Latest Tutorials
Tutorial | Instructor | Date Updated | Runtime | Views | Relevance |
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Cineware and Cinema 4D Lite In Production, Part 15: Advanced Rendering Passes and Depth of Field
Object Buffers, Depth Matte and Blur, Adjusting Color in After Effects and C4D Lite In Part 15 of this multi-part series demonstrating the creation of a promotion piece featuring footage from Waiting for Lightning, you’ll learn how to adjust the focus of the 3D camera within CINEMA 4D Lite in order to generate a Depth Matte for use in After Effects. You’ll also see how to set up and utilize Object Buffers to generate alpha masks for specific objects within the 3D scene. Finally, you’ll learn how to set up and render multiple passes with Cineware within After Effects, using Camera Lens Blur to simulate depth blur and adjust color of elements either with object masks in After Effects or by adjusting the material within CINEMA 4D Lite. |
Cineversity | Feb 19 2014 | 14:19 | 4989 | |
Cineware and Cinema 4D Lite In Production, Part 16: Creating 2D Graphics in After Effects
Animate 2D Elements in After Effects In Part 16 of this multi-part series demonstrating the creation of a promotion piece featuring footage from Waiting for Lightning, you’ll learn how to create an animated 2D graphic within Adobe After Effects. |
Cineversity | Feb 19 2014 | 16:56 | 2344 | |
Cineware and Cinema 4D Lite In Production, Part 17: Final Edit in Premiere Pro
Compiling Final Premiere Pro Project, Adding Vignette and Dissolve In Part 17 of this multi-part series demonstrating the creation of a promotion piece featuring footage from Waiting for Lightning, you’ll see how the composited shots are brought back together in Premiere Pro for the final edit. You’ll also learn how to create a basic fade and vignette within Premiere Pro to finish the piece. |
Cineversity | Feb 19 2014 | 12:18 | 2368 | |
CV-Boole Tools, Part 01: Tour
Plugins that greatly simplify the process of working with Booleans, Spline Masks, and Connect objects. CV-Boole Tools are a collection of small plugins that greatly simplify the process of working with Booleans, Spline Masks, and Connect objects - especially when you are working with more than two objects. Its interface is modeled after the Pathfinder palette in Adobe Illustrator and it’s keyboard shortcuts are the same used for different selection modes in Adobe Photoshop - making the workflow instantly familiar to users of those applications. |
Donovan Keith | Jan 28 2014 | 00:41 | 18531 | |
CV-Boole Tools, Part 02: Download and Install
Download and install CV Boole-Tools, a set of Python plugins for CINEMA 4D that greatly simplify the process of working with boolean objects. Download and install CV Boole-Tools, a set of Python plugins for CINEMA 4D that greatly simplify the process of working with boolean objects. CV Boole Tools has been verified to work in all editions of Cinema 4D R15 (except Lite which does not support Python plugins). |
Donovan Keith | Jan 28 2014 | 02:09 | 29464 | |
CV-Boole Tools, Part 03: Reference
A comprehensive overview of CV-Boole Tools. A comprehensive overview of CV-Boole Tools including: CV-Boole Union / Add, CV-Boole Subtract, CV-Boole Intersect, CV-Boole Without, and CV-Boole Connect. Learn how to combine 3d primitives and 2D splines with a minimum of clicks. |
Donovan Keith | Jan 28 2014 | 03:58 | 4829 | |
CV-Boole Tools, Part 04: Modeling an Ornament with Splines and CV-Boole Tools
Learn how to model a plastic cut-out Christmas ornament in the shape of a cartoon house using CV-Boole Tools. Learn how to model a plastic cut-out Christmas ornament in the shape of a cartoon house. Tools used include: CV Boole Tools Union, Subtract, and Connect. |
Donovan Keith | Jan 28 2014 | 08:17 | 4508 | |
CV-Boole Tools, Part 05: Modeling a USB Stick Cap with CV-Boole Tools
In this video, we will be modeling the cap from a rugged aluminum USB thumb drive using a series of boolean operations. In this video we will use CV-Boole’s subtract command to model the complex planes and curves of a USB thumbdrive cap. We used the Without command to quickly remove excess polygons from our object, and the connect command to create a single object without excess points. |
Donovan Keith | Jan 28 2014 | 05:30 | 3650 | |
Cineware Updates in After Effects 12.1
User-defined Executable and Render Paths to support multiple Cinema 4D installations, plugins and features In this tutorial, you’ll learn about the changes to Cineware in After Effects 12.1, available through Adobe Creative Cloud. A new option to define the Executable and Render Paths within Cineware makes it easy to switch between multiple Cinema 4D installations and render advanced features through Cineware, including 3rd-party plugins and texture presets, Physical Render, and features of Cinema 4D R15. |
