Latest Tutorials
Tutorial | Instructor | Date Updated | Runtime | Views | Relevance |
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Adjustable Bolt Tutorial, Part 05
Nut and washers In this video you will use the Hex head bolt that you have just finished creating, and elements from the bolt threads to make a nut for the bolt. You will also use the Tube Object to make washers.
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Rod Ross | Nov 21 2012 | 04:41 | 2134 | |
Adjustable Bolt Tutorial, Part 04
Bolt Head Types In this video you will see an approach to modeling the different bolt head types, such as: Phillips, Hex head, and Flat head. To achieve this in a fairly easy manner you can utilize Lathe NURBS in combination with the Boolean Object |
Rod Ross | Nov 21 2012 | 12:33 | 2350 | |
Adjustable Bolt Tutorial, Part 03
Create the loft for the bolt In this video you will learn how to create the main shape for the bolt using the Loft NURBS and circle splines. |
Rod Ross | Nov 21 2012 | 02:29 | 2441 | |
Adjustable Bolt Tutorial, Part 02
Set up helixes for the bolt threads In this video you will make the bolt threads by using a profile curve and a helix in conjunction with Sweep NURBS. You will learn how to use a second helix as a Rail Spline to correct rotation issues with the Sweep. Then you will use the scale feature in the Sweep NURBS attributes to create a nice tapered look at the end of the threads. |
Rod Ross | Nov 21 2012 | 03:58 | 3481 | |
Adjustable Bolt Tutorial, Part 01
Introduction This series teaches you how to make an adjustable bolt which features controls for changing the length, radius and even bolt type. You never seem to have the right bolt for the project, it is either too long or short or flat head instead of Phillips now we have one tool for all your bolt needs. This is a comprehensive tutorial that takes you through the modeling of all the parts and then finishes everything off with Xpresso bringing your bolt tool to life with easy and useful controls. |
Rod Ross | Nov 21 2012 | 01:06 | 9433 | |
Animating Sticky Notes with MoGraph, Part 04: Compositing with the camera calibrator
Compositing and the Camera Calibrator In this video you will finish the sticky note animation by using the camera calibrator to help composite the animated sticky notes into an existing photograph. |
Andy H Runyon | Oct 31 2012 | 16:09 | 3654 | |
Animating Sticky Notes with MoGraph, Part 01: Creating the base animation in Photoshop
Creating the base animation in Photoshop In this video you’ll look at the process of creating a 2D animation in Photoshop. This animation will be used later as the basis for all animation in the project by utilizing the MoGraph Shader Effector. |
Andy H Runyon | Oct 31 2012 | 05:07 | 7032 | |
Animating Sticky Notes with MoGraph, Part 02: MoGraph cloner and shader effector
Setting up MoGraph In this video you will be guided through the process of using a MoGraph cloner and Shader effectors to create the wall of sticky notes and add in the image sequence created in Photoshop. |
Andy H Runyon | Oct 31 2012 | 10:06 | 4053 | |
Animating Sticky Notes with MoGraph, Part 03: Adding variation with random and plain effectors
Finishing up MoGraph In this video you will learn how to add some variation to the sticky notes that you have created, To do this you will explore how including a Random effector, and a Plain effector into your MoGraph setup can given you a lot of control over the variance of the clones. |
Andy H Runyon | Oct 31 2012 | 07:30 | 2879 | |
Global Illumination: The Sampling Tab
An in-depth look at how sampling is used to produce GI in your scene In this video you will learn about sampling, and how it relates to Global Illumination in your scene. This video covers Hemispherical samples, Discrete Area Sampling, and Discrete Sky Sampling and the Force per pixel option. The advantages and usage of custom sample counts is also described. |
Patrick Goski | Sep 27 2012 | 11:05 | 7125 | |
The Motion Camera Tag, Part 07
The Basics tab: Controlling How Things Look In this video you will explore the options found in the Basics tab. This tab contains many setting for controlling what you see when working with the motion camera. Choose from different display modes for the rig itself, any color combination you want, control how targets are displayed, or how many are displayed. You will also find the export settings, these allow you to link objects, or access data from various parts of the rig. |
Patrick Goski | Sep 19 2012 | 02:48 | 2765 | |
The Motion Camera Tag, Part 06
The Focus tab: Taking control over the Field of View, Focus Distance, and Depth of field In this video you will explore the options found in the Focus tab. The options found with in this tab allow you to easy control various camera parameters. Auto focus causes the focal distance to match your target object. Dolly zoom creates vertigo in seconds, and the Depth Control allows you to easily setup your depth passes |
