Latest Tutorials
Tutorial | Instructor | Date Updated | Runtime | Views | Relevance |
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Importing a CAD Model for MoGraph Animation: Using MoGraph and Fields to Control Transformations
In this video we used Mograph tools and Fields to control the transformation animations in our project. In this video we used Voronoi Fracture and some MoGraph tools to destroy and add animation for the transformation part of our project. |
Rod Ross | Aug 21 2019 | 11:40 | 772 | |
Importing a CAD Model for MoGraph Animation: Completing the Animation
In this video we discussed using the same techniques in the previous videos to complete the animation. In this video we discuss how we can use Volume Builder in conjunction with MoGraph and Fields to finish the animation. |
Rod Ross | Aug 21 2019 | 02:19 | 746 | |
How to UV Unwrap and Relax a Humanoid Character
First, we look at the three main things we need to select; UV Polygons, Edges and UV points. We start with the head by selecting its polygons, then choosing where the seams are using the edges, fix some points to keep it roughly the same and then unwrap. There are a couple of different algorithms that are available within Cinema 4D, LSCM and ABF. Now whilst ABF is the more modern, it is a tad slower, but is especially good at organic shapes. LSCM involved less distorted UV polygons, so they match their original shape better, but I’ve found they don’t necessarily produce the best map. In about 15 minutes I manage to get the basics of a simply humanoid character unwrapped. |
Matt Umney | Aug 19 2019 | 18:01 | 3255 | |
How to Create an Office Space: Part 1 - The House Builder
Learn how to quickly create an office space in Cinema 4D in this three-part, 40-minute tutorial. First, you’ll build the basic room layout using Cinema 4D’s House Builder. Next, you’ll add doors and windows that you can customize to suit your needs. Lastly, you’ll add content such as desks, computers and toilets, and render shots of the office. In Part 1, you’ll use the House Builder to create the basic office layout. You’ll learn how divide the space into separate rooms, and how to add openings for doors and windows. You’ll learn how to apply a style to each room that instantly applies preset textures to the floor, walls and ceiling. You’ll also learn how to create your own style presets. |
Matt Umney | Aug 14 2019 | 15:57 | 1472 | |
How to Create an Office Space: Part 2 - Doors and Windows
Learn how to quickly create an office space in Cinema 4D in this three-part, 40-minute tutorial. In part 2, you’ll add doors and windows using the Content Browser. These objects come with many settings that you can adjust. For example, the Window object has settings for the number of vertical and horizontal dividers, as well as their width and depth. |
Matt Umney | Aug 14 2019 | 10:52 | 1021 | |
How to Create an Office Space: Part 3 - Content Browser Objects
Learn how to quickly create an office space in Cinema 4D in this three-part, 40-minute tutorial. In part 3, you’ll add content to the office space. You’ll find out where and how to add various architectural filler items to the scene, such as desks, chairs, and even toilets! You’ll use Symmetry and Instance to more easily handle multiple objects of the same kind. And you’ll create a number of cameras to view the office from different locations. You’ll switch on Ambient Occlusion and Global Illumination for more realistic rendering, and you’ll render out a few different shots. |
Matt Umney | Aug 14 2019 | 13:43 | 986 | |
How to Light an Interior
In this tutorial, you’ll learn how to light a room realistically in Cinema 4D. First, you’ll open a room scene from the Content Browser. Then, you’ll add a Physical Sky object to simulate natural light coming in through the room’s windows. Next, you’ll get the windows to act as GI Portals (openings in walls through which light enters the room). You’ll switch on Global Illumination in the Render Settings so that the light will bounce and spread around the room realistically. And you’ll switch on Physical Render for more accurate results. Finally, you’ll adjust a few of the Global Ilumination settings to ramp up the realism and prevent areas from harsh overexposure. |
Matt Umney | Aug 12 2019 | 10:26 | 1474 | |
How to Transfer a Weight Map over to another Object
Learn how to transfer a weight map over to another object. In this Cinema 4D Quick Tip, Jonas Pilz shows you how to transfer the weights in a vertex map over to a MoGraph selection in order to trigger some dynamics simulation with it. Thanks to Fields being a unified weighting system all over Cinema 4D, this technique also works with any other kind of weight map or selection. Give it a try! |
Jonas Pilz | Aug 08 2019 | 01:57 | 1198 | |
How to Create a Product Visualization Background
In this video, we look at how to create a product visualisation background. We start with a simple disc and add a material with a gradient alpha channel to it. Then we add a background with a nice luminant material to it. We create a standard Sky object and add an HDRI. Using compositing tags we stop the sky from being seen by the camera, or by transparency, and also add a composition background to the disc. This means that it will be self-luminant but allow shadows to be cast. Adding in a light for shadows, we add Global Illumination to help light the entire scene. |
Matt Umney | Aug 06 2019 | 05:35 | 1553 | |
How to Snap a Manual Tracker back to the Tracked Pattern
Learn how to snap a manual tracker back to its initial tracking pattern. In this Cinema 4D Quick Tip, Jonas Pilz shows you how to snap a manual tracker back to its initial tracking pattern. This technique comes in handy when you want to track a feature in your video footage that is covered by another object for a couple of frames. |
Jonas Pilz | Jul 25 2019 | 00:53 | 1055 | |
Exploring a Character Rig: Part 1 - Walk Cycle
