Latest Tutorials
Tutorial | Instructor | Date Updated | Runtime | Views | Relevance |
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Dissolve Effect Using PolyFX and MoGraph Tools: Series Introduction
In this tutorial series we will take a look at some techniques that allow us to create an object dissolve effect, using the PolyFX Modifier, MoGraph Effectors and Fields. |
Athanasios Pozantzis | Feb 19 2020 | 00:59 | 2545 | |
Dissolve Effect Using PolyFX and MoGraph Tools: Creating a 3D Model that has Irregular Polygons
In this Video, I will show you how to create a 3D model that has irregularly sized quad polygons, which is ideal for a large number of organic Effects, including Dissolves like this one. We will model the 3D text, and then use the Polygon Reduction Generator and a subdivision Surface Object to create irregular quad topology |
Athanasios Pozantzis | Feb 19 2020 | 08:56 | 808 | |
Dissolve Effect Using PolyFX and MoGraph Tools: Dissolving a Mesh Using MoGraph Effectors
In this Video, I will do a full breakdown of the whole technique, for Users that have a good understanding of Cinema 4D and MoGraph. If anything mentioned in this video left you wondering, please watch the rest, where I do a more detailed breakdown, part by part. |
Athanasios Pozantzis | Feb 19 2020 | 12:16 | 671 | |
Dissolve Effect Using PolyFX and MoGraph Tools: Dissolving the Mesh using PolyFX and Scaling
Using the PolyFX modifier to affect individual polygons, Effectors and a Spline Field, we will start setting up the Dissolve, by animating the Spline’s influence on the mesh. This will give you a basic understanding of the technique, and set things up for the following videos. |
Athanasios Pozantzis | Feb 19 2020 | 09:46 | 1237 | |
Dissolve Effect Using PolyFX and MoGraph Tools: Adding Procedural Growth Using a Freeze Layer
In this Video, we will enhance the original Spline Field Growth using a Freeze layer, with some randomness in its growth. |
Athanasios Pozantzis | Feb 19 2020 | 08:38 | 607 | |
Dissolve Effect Using PolyFX and MoGraph Tools: How to Move and Rotate the Polygons
Using the previously created growth, we will now apply it so the we move and rotate the polygons. A very important aspect of this, is to ensure the order of the Effectors is correct in the PolyFX Effector List. |
Athanasios Pozantzis | Feb 19 2020 | 10:16 | 578 | |
Dissolve Effect Using PolyFX and MoGraph Tools: Making Fragments Behave like Particles
As an extra bonus, in this video I will show you an additional trick that allows you to make the fragments move indefinitely, as if they are particles. In the process I will explain another function of the Freeze Layer, and introduce the Field List clamp. |
Athanasios Pozantzis | Feb 19 2020 | 05:52 | 555 | |
Dissolve Effect Using PolyFX and MoGraph Tools: Using Vertex Maps to Store Field Data
After completing the Dissolve effect, we will now use the Field data, inside a Vertex Map. But be aware that there’s a specific process we need to follow in order for the effect to work successfully. We first need to Disconnect all polygons, otherwise, the effect will not be correct. |
Athanasios Pozantzis | Feb 19 2020 | 08:00 | 588 | |
Dissolve Effect Using PolyFX and MoGraph Tools: Caching the Dissolve Effect to Alembic
Once the whole effect has been completed, and the Vertex maps generated, we will now cache the effect to an Alembic file, and use it to generate a material that will allow us to render the fragments and create a “burning” effect. |
Athanasios Pozantzis | Feb 19 2020 | 11:08 | 939 | |
How to Create and Reuse Custom User Data Defaults
Learn how to create and reuse custom User Data defaults in Cinema 4D R21. In this Quick Tip, Jonas Pilz will give a quick introduction to User Data. Furthermore, he shows you how to create and reuse custom User Data defaults and where they are stored. Recorded in Cinema 4D Release 21. |
Jonas Pilz | Feb 13 2020 | 02:30 | 1553 | |
How to Change the Icon in the Object Manager
Learn how to change to icon in the object manager In this Quick Tip, Glenn Frey will show you how to change the icon of any object in the object manager to any icon or picture. |
Glenn Frey | Feb 06 2020 | 00:40 | 1633 | |
How to Quickly Reset all Scheme Colors
Learn how to quickly reset all scheme colors in Cinema 4D R21. In this Quick Tip, Jonas Pilz shows you how to quickly reset all scheme colors of Cinema 4D’s interface. Recorded in Cinema 4D Release 21. |
Jonas Pilz | Jan 30 2020 | 00:54 | 1757 | |
How to Force Realtime Playback in the Viewport
Learn how to have realtime playback in the viewport. In this Quick Tip, Glenn Frey will show you how to have a realtime playback of animations in the viewport when the scene is too heavy and playing back in lower frame rate than the one in the document settings. |
