Latest Tutorials
Tutorial | Instructor | Date Updated | Runtime | Views | Relevance | ||||||||||||||||||||||||
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NAB 2014 Rewind - Donovan Keith: What’s New on Cineversity
In this presentation, Donovan Keith provides an overview of the latest tutorials and resources released on Cineversity, and how to utilize them. Donovan Keith, freelance animator, teacher, and technical director, provides an overview of the latest tutorials and resources released on Cineversity, and how to utilize them.
Recorded live at NAB 2014 in Las Vegas, Nevada. |
Cineversity | Apr 22 2014 | 37:01 | 4159 | |||||||||||||||||||||||||
California Build On, Part 01: Voxelizing California with AI and CV-Art Smart
Create a polygonal map of the state of California using the CV-Art Smart plugin and an Adobe Illustrator .AI file. Create a polygonal map of the state of California using CV-Art Smart and an Adobe Illustrator .AI file. Make it three dimensional using a Cloner object set to Object mode. Download CV-ArtSmart |
Donovan Keith | Mar 26 2014 | 11:31 | 6925 | |||||||||||||||||||||||||
California Build On, Part 02: Kuler to C4D with CV-SwIm
Use Adobe’s Kuler and Cineversity’s Adobe Swatch Importer to create a color scheme for your animation. A solid color scheme can make even primitive shapes visually rich. If color isn’t your strong-suit or you’re pressed for time the Adobe Kuler website paired with Cineversity’s SwIm scripts is a quick and easy way to start your design with a solid foundation. Download your own color scheme from Adobe Kuler. |
Donovan Keith | Mar 26 2014 | 07:04 | 3645 | |||||||||||||||||||||||||
California Build On, Part 03: Flying Pieces in with the Plain Effector
Use the MoGraph Plain effector to fly pieces into the frame. Use the MoGraph Plain effector to fly pieces into the frame. Randomize their size with the Random effector. |
Donovan Keith | Mar 26 2014 | 05:19 | 2249 | |||||||||||||||||||||||||
California Build On, Part 04: Pulling Pieces out with the Spline Effector
Fly California off-screen along a spiral path. Fly California off-screen along a spiral path with the spline effector. Add additional clones and fly them around the scene using object mode and the offset setting. |
Donovan Keith | Mar 26 2014 | 05:47 | 1956 | |||||||||||||||||||||||||
California Build On, Part 05: Adding Life with Random and Delay
Use the random and delay effectors to add organic movement. Use the random effector in noise mode and delay effector in spring mode to add organic movement. |
Donovan Keith | Mar 26 2014 | 07:59 | 1813 | |||||||||||||||||||||||||
California Build On, Part 06: Adding Lights and Shadows
Add lights and shadows to create more depth. Add lights and shadows to your scene to create a greater sense of depth and contrast. |
Donovan Keith | Mar 26 2014 | 06:15 | 1622 | |||||||||||||||||||||||||
California Build On, Part 07: Adding Motion Blur and Vignette in AE
Add motion blur and vignette effects in After Effects. Add pixel motion blur, and use a masked solid to create a vignette in After Effects. Play around with curves, hue/saturation, and levels to tweak color balance. |
Donovan Keith | Mar 26 2014 | 06:58 | 1782 | |||||||||||||||||||||||||
CV-SwIm :: Adobe Swatch Importer Version 2: Overview
Easily create materials and shaders from Adobe Swatch Exchange (*.ase) files. SwIm: Adobe Swatch Exchange (*.ase) Importer is a plugin for Maxon Computer’s Cinema 4D R13+ that allows you to easily bring color swatches into your Cinema 4D projects. The importer has a number of settings which allow you to import swatches in the way that is most useful to you. You can create materials, MoGraph multishaders, gradients, and more. |
Donovan Keith | Mar 18 2014 | 02:43 | 9955 | |||||||||||||||||||||||||
Python OBJ Sequence Export: Looping through Animation
Python For & Xrange, Project Animation Settings, SetTime & DrawViews Sequenced OBJ files can be used in a variety of workflows, including After Effects plugins like Trapcode Form or Element 3D. This tutorial series offers a script that can be used to export an OBJ sequence, and provides explanation for how the script is created in CINEMA 4D’s Python API. If you just want the script, you can download it from the Files link on the next tutorial (login required). In this tutorial, you’ll learn how to display the system Save dialog, get the FPS and frame ranges for a project, and utilize a for statement to loop through animation frames. You’ll learn the trick to refreshing animation using DrawViews after changing the document time. |
Rick Barrett | Feb 26 2014 | 12:46 | 3535 | |||||||||||||||||||||||||
Python OBJ Sequence Export: Exporting the Scene & Communicating Status