In this beginners tutorial we will look at a Character rig and look at the things that make it go! All the controllers and buttons, sliders and movers that mean you can move your character and bring it to life. It won’t make you an expert but I hope it does give you a good starting point if you have never explored this type of animation before. |
Matt Umney | Jul 24 2019 | 49:01 | 1753 | |
Exploring a Character Rig: Part 2 - Waving
This is the second tutorial to be followed after the character animation walk cycle one. |
Matt Umney | Jul 24 2019 | 23:14 | 1332 | |
How to use a Video as a Texture
In this tutorial, you’ll be adding a video texture onto an object. This is great for simulating things like TV screens and monitors. |
Matt Umney | Jul 22 2019 | 09:46 | 1314 | |
How to Create a Seamless Backdrop and Lighting
In this tutorial, you’ll learn how to create a seamless white background for your Cinema 4D renders, and how to light effectively. You will use a Bezier Spline and Extrude Object to produce the smooth background. You will then add Area and Spot lights to control the ambient lighting. You will finish off by adding Ambient Occlusion and Global Illumination to your render settings. |
Matt Umney | Jul 17 2019 | 10:44 | 1219 | |
How to Auto-rename Text Objects
In this video, we learn how to make Cinema 4D change the object name of a text object, based on the text in the text box. |
Matt Umney | Jul 15 2019 | 01:16 | 1097 | |
How to use one Filter Layer in Multiple Volume Builders at once
Learn how to use a single volume filter in multiple Volume Builders at once. In this Cinema 4D Quick Tip, Jonas Pilz shows you how to use a single Smooth Filter in multiple Volume Builders at once by utilizing a volume filter object. Of course, this also works for the Reshape Filter. It is a powerful way to keep more complex volume setups easy to adjust. |
Jonas Pilz | Jul 11 2019 | 01:13 | 1214 | |
Brushstroke Animation: Brush Bristles dynamic Setup & Baking
Create a life “like” 3d brush stroke using volume modeling tools. This 4 part series will show you how to create a 3d brush stroke in which the paint is transferred from the brush bristles onto the surface of a canvas. In this example the “canvas” is a 3d model of the Cineversity “C” logo. This method uses alembic baking, mograph caches, and hair dynamics caches for a faster workflow on older machines. For more information on Volumes in R20 check out: New in Cinema 4D R20: Volumetric Workflowand Cinema 4D Volumes Reference Series: Volume Builder |
Darrin Frankovitz | Jul 10 2019 | 07:09 | 1470 | |
Brushstroke Animation: Matrix Object & Selection Field Setup & Cache
Create a life “like” 3d brush stroke using volume modeling tools. This 4 part series will show you how to create a 3d brush stroke in which the paint is transferred from the brush bristles onto the surface of a canvas. In this example the “canvas” is a 3d model of the Cineversity “C” logo. This method uses alembic baking, mograph caches, and hair dynamics caches for a faster workflow on older machines. For more information on Volumes in R20 check out: New in Cinema 4D R20: Volumetric Workflowand Cinema 4D Volumes Reference Series: Volume Builder |
Darrin Frankovitz | Jul 10 2019 | 07:06 | 1102 | |
Brushstroke Animation: Creating the Paint Geometry
Create a life “like” 3d brush stroke using volume modeling tools. This 4 part series will show you how to create a 3d brush stroke in which the paint is transferred from the brush bristles onto the surface of a canvas. In this example the “canvas” is a 3d model of the Cineversity “C” logo. This method uses alembic baking, mograph caches, and hair dynamics caches for a faster workflow on older machines. For more information on Volumes in R20 check out: New in Cinema 4D R20: Volumetric Workflowand Cinema 4D Volumes Reference Series: Volume Builder |
Darrin Frankovitz | Jul 10 2019 | 06:48 | 1213 | |
Brushstroke Animation: Animating Paint Off the Brush
Create a life “like” 3d brush stroke using volume modeling tools. This 4 part series will show you how to create a 3d brush stroke in which the paint is transferred from the brush bristles onto the surface of a canvas. In this example the “canvas” is a 3d model of the Cineversity “C” logo. This method uses alembic baking, mograph caches, and hair dynamics caches for a faster workflow on older machines. For more information on Volumes in R20 check out: New in Cinema 4D R20: Volumetric Workflowand Cinema 4D Volumes Reference Series: Volume Builder |
Darrin Frankovitz | Jul 10 2019 | 09:20 | 805 | |
How to Create Secondary Motion with Soft IK
In this tutorial, you’ll learn how to create secondary motion in Cinema 4D using Soft IK, where parts of a character, like antennae, hair or floppy ears, wobble and bounce automatically as the character moves. |
Matt Umney | Jul 03 2019 | 10:48 | 2492 | |
How to use the Lightbox
In this video, we look at the Lightbox scene setup. Which can be found in the content browser for Cinema 4D Visualise and Studio. |
Matt Umney | Jul 01 2019 | 04:57 | 1599 | |
How to Create Simple Seamless Texture Mapping
Learn how to create simple seamless texture mapping. In this Cinema 4D Quick Tip, Jonas Pilz shows you how to create simple seamless texture mapping using triplanar projection in a node-based material. |
Jonas Pilz | Jun 27 2019 | 02:52 | 1537 | |
How to Adjust Keyframe Interpolation
In this tutorial, you’ll learn how to adjust keyframe interpolation in Cinema 4D - i.e. how to control what happens to an object’s animation between the keyframes. By default, Cinema 4D applies ease-in and ease-out to the motion of objects, meaning that they will speed up at the start and then slow down at the end. You can change this by adjusting an F-Curve (Function-Curve). |
Matt Umney | Jun 26 2019 | 11:33 | 5287 | |
How to Customise Menus in Cinema 4D
In this quick tip, learn how to create your own custom menus for Cinema 4D. |
Matt Umney | Jun 24 2019 | 02:00 | 1272 |