSports: Creating a Broadcast Package
Melissa Oakley demonstrates the Cinema 4D techniques Capacity used to create two broadcast packages - for NFL Total Access and ESL’s Counter-Strike: GO tournament. Melissa Oakley demonstrates the Cinema 4D techniques Capacity used to create two broadcast packages - for NFL Total Access and ESL’s Counter-Strike: GO tournament. For NFL Total Access, a custom rig was created to build walls for portions of the NFL logo, and Melissa shows how After Effects and C4D were used together to add textural elements to the walls. When creating the broadcast package for ESL’s CS:GO stream, Capacity composited actual game assets rendered via Octane in Cinema 4D with captures from the game itself to craft a well-designed open that’s reminiscent of Counter Strike.
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Cineversity | Aug 09 2016 | 46:56 | 7108 | |||||||||||||||||||||||||||||||||||||||||||
Model Smooth Branching Structures with Voronoi Fracture and Metaballs
Model the microstructure of bone. Use the Voronoi Fracture object in an unconventional way to create the smooth branching microstructure of bone. By taking advantage of the Metaball line mode, we can convert the negative space between chunks into a cohesive branching object. |
Donovan Keith | Aug 09 2016 | 04:01 | 7289 | |||||||||||||||||||||||||||||||||||||||||||
Modeling Crystal Shards with Voronoi Fracture and MoGraph Selections
Model a crystal structure. Model a crystal structure using Voronoi Fracture and MoGraph Selections. Use Fracture source scaling to create long thin pieces, and MoGraph Selections to break up the silhouette. Finally, use Dynamics to fan out the pieces. |
Donovan Keith | Aug 08 2016 | 04:27 | 6606 | |||||||||||||||||||||||||||||||||||||||||||
Create Standard, Glossy and Metallic Materials from Substances
Create a standard, glossy and metallic materials from Substances. Learn how Substance materials are mapped into Cinema 4D’s Material system. |
Rick Barrett | Aug 05 2016 | 04:15 | 4120 | |||||||||||||||||||||||||||||||||||||||||||
Set the Engine, Team Render and Cache Preferences for Substance in Cinema 4D
Learn more about Substance in C4D Resolution and Caching Options. There’s some key preferences to understand when using Substances in Cinema 4D. The first and most important is the engine itself, and which technology is used to translate the Substance parameters into output textures. CPU-based SSE2 is cross-platform, but limited to 2k resolution. The GPU-based options including DirectX on Windows and OpenGL on Mac support output resolutions up to 8k. It’s also important to keep in mind that each engine will create a slightly different output, so you’ll need to ensure that all Team Render Clients use the same engine. C4D also caches the output of Substances on disk to improve performance, and there’s preferences to manage when caching is performed and what file format is used when caching. |
Rick Barrett | Aug 04 2016 | 04:39 | 5013 | |||||||||||||||||||||||||||||||||||||||||||
Store Substances as Presets in the Cinema 4D Content Browser
Create custom C4D preset libraries with Allegorithic Substances. In Cinema 4D Release 18 and greater, you can create include Substance materials within preset libraries. In this tutorial, you’ll learn how to create a custom Content Browser Preset library, add Substance materials, and change the material preview from the default Mosaic mode to a rendered sphere. |
Rick Barrett | Aug 03 2016 | 03:15 | 5018 | |||||||||||||||||||||||||||||||||||||||||||
Use Substance Materials from Substance Share in your C4D Projects
Use Parametric Materials created in Allegorithmic Substance Designer, whether you own it or not Cinema 4D Release 18 introduces native support for Substance materials. These parametric materials are created in Allegorithmic Substance Designer and offer a flexible option for adding richly detailed textures to your 3D projects. You can create Substances using Substance Designer, but even if you don’t own the application you can make use of compiled SBSAR Substance files in Cinema 4D. A great resource for free Substances is Allegorithmic’s Substance Share site. For more information on Substances in Cinema 4D, check out Cineversity’s Substances in C4D tutorial series by Athanasios Pozantsis. |
Rick Barrett | Aug 02 2016 | 03:47 | 8163 | |||||||||||||||||||||||||||||||||||||||||||
Use Direct Draw Surface (DDS) Images as Textures in Cinema 4D R18
C4D R18 now support DDS image import. The Direct Draw Surface (DDS) image format is frequently used in game development, and with Cinema 4D Release 18 and greater you can now directly load DDS images into Cinema 4D for use as textures. In this tutorial we’ll use the DDS image import to load textures from Video Copilot’s free Star Wars Model Pack. |
Rick Barrett | Aug 01 2016 | 02:56 | 9037 | |||||||||||||||||||||||||||||||||||||||||||
What’s New in R18: Cinema 4D Release 18 Highlights
Overview of top features in C4D R18 Cinema 4D Release 18 puts powerful new tools in the hands of motion graphics artists, and makes VFX workflows accessible to everyone. Workflow, modeling, animation and shader enhancements help elevate every Cinema 4D artist to a new level. See the highlights of C4D R18. |
Cineversity | Jul 25 2016 | 02:01 | 16472 |