Glenn Frey | Jan 23 2020 | 00:38 | 1770 | |
Introduction to the New Commands for Spline UIs in C4D R21
Get an introduction to the new commands for Spline UIs in Cinema 4D R21. In this Quick Tip, Jonas Pilz introduces you to the two new commands for Spline UIs in Cinema 4D R21 – Double and Symmetrize. You will learn how to use them on the whole spline as well as on a selected part. Recorded in Cinema 4D Release 21. |
Jonas Pilz | Jan 16 2020 | 01:27 | 2164 | |
How to Create a Curl Noise Effect
Learn how to create a Curl Noise effect in Cinema 4D R21. In this Quick Tip, Jonas Pilz shows you all steps you need to create a Curl Noise effect. Starting with creating a Curl Noise Vector Volume, he will use the new Field Force object to make particles follow the Curl Noise. In the end he traces the particles to get nice Curl Noise splines. |
Jonas Pilz | Jan 09 2020 | 03:46 | 2952 | |
Injecting Character into Objects in Cinema 4D: Animate a Cactus Character Using Deformers
In this video, we’ll demonstrate how we can combine multiple deformers like Bend, Twist, and Squash and Stretch Deformers to create a procedural and playful animation to our cactus character |
EJ Hassenfratz | Jan 08 2020 | 14:53 | 2716 | |
Injecting Character into Objects in Cinema 4D: Animate an Acorn Character using Deformers
In this video, we’ll demonstrate how versatile Bend deformers are for animating objects. We’ll be adding follow through and overlapping animation by layering up multiple bend deformers to breath life into our acorn character. |
EJ Hassenfratz | Jan 08 2020 | 13:36 | 1699 | |
Injecting Character into Objects in Cinema 4D: Animate a Leaf Character Using Deformers
In this video, we’ll again demonstrate how versatile Bend deformers are for animating objects. We’ll be adding follow through and overlapping animation by layering up multiple bend deformers to animate our dizzy leaf character. |
EJ Hassenfratz | Jan 08 2020 | 21:22 | 1647 | |
Injecting Character into Objects in Cinema 4D: Animate a Flower Character Using Deformers
In this video, we’ll demonstrate how we can combine multiple deformers like Bend, Twist, and Squash and Stretch Deformers to playfully animate our flower character. We’ll finish by adding follow through and overlapping animation procedurally using the powerful and fun to use Jiggle Deformer which allows you to add generative animation based on existing object movements. |
EJ Hassenfratz | Jan 08 2020 | 26:24 | 1887 | |
How to Adjust Selected UV Polygons Intuitively
Learn how to use the new UV Transform tool in Cinema 4D R21. In this Quick Tip, Jonas Pilz shows you how to use the new UV Transform tool in Cinema 4D Release 21. Besides that, you will learn a few useful shortcuts that will help you speed up the workflow. Recorded in Cinema 4D Release 21. |
Jonas Pilz | Dec 26 2019 | 03:51 | 1905 | |
3D Motion Tour 2019 - “Senses” Breakdown: Introduction
Perception is a New York Based Design Lab, mostly known, amongst others, for their magnificent work on the Marvel Universe Feature films. Their website is: experienceperception.com |
Athanasios Pozantzis | Dec 23 2019 | 00:46 | 2525 | |
3D Motion Tour 2019 - “Senses” Breakdown: Pentagonal Case - Procedural Modeling
In this Video we will use Procedural Modeling techniques, including spline compounding and spline masks, to model a fifth of a pentagonal structure, that has a lot of detail, but is fairly simple to put together.
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Athanasios Pozantzis | Dec 23 2019 | 23:40 | 2063 | |
3D Motion Tour 2019 - “Senses” Breakdown: Sight - Procedural Segmentation - Animation
In this Video, we will see how to combine MoGraph, deformers, Keyframes and procedural animation in Cinema 4D, to create a stylized eyeball, that looks both mechanical and very organic, at the same time. |
Athanasios Pozantzis | Dec 23 2019 | 09:27 | 1509 | |
3D Motion Tour 2019 - “Senses” Breakdown: Touch - Art Direct Dynamic Looking Effects
In this video, we will look at different ways to make objects look as if they have soft body and rigid body dynamics, when in fact everything is deterministic and art-directable. Using the Collision Deformer instead of Soft Body Dynamics, and Mograph with Fields instead of Rigid Body Dynamics, allows for that. |
Athanasios Pozantzis | Dec 23 2019 | 13:47 | 1502 | |
3D Motion Tour 2019 - “Senses” Breakdown: Sound - Audio Controlled Noise Animation
In this video, we will see how to use a Sound-Controlled Displacer Deformer and a Spherical Field to bring a Sphere to life, and make it react to Music. We will also use the same Effects to apply different materials to each area. The final effect, although easy to achieve, is quite impressive. |
Athanasios Pozantzis | Dec 23 2019 | 14:05 | 1315 |