Building a Motion Graphics Scene: Primitive/Procedural Objects

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  • Duration: 06:18
  • Views: 1590
  • Made with Release: 21
  • Works with Release: 21 and greater

In this video we will take a look at some of Primitives, also known as Procedural mesh Objects, that where used to build the scene. In particular, we will see the Cube, Cylinder, Sphere, Torus and Tube Primitives. In the process, we will learn about the Attribute Manager, and how to set values for various parameters.

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