Latest Tutorials
Tutorial | Instructor | Date Updated | Runtime | Views | Relevance | ||||||||||||
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Siggraph 2013 Rewind - Anthony Scott Burns: Easier commercials and VFX
How C4D Makes Creating Commercials and VFX Easier In this presentation, Anthony Scott Burns demonstrates creative visual effects techniques used in several projects, including his short film Tron:Destiny.
Recorded live at Siggraph 2013 in Anaheim, California. |
Cineversity | Aug 07 2013 | 54:54 | 8577 | |||||||||||||
Siggraph 2013 Rewind - Marc Potocnik: Lighting techniques for visualization and VFX
Lighting Techniques for Visualization and VFX This video combines three presentations of overlapping content by Marc Potocnik at Siggraph 2013. Marc demonstrates his techniques for lighting quickly without Global Illumination. In the Bathroom project, Marc utilizes C4D’s Area Lights, Lumas shader, and Ambient Occlusion in the Diffuse and Luminance channels to simulate GI in a fraction of the render time. In Audi E-Fuels, Marc shows lighting and shading in a scientific visualization project, with creative uses of the Fresnel shader, Proximal shader and Displacer deformer. In a VFX shot for the German TV series Alarm für Cobra 11, Marc shows how he composited an animated Maybach model with an existing plate. In the Fraunhofer Tissue project, Marc shows another scientific visualization project, using a Noise shader to simulate the microscopic surface of tissue. A virus is rendered using the Fresnel, Lumas, Layer and Subsurface Scattering shaders. In the Unter Freiem Himmel project, Marc demonstrates the visual effects lighting of a Subway Station, using the Cloner object to create arrays of lights. In this project, Marc shows how to overcome a limitation of the Lumas shader that causes it to multiply with distance by applying a Proximal shader and using Xpresso to modify the material of each object.
Recorded live at Siggraph 2013 in Anaheim, California. |
Cineversity | Aug 07 2013 | 71:47 | 9498 | |||||||||||||
Siggraph 2013 Rewind - Jack Bransfield: Interactive data-driven content using Scene Kit
Interactive Data-driven Content Using C4D + Scene Kit In this presentation, Jack demonstrates how to integrate 3D elements into OS X applications using Apple’s Scene Kit API. Recorded live at Siggraph 2013 in Anaheim, California. |
Cineversity | Aug 07 2013 | 56:28 | 2990 | |||||||||||||
Siggraph 2013 Rewind - Casey Hupke: Krakatoa SR and X-Particles 2
The Power of CINEMA 4D with Krakatoa SR and X-Particles 2 In this presentation, Casey demonstrates the X-Particles 2 plugin for CINEMA 4D, as well as the upcoming Krakatoa Render plugin.
Recorded live at Siggraph 2013 in Anaheim, California. |
Cineversity | Aug 07 2013 | 63:51 | 8986 | |||||||||||||
Siggraph 2013 Rewind - Chris Korn: Character sculpting
C4D R15’s New Sculpting Tools In this presentation, Chris Korn demonstrates how he created a Cicada alien using the Sculpting tools in CINEMA 4D R15, including sculpting on polys, Project Mesh, Mirroring, Interactive Flood and Amplify. Chris shows a workflow for retopologizing a model using CINEMA 4D’s modeling and snapping tools, and reprojecting the sculpt using the Project Mesh feature. He also demonstrates the new bevel and edge slide tools in CINEMA 4D R15.
Recorded live at Siggraph 2013 in Anaheim, California. |
Cineversity | Aug 07 2013 | 47:42 | 9668 | |||||||||||||
Siggraph 2013 Rewind - Robert Hranitzky, Day 2: Live pipeline between CINEMA 4D and After Effects
New Live 3D Pipeline Between CINEMA 4D and After Effects Robert Hranitzky demonstrates the Cineware workflow with After Effects CC and CINEMA 4D Lite. In this presentation, Robert demonstrates how to generate a 3D camera track in After Effects, transfer that track to CINEMA 4D, and incorporate C4D elements using Cineware. You’ll learn how to mask and layer footage using the After Effects CC Rotobrush tool. Robert shows how to extract lights & cameras from the C4D scene file and use Trapcode Lux to create a volumetric effect. Finally Robert adds a 3D helicopter from C4D and demonstrates how to create motion blur in AE for the rotors.