Rick Barrett | Jan 14 2014 | 03:18 | 9916 | |
CV-ArtSmart: Download and Install
Learn how to download and install CV-Artsmart from Cineversity With Cineversity’s ArtSmart plugin, you can easily add artwork from virtually any Adobe Illustrator or PDF file to CINEMA 4D Release 13 or greater. In this video, you’ll learn how to download, install and use the ArtSmart plugin. Current Version: 2.82 If you don’t already have CV-Toolbox installed, please watch this video for instructions: CV Toolbox Download & Install To Install CV-ArtSmart Manually: |
Rick Barrett | Dec 17 2013 | 05:17 | 36701139 | |
CV-ArtSmart: Version 2 Overview
ArtSmart v2 now offers Stroke Support, Copy/Paste with Illustrator and more! Cineversity ArtSmart has revolutionized the way you interact with Adobe Illustrator files within CINEMA 4D. Import almost any Illustrator file, define extrusions, path offsets and MoGraph animation - converting 2D artwork into a complete 3D animation with just a few clicks. Now, ArtSmart v2 makes it even easier to interact with your Illustrator artwork, with Stroke Support, Copy & Paste between Illustrator & C4D, and other valuable enhancements. |
Rick Barrett | Dec 16 2013 | 03:25 | 27997 | |
Getting Started with CINEMA 4D R15, Part 01: Series Objectives and Overview
Learn the basics of the CINEMA 4D interface and 3D Modeling, Animation and Rendering in CINEMA 4D In this series you will be introduced the basic concepts behind working with CINEMA 4D. This video provides a brief overview of what the series aims to provide you as well as some additional resources for helping you find your way in the program. |
Patrick Goski | Dec 16 2013 | 03:04 | 124678 | |
Getting Started with CINEMA 4D R15, Part 02: Introduction to the Interface
Viewports, Managers, Palettes and Menus In this video you will be introduced to the interface of CINEMA 4D. This will give you a general idea of how to work your way through the interface, and where the different areas fit into your workflow. You’ll learn the basics of viewports, managers, palettes and menus. |
Patrick Goski | Dec 16 2013 | 08:53 | 50590 | |
Getting Started with CINEMA 4D R15, Part 03: Introduction to Navigation
Navigating the Viewports in CINEMA 4D In this video you will be introduced to navigation within CINEMA 4D. You’ll learn how to navigate around your 3D world using shortcut keys and icons to pan, dolly and orbit. You’ll also learn how the position of the cursor can affect movement within the scene. Save files can be found in Getting Started with CINEMA 4D, Part 01. |
Patrick Goski | Dec 16 2013 | 09:22 | 33634 | |
Getting Started with CINEMA 4D R15, Part 04: Introduction to Selections
Selecting objects and Components in CINEMA 4D In this video you will learn how to select elements within CINEMA 4D. This includes information about the various methods of selecting objects, both in the Viewport and Object Manager, and how to handle component (point / vertex, edge, polygon) selections. |
Patrick Goski | Dec 16 2013 | 09:12 | 23416 | |
Getting Started with CINEMA 4D R15, Part 05: Introduction to Transforms (Move, Scale, and Rotate)
Move, Scale and Rotate Tools, Object Coordinates and Coordinates Manager In this video you will learn how to transform objects with the Move, Scale and Rotate tools as well as the Coordinates Manager. You’ll also learn the difference between the Object and Model mode, and when to use each when scaling your object. |
Patrick Goski | Dec 16 2013 | 13:13 | 22490 | |
Getting Started with CINEMA 4D R15, Part 06: Introduction to Setting up a New Project
Defining project settings like Frame Rate (FPS) and Background Template Images In this video you will be introduced to the first steps in setting up a project in CINEMA 4D. This includes defining the Project settings, and matching the Project FPS to the Render Frame Rate. You’ll also learn how to set up background reference images within the orthographic views for use as modeling or layout templates. With this tutorial, you’ll begin building a basic project with a spaceship rocketing around a planet. |
Patrick Goski | Dec 16 2013 | 08:25 | 21843 | |
Getting Started with CINEMA 4D R15, Part 07: Introduction to Primitive Objects and Deformers
Using the Cone Primitive and Taper Deformer to create the Rocket Body In this video, you’ll begin construction of the rocket ship. This will introduce the concept of Primitives and Deformers. These 2 object types provide the basic building blocks you need to get started in modeling within CINEMA 4D. Primitives represent the basic geometric shapes, such as: the Cube, Sphere, Cylinder, Cone, or Torus, and many more. With this tutorial, you’ll begin building a basic project with a spaceship rocketing around a planet. |