Patrick Goski | Sep 19 2012 | 03:13 | 1994 | |
The Motion Camera Tag, Part 05
The Dynamics tab: Adding secondary motion based on the cameras velocity. In this video you will explore the options found in the dynamics tab. This tab allows you to enable spring and dampening parameters that will help you to create smooth motion or overshoot in your camera moves. Many of the parameters are the same, but will affect different portions of the rig. |
Patrick Goski | Sep 19 2012 | 03:13 | 2711 | |
The Motion Camera Tag, Part 04
The Motion Tab: Creating Secondary Motion In this video you will explore the options found in the Motion tab. This tab is your go to stop for creating quick and easy secondary motion for your camera. These parameters will add random rotation and movement to the camera, allowing you to simulate the results of a human holding a real camera. |
Patrick Goski | Sep 19 2012 | 03:19 | 2479 | |
The Motion Camera Tag, Part 03
Setting up Paths, Targets, and Basic Animation. In this video you will explore the options found in the Animation tab of the motion camera tag. This includes setting up animation using splines as guides, enabling automatic animation, and adjusting function curves for blending. You will also learn about setting up targets, creating a chase camera and controlling the banking of the camera. |
Patrick Goski | Sep 19 2012 | 08:06 | 3043 | |
The Motion Camera Tag, Part 02
Defining the Attributes for the Cameraman. In this video you will explore the options found in the Rig tab of the motion camera tag. In this tab you will be able to adjust the rig dimensions, parallax, head and camera rotation, and link a base object to the motion camera. |
Patrick Goski | Sep 19 2012 | 02:55 | 3216 | |
The Motion Camera Tag, Part 01
Create the Motion Camera In this video the various methods of creating the motion camera will be covered. When you create a motion camera the results you get will vary depending on what is selected when you create the motion camera. |
Patrick Goski | Sep 19 2012 | 02:02 | 10055 | |
The Camera Morph Tag
The Camera Morph tag : Settings & Usage The Camera Morph tag allows you to easily create camera animation by blending between “waypoints”. This video covers the various ways of creating a Camera Morph tag, as well as the various settings that are used to control how the tag functions. |
Patrick Goski | Sep 12 2012 | 10:34 | 5454 | |
The Snap Settings
An overview of the snapping options in CINEMA 4D This video will provide you with a basic overview of how the different snapping options in CINEMA 4D work. Watching this video you will find out how to adjust the quantization settings, and also the snapping rules, including: 2D / 3D / and Automatic Snapping, Vertex, Edge, Polygon, Spline, Axis, Intersection, and mid-point snapping, workplane snapping, and guide snapping. |
Patrick Goski | Sep 05 2012 | 08:43 | 10167 | |
The Workplane
Learn how to adjust the Workplane In this tutorial you will learn how to adjust the workplane with in CINEMA 4D. |
Patrick Goski | Aug 29 2012 | 05:58 | 6587 | |
Guide Lines and Planes
A look into the functionality of the Guide Object and the Guide Tool In this video you will learn how to add, adjust, and work with guides. |
Patrick Goski | Aug 22 2012 | 03:48 | 5035 | |
The Camera Calibrator Tag
This video covers the various options and usage of the camera calibrator tag In this video you will learn how to use the camera calibrator tag. Start by going over the image settings, learning how to properly set up the image you want to calibrate. Once you have set the image, you can use lines, grids, and pins to start extracting 3D data from your 2D image. Cropped images and tilt-shift images are offset from the lens center, using Calculate PP for 3VPs allows you to compensate for the offset. |
Patrick Goski | Aug 16 2012 | 11:06 | 7620 | |
Siggraph 2012 Rewind - Chris Broeska: Sculpting
Chris Broeska of Fuse presents at Siggraph on August 9, 2012 See CINEMA 4D’s new sculpting tools in action and discover how easy it is to add detail and realism to your models. Find Fuse online at fuseanimation.com |
Cineversity | Aug 09 2012 | 52:42 | 8221 | |
Siggraph 2012 Rewind - Jim Clark: Scultping
Jim Clark of HIVE-FX presents at Siggraph on August 9, 2012 See CINEMA 4D’s new sculpting tools in action and discover how easy it is to add detail and realism to your models. Find HIVE-FX online at hive-fx.com |
Cineversity | Aug 09 2012 | 54:36 | 5661 | |
Siggraph 2012 Rewind - Chris Korn, Day 3: Sculpting
Chris Korn of Fuse presents at Siggraph on August 9, 2012 See CINEMA 4D’s new sculpting tools in action and discover how easy it is to add detail and realism to your models. Find Fuse online at fuseanimation.com |
Cineversity | Aug 09 2012 | 54:36 | 9651 |