Siggraph 2016 Rewind - Chris Schmidt: Creating Advanced Controllable Dynamic Splines and Tentacles

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  • Duration: 52:02
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Chris Schmidt of GreyscaleGorilla.com demonstrates several advanced techniques for creating controllable, dynamic splines.

Chris Schmidt of GreyscaleGorilla.com demonstrates several advanced techniques for creating controllable, dynamic splines. Chris begins with simple dynamic joint chains and spline dynamics, then shows how Soft-Body simulations can be used to achieve dynamic, twisting branches. Next, you’ll learn several ways to use Dynamic springs and connectors to link simple cubes - using Xpresso’s Hierarchy and Reference nodes to generate the relationships for an entire chain. Dynamic cube chains can be transformed into Sweeps via the Tracer object, and the rig can be expanded to create dynamic squid tentacles.

02:14Simple Dynamic Joint Chains
07:01Spline Dynamics
10:09Soft-Body Dynamics on Splines
13:03Fixing Spline Points with Springs
18:33Creating a Rig of Tangled Splines
22:44Chain of Cubes with Dynamic Connectors
28:09Controlling Dynamic Chains
39:12Connector Relationships via Xpresso Hierarchy & Reference Nodes
44:41Use Tracer to Generate Dynamic Splines from Cube Chains
49:05Create Dynamic Squid Tentacles with Joint Chains

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