Latest Tutorials
Tutorial | Instructor | Date Updated | Runtime | Views | Relevance |
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How to Merge Projects on Import with Drag and Drop
Learn how to merge projects on import with drag & drop. In this Cinema 4D Quick Tip, Jonas Pilz shows you how to swap projects automatically when dragging one project from the Finder or Windows Explorer onto a project which is already open in Cinema 4D. You will also learn how to make this the default behavior. |
Jonas Pilz | Sep 19 2019 | 01:15 | 1535 | |
Creating a Swimming Pool: Part 1 - Modelling
In this three-part tutorial, you’ll learn how to create a swimming pool in Cinema 4D. You’ll use the Caustics feature to create the typical, realistic dancing patterns of light that appear on the swimming pool floor. Skip straight to Part 3 if you are interested in the Caustics only. Parts 1 and 2 cover the modelling and texturing of the pool. In Part 1, you’ll create the swimming pool model. For the main part, you’ll use a Cube as your starting point. You’ll use a Sweep object to create the border around the pool. You’ll create steps using a Sweep for the rails, and cubes for the individual steps. You’ll also model pool lights using primitive shapes. |
Matt Umney | Sep 18 2019 | 17:17 | 2706 | |
Creating a Swimming Pool: Part 2 - Texturing
In this tutorial, you’ll learn how to texture the pool. You’ll learn how to use the Tiles shader and how to apply it to parts of the pool using Cubic and Flat Projection. You’ll create a shiny metal, which you’ll use to texture the steps as well as the rings of the pool lights. |
Matt Umney | Sep 18 2019 | 17:27 | 1504 | |
Creating a Swimming Pool: Part 3 - Water and Caustics
In this tutorial, you’ll learn how to add water and use Caustics to create the beautiful patterns of light on the pool floor. For caustics to work, the water must have a rippled - not completely flat - surface. To achieve this, you’ll use a Displacer modifier. You’ll explore the Caustics settings. And you’ll use Physical Render to get a better result. Now for the most fun part: you’ll render out your caustics animation and hopefully marvel at the dancing patterns of light! |
Matt Umney | Sep 18 2019 | 12:51 | 2239 | |
Building a Motion Graphics Scene: Series Overview
In this series we will learn all the tools and methods necessary to reconstruct the background scene we used in the “Modeling and Animating a Logo” tutorial. In this video, we will briefly revisit Cinema 4D’s interface, and start looking at the building blocks of the Motion Graphics Scene. We will also see how to render in the Viewport, to evaluate our creative progress, talk about hierarchies, and more. |
Athanasios Pozantzis | Sep 11 2019 | 09:04 | 8350 | |
Building a Motion Graphics Scene: Primitive/Procedural Objects
In this video we will take a look at some of Primitives, also known as Procedural mesh Objects, that where used to build the scene. In particular, we will see the Cube, Cylinder, Sphere, Torus and Tube Primitives. In the process, we will learn about the Attribute Manager, and how to set values for various parameters. |
Athanasios Pozantzis | Sep 11 2019 | 06:18 | 1595 | |
Building a Motion Graphics Scene: Primitive/Procedural Splines
In this video we will take a quick look at some of the available Procedural Splines, and introduce the concept of “orientation”. |
Athanasios Pozantzis | Sep 11 2019 | 05:47 | 1416 | |
Building a Motion Graphics Scene: Modeling Generators
In this video we will look at a couple of the Modeling Generators. These objects use Splines to build 3D models, and allow us to create a huge array of complex objects, while retaining full control of the parameters. Ion particular, we will see the Lathe and Sweep Modeling Generators. |
Athanasios Pozantzis | Sep 11 2019 | 04:26 | 1779 | |
Building a Motion Graphics Scene: The Mesh Object - Editable Meshes
In this video we will look at the Editable Mesh Object. This is an object that has no particular parameters and usually derived by making a Primitive or Generated Object, editable. That way, we can access each point, edge or polygon individually, and mold our object to any shape we wish. |
Athanasios Pozantzis | Sep 11 2019 | 07:47 | 1316 | |
Building a Motion Graphics Scene: Object Generators - Symmetry - Cloner
In this video we will look at the Symmetry Object and the Cloner. These are Object Generators, and allow us to make copies of other Objects or Hierarchies in various, configurable ways. The Symmetry creates Mirror copies of Objects, and the Cloner can create arrays of any given configuration. Here we will focus on the Radial Cloning Mode. |
Athanasios Pozantzis | Sep 11 2019 | 07:25 | 1225 | |
Building a Motion Graphics Scene: Lights
In this video we will look at the Light Object and how to use it to create the illusion of Volume. We will specifically look at the Visible, Volumetric and Inverse Volumetric settings. |
Athanasios Pozantzis | Sep 11 2019 | 03:31 | 1621 | |
Building a Motion Graphics Scene: Recreating the Final Scene - Part 1
In this video we will start modeling the Center part of our Motion Graphics Scene. Starting from a simple Disk Primitive, we will make it editable, and add a few strategic cuts and Bevels, Split it into separate Objects, add thickness, and then copy it using a Symmetry generator, to create a beautiful circular model. |