Recorded live at Siggraph 2013 in Anaheim, California. |
Cineversity | Aug 07 2013 | 53:36 | 3251 | |||||||||||||
Siggraph 2013 Rewind - Nick Campbell, Day 3: What’s new in CINEMA 4D R15
What’s New in CINEMA 4D R15 In this presentation, Nick demonstrates digs deeper into the new Global Illumination options in CINEMA 4D R15, focusing on Light Mapping. He also demonstrates Team Render and Kerning.
Recorded live at Siggraph 2013 in Anaheim, California. |
Cineversity | Aug 07 2013 | 46:33 | 3007 | |||||||||||||
Siggraph 2013 Rewind - Robert Hranitzky, Day 3: Live 3D pipeline between CINEMA 4D and After Effects
New Live 3D Pipeline Between CINEMA 4D and After Effects Robert Hranitzky demonstrates the Cineware workflow with After Effects CC and CINEMA 4D Lite. In this presentation, Robert demonstrates how to create a space battle using the Cineware workflow.
Recorded live at Siggraph 2013 in Anaheim, California. |
Cineversity | Aug 07 2013 | 52:01 | 3224 | |||||||||||||
New in CINEMA 4D R15: Typography Tools
Kerning, Tracking, Baseline Shift, Scale - all directly in the 3D view Gain advanced typographic control over MoText and Text Splines, interactively kerning individual letter pairs directly in the 3D view. CINEMA 4D Release 15 now includes extensive typography controls that allow you to easily manipulate the Kerning, Tracking, Horizontal & Vertical Scale and Baseline Shift of specific characters within any MoText object or Text spline. |
Cineversity | Jul 23 2013 | 02:27 | 12680 | |||||||||||||
New in CINEMA 4D R15: Render Enhancements
New GI Interface, Irradiance Caching and Light Mapping. Cached Ambient Occlusion. Faster Physical Render with Embree. Achieve more desirable rendering in CINEMA 4D Broadcast, Visualize and Studio with an all-new irradiance caching system and light mapping, and enjoy speed enhancements to ambient occlusion, physical rendering and multi-threading. |
Cineversity | Jul 23 2013 | 03:37 | 16990 | |||||||||||||
New in CINEMA 4D R15: Camera Crane
New Jib Rig for Camera Crane shots Create dramatic jib shots with the new Camera Crane object in CINEMA 4D Release 15. This powerful camera rig provides a practical addition to the flexible camera morph and motion camera systems introduced in Release 14. Altogether these tools provide a quick, intuitive, method for creating realistic camera moves within CINEMA 4D. |
Cineversity | Jul 23 2013 | 01:17 | 14999 | |||||||||||||
New in CINEMA 4D R15: Texture Manager
Fix broken texture links and more in the new Texture Manager Manage your image assets and take full control over textures in even the most complex scenes with the Texture Manager in CINEMA 4D Release 15. |
Cineversity | Jul 23 2013 | 01:54 | 19818 | |||||||||||||
New in CINEMA 4D R15: Modeling Enhancements
All-New Bevel and Slide Tools Take the edge off with all-new bevelling in CINEMA 4D R15. Likely the most requested feature in CINEMA 4D forums, the all-new bevelling tool offers outstanding interactivity & control while generating a clean mesh flow. Slide and clone complete edge loops while maintaining the existing curvature of your mesh using the revamped Slide tool in CINEMA 4D R15. |
Cineversity | Jul 23 2013 | 03:10 | 12467 | |||||||||||||
New in CINEMA 4D R15: Introduction
Powerful workflow enhancements, improved multi-threading, auto-fit deformers CINEMA 4D Release 15 contains powerful enhancements for many aspects of your 3D workflow, from text creation and modeling to advanced rendering optimizations and an all-new network rendering solution. You’ll enjoy the fruits of continued development in the Sculpting toolset introduced with Release 14 and the Global Illumination and Physical Rendering features that have been evolving for the past several releases. A new threading core in Release 15 offers better performance, allows more tasks to take full advantage of all the processing power you have available. The Extrude, Lathe, Loft and Sweep objects have dropped the NURBs moniker for simplicity and accuracy, while the HyperNURBS object now bears the name “Subdivision Surface” in recognition of industry standards over application-specific jargon. Applying deformers is easier than ever, because they now automatically rotate and resize to fit when you use the shift key to add them to an object. |