Patrick Goski | Dec 16 2013 | 12:46 | 25466 | |
Getting Started with CINEMA 4D R15, Part 08: Introduction to Splines and Spline Generators
Using the spline drawing tools, and the Lathe Generator to create the nozzle In this video you’ll continue construction of the rocket ship. You’ll learn about Splines and Generators. Splines allow you to create paths within 3D space, which can define many types of object shapes or animation paths. In this video, you’ll use the Lathe Generator to create the nozzle for the rocket. Generators are used to create new results based off source information. Spline Generators like Lathe, Extrude, Loft and Sweep use splines as their input to construct 3-dimensional objects. |
Patrick Goski | Dec 16 2013 | 11:26 | 21595 | |
Getting Started with CINEMA 4D R15, Part 09: Introduction to Polygon Modeling & Modeling Generators
Using the Knife Tool and Move Tool in Point Mode for Simple Modeling, and applying Subdivision Surface In this video you will be introduced to some of the key concepts you need to know while working with components like points, edges and polygons that make up an object. Polygon modeling is a blanket term used to cover the manipulation of these components, and the process itself involves the use of the selection and transform tools, as well as other special tools, like the Knife Tool, that allow you to add or remove components from an object. |
Patrick Goski | Dec 16 2013 | 13:23 | 21295 | |
Getting Started with CINEMA 4D R15, Part 10: Polygon Modeling and Modeling Generators Continued
Working with Polygons, Extrude, Subdivision Surface, and the Symmetry Generator to create Fins In this video you will continue to explore polygon modeling, this time focusing on the polygon components and the Extrude tool. Much of the process is similar to what you would experience in the previous video in terms of selection, transform and use of the modeling tools. You will then be introduced to the Symmetry Generator and how generators can be “stacked” to speed up your workflow. |
Patrick Goski | Dec 16 2013 | 15:31 | 20629 | |
Getting Started with CINEMA 4D R15, Part 11: Using Generators and Deformers
Using the Sweep Generator, Spline Wrap Deformer and Displacer Deformer to create the Exhaust Trail In this video you will be introduced to working with Generators and Deformers. Because Generators and Deformers rely heavily on their position in a hierarchy, issues can sometimes arise when trying to follow the same process used for Primitives and Deformers, or Generators and Splines. As you continue to construct the rocket ship, you’ll learn an alternative method for applying deformers within a hierarchy. |
Patrick Goski | Dec 16 2013 | 18:13 | 18574 | |
Getting Started with CINEMA 4D R15, Part 12: Introduction to the Camera Object and Tags
Using the Camera Object and Protection Tag In this video you will be introduced to the Camera Object and Tags. The Camera Object is used to create an animated camera move or to return to a fixed location in space. In some cases you may want to “lock” a camera in space. To this end, tags allow you to add additional attributes to an object for a wide range of results, from dynamic interaction to locking objects in space. In this tutorial, you’ll use the Protection Tag to prevent manipulation of the camera. |
Patrick Goski | Dec 16 2013 | 07:46 | 12363 | |
Getting Started with CINEMA 4D R15, Part 13: Creating the Environment and Animation Prep
Using the Sky Object, Align to Spline Tag, and Heads-Up Display (HUD) In this video you will use a Sky Object to “hold” the texture that will be used to create the starfield environment. To animate the rocket, you will be provided with another example of a Tag within CINEMA 4D, in this case the Align to Spline Tag. The Heads Up Display (HUD) will also be introduced, which provides easy access to often used attributes directly within the 3D view. |
Patrick Goski | Dec 16 2013 | 12:07 | 12628 | |
Getting Started with CINEMA 4D R15, Part 14: Introduction to Basic Animation
Recording Object and Attribute Animation In this video you will be introduced to process of animating your scene. You’ll learn to animate using the Record Active Objects command as well as the animation dot next to attributes with the Attribute Manager. You will also learn how to manipulate keyframes using the Animation Palette below the viewport. |
Patrick Goski | Dec 16 2013 | 17:25 | 11585 |