Athanasios Pozantzis | Sep 11 2019 | 13:01 | 1878 | |
Building a Motion Graphics Scene: Recreating the Final Scene - Part 2
After adding some placeholder materials, we will model a few extra parts using modeling generators and other primitives. You will be surprised how quickly you can build a complex looking scene just by reusing the same elements with various parameters. |
Athanasios Pozantzis | Sep 11 2019 | 16:55 | 1250 | |
Building a Motion Graphics Scene: Recreating the Final Scene - Part 3
With the majority of the model constructed, we will now add lights and materials, as well as learn how to build an environment by placing an image on our sky, so that our scene looks very realistic and stylistic at the same time. |
Athanasios Pozantzis | Sep 11 2019 | 11:19 | 1250 | |
Building a Motion Graphics Scene: Recreating the Final Scene - Part 4
In this video we will model a simple light fixture, add some volumetric lights, and create a simple light bulb, before cloning it on a circular configuration, and dropping it in our scene. |
Athanasios Pozantzis | Sep 11 2019 | 10:59 | 1269 | |
Building a Motion Graphics Scene: Recreating the Final Scene - Part 5
In this final video we will add a Camera Object, animate it, and also add some animation on a couple of the scene objects. In the process, we will learn how to change animated parameters, add keyframes using a couple of ways, changing the speed of our animation, and finally learn how to render our creation to a file. |
Athanasios Pozantzis | Sep 11 2019 | 07:50 | 1417 | |
How to Make Dynamic Objects Follow Splines
Learn how to make dynamic objects follow splines. In this Quick Tip, Jonas Pilz shows you how to use the new Field Force object in Cinema 4D Release 21 to make particles and other dynamic objects follow splines. |
Jonas Pilz | Sep 05 2019 | 03:09 | 1969 | |
Creating a Realistic CAD Visualization
In this tutorial, we will learn how to import a CAD model inside Cinema 4D, place it in a pre-made scene, apply Materials and render a beautiful picture of it. |
Athanasios Pozantzis | Sep 03 2019 | 17:51 | 2921 | |
Modeling and Animating a Logo
In this tutorial, we will model and add motion to a Text Logo, that was designed inside Adobe Illustrator. Then we will place it in a pre-made scene, apply some materials and see how it looks by rendering inside the Viewport. |
Athanasios Pozantzis | Sep 03 2019 | 26:18 | 2681 | |
Injecting Character into Objects in Cinema 4D using Deformers
Learn how to inject energy and character into objects using Deformers in Cinema 4D! In this project based series, you’ll learn that you don’t need to learn complex rigging techniques to animate objects or characters. This video will show you how to easily animate a mushroom character and apply the animation principle of Squash & Stretch to give the animation more interest and whimsy. |
EJ Hassenfratz | Sep 03 2019 | 15:18 | 3437 | |
Baking Textures for Game Engines
In this tutorial, you’ll learn how to export textured models from Cinema 4D to games engines. First, you’ll build a simple house model in Cinema 4D and texture it using C4D’s procedural shaders. You’ll then bake out these textures as a regular “.png” image that will import into games engines. You’ll save the model out from C4D as an “.fbx” file. Finally, you’ll head into Unreal and Unity to import the textured house. |
Matt Umney | Aug 26 2019 | 12:27 | 1715 | |
How to Send Viewport Renderings to the Picture Viewer
Learn how send viewport renderings to the Picture Viewer. In this Cinema 4D Quick Tip, Jonas Pilz shows you how to send viewport renderings to the Picture Viewer, so they can be saved in any format. You will also learn that this works with OpenGL viewport too. |
Jonas Pilz | Aug 22 2019 | 00:53 | 1502 | |
Importing a CAD Model for MoGraph Animation: Intro to CAD Import for MoGraph Animation
Introduction using a short animation showing the truck transformation and parts of the upcoming videos to show importing the CAD file and organizing it, then using Volume Builder and Volume Mesher to add detail and animation. Then we will use MoGraph tools along with Fields to control the transformation. |
Rod Ross | Aug 21 2019 | 00:28 | 3038 | |
Importing a CAD Model for MoGraph Animation: Organizing the Model
We used the correct CAD import settings for our model and checked to see we had the correct mesh density to render our model up close and animate the necessary parts. We used the high settings for the CAD import and checked to see that we had the correct mesh density to animate our model. We then collapsed the model to as few parts as possible to simplify our model and make it easier to animate. |
Rod Ross | Aug 21 2019 | 07:31 | 855 | |
Importing a CAD Model for MoGraph Animation: Using the Volume Builder to add Detail and Animation
We used the Volume Builder to add detail and animation to our project. We discussed how CAD files do not always have the detail that we need and one way to do it is to use the Volume Builder. We also show how we can use the Volume Builder to add animation to our project using MoGraph and other tools in conjunction with the Volume Builder. |
Rod Ross | Aug 21 2019 | 09:29 | 869 |