Cineversity | Jul 23 2013 | 02:31 | 18115 | |||||||||||||
New in CINEMA 4D R15: Sculpting Enhancements
Sculpt on polygon objects, draw lines & shapes, mirror sculpts and amplify details Sculpt with finesse and retopologize with ease in CINEMA 4D Studio Release 15. Use sculpting tools to directly adjust any polygonal model, precisely draw lines and shapes, mirror sculpts and amplify details. Enjoy the many refinements now available as work continues on the sculpting engine introduced in R14. |
Cineversity | Jul 23 2013 | 03:54 | 13556 | |||||||||||||
New in CINEMA 4D R15: Team Render
New peer-to-peer network rendering solution With the CINEMA 4D R15 Team Render, you can quickly command your entire network and use all the processing power available to get the job done. Team Render is an all-new network rendering concept which uses peer-to-peer technology to distribute render tasks. Manage your network rendering completely within the CINEMA 4D interface, so there’s no break in your workflow. With Team Render, you can utilize the power of your network easily by Team Rendering directly to the Picture Viewer or batch multiple render jobs using CINEMA 4D’s Render Queue. For more information on debugging Team Render problems, watch this course: |
Cineversity | Jul 23 2013 | 02:58 | 34589 | |||||||||||||
New in CINEMA 4D R15: Grass
Easily simulate Grass on any surface With the new Grass shader in CINEMA 4D Release 15 Visualize and Studio, you can easily add a field of dreams to any environment. Tap into CINEMA 4D’s powerful Hair and Fur engine, using simple parameters to create lush areas of grass or other similarly tufted surfaces. |
Cineversity | Jul 23 2013 | 01:43 | 13622 | |||||||||||||
NAB 2013 Rewind, Michael Szabo: Optimizing Your Workflow with Xpresso
Optimizing Your 3D Workflow with Xpresso Optimizing Your 3D Workflow with Xpresso |
Cineversity | May 03 2013 | 38:12 | 5459 | |||||||||||||
NAB 2013 Rewind, Donovan Keith: MoGraph and Python for Science Animation
MoGraph and Python for Science Animation MoGraph and Python for Science Animation |
Cineversity | May 03 2013 | 47:14 | 5443 | |||||||||||||
NAB 2013 Rewind, Colin Sebestyen: Motion Design for Live Events
Motion Design for Live Events Motion Design for Live Events In this live talk from NAB 2013, motion designer and educator Colin Sebestyen does a deep dive into the topic of Loops? What are they? What are the different types of loops? How can you create looping animations in Cinema 4D? 00:00:00 - Introduction - What is a loop? What are the types of loops? |
Cineversity | May 02 2013 | 53:39 | 5938 | |||||||||||||
NAB 2013 Rewind, Barton Damer: Illustration with CINEMA 4D
Illustration with CINEMA 4D Illustration with CINEMA 4D |
Cineversity | May 02 2013 | 45:26 | 4867 | |||||||||||||
NAB 2013 Rewind, EJ Hassenfratz: Power of the Inheritance Effector
The Power of the Inheritance Effector The Power of the Inheritance Effector |
EJ Hassenfratz | May 02 2013 | 46:26 | 5969 | |||||||||||||
NAB 2013 Rewind, Brian McCauley, Day 3: Workflow for Sports Motion Graphics
3D Workflow for Sports Motion Graphics 3D Workflow for Sports Motion Graphics |
Cineversity | May 02 2013 | 44:10 | 5301 | |||||||||||||
NAB 2013 Rewind, John Lepore: Defeating Suicide-Mission Deadlines
Defeating Suicide-Mission Deadlines Defeating Suicide-Mission Deadlines |
Cineversity | May 02 2013 | 42:25 | 3842 | |||||||||||||
NAB 2013 Rewind, Kevin Aguirre, Day 4: High-End Motion Design Techniques
High-End Motion Design Techniques High-End Motion Design Techniques |
Cineversity | May 02 2013 | 44:25 | 5963 |