SaveDocument, Getting SceneSaver Format IDs, Status Bar Sequenced OBJ files can be used in a variety of workflows, including After Effects plugins like Trapcode Form or Element 3D. This tutorial series offers a script that can be used to export an OBJ sequence, and provides explanation for how the script is created in CINEMA 4D’s Python API. If you just want the script, you can download it from the Files link on this tutorial (login required). In this tutorial, you’ll learn a technique for generating an incremental filename, and how to export a scene to any C4D-supported format. You’ll see how a simple script can display all possible format IDs. You’ll learn several methods of communicating status, including printing information to the console, updating the time slider, and setting the status bar. |
Rick Barrett | Feb 26 2014 | 19:17 | 2711 | |||||||||||||||||||||||||
Cineware and Cinema 4D Lite In Production, Part 01: Introduction and Footage Prep
Overview, Exporting Premiere Pro Sequence to After Effects, Basic Grading within After Effects In this tutorial, you’ll see the final result of the project and an overview of the raw footage. The rough cut will be imported into Adobe After Effects from the Premiere Pro timeline. You’ll learn how to perform basic grading of RED R3D footage within the After Effects Interpret Footage dialog, as well as conform the frame rate. You’ll also learn how to enable Color Management within After Effects. Finally the RED footage will be transcoded to Quicktime for easier manipulation throughout the tutorial. Due to size and licensing restrictions, we’re unable to provide the footage for this tutorial within the project files. Certain aspects of the project are provided within the relevant tutorial parts. |
Cineversity | Feb 19 2014 | 06:11 | 8198 | |||||||||||||||||||||||||
Cineware and Cinema 4D Lite In Production, Part 02: After Effects 3D Camera Tracker
After Effects 3D Camera Tracker, Set World Origin, Export to CINEMA 4D In Part 2 of this multi-part series demonstrating the creation of a promotion piece featuring footage from Waiting for Lightning, you’ll learn how to use the After Effects CC 3D Camera Tracker to construct a 3D camera and basic geometry matching the source footage. You’ll learn how to export the Camera and Nulls to a C4D file and open the file within CINEMA 4D Lite and double-check the track. |
Cineversity | Feb 19 2014 | 05:02 | 7683 | |||||||||||||||||||||||||
Cineware and Cinema 4D Lite In Production, Part 03: Set Extension- Creating Trusses
Modeling with Extrude & Sweep Spline Generators In Part 3 of this multi-part series demonstrating the creation of a promotion piece featuring footage from Waiting for Lightning, you’ll learn how to place geometry relative to the tracked 3D camera. You’ll be introduced to the basics of navigating and creating objects within CINEMA 4D Lite. You’ll use parametric spline primitives in conjunction with Extrude and Sweep generators to construct a truss structure for the top of the skate ramp. |
Cineversity | Feb 19 2014 | 19:33 | 4234 | |||||||||||||||||||||||||
Cineware and Cinema 4D Lite In Production, Part 04: Importing Assets from Illustrator and Collada
Importing Illustrator and Collada Assets In Part 4 of this multi-part series demonstrating the creation of a promotion piece featuring footage from Waiting for Lightning, you’ll learn how to import a logo from Adobe Illustrator into CINEMA 4D Lite and convert it to 3D geometry. You’ll also learn how to import a TV in Collada format from an online model repository such as the Google 3D Warehouse, and add both the logo and TV to the truss. Finally, you’ll place the finished scaffold in relation to the tracked 3D camera. |
Cineversity | Feb 19 2014 | 10:59 | 3572 | |||||||||||||||||||||||||
Cineware and Cinema 4D Lite In Production, Part 05: Materials, Lighting and Cineware Composite
HDR Sky for Reflections, Infinite Light, Import C4D into AE using Cineware In Part 5 of this multi-part series demonstrating the creation of a promotion piece featuring footage from Waiting for Lightning, you’ll learn how set up materials and lighting to integrate the the truss with the source footage. You’ll learn how to add an HDR image on a Sky object to provide more dynamic reflections. You’ll learn how to place an infinite light to simulate the sunlight in the source footage, and utilize the Interactive Render Region to preview the materials and lighting as you make adjustments within CINEMA 4D Lite. Next you’ll learn how to import the C4D file into Adobe After Effects and utilize Cineware to integrate it within your comp. You’ll learn how to transfer null position markers from CINEMA 4D Lite, and position After Effects solids in relation to the nulls. Finally you’ll generate a matte from the source footage using Shift Channels and Levels within After Effects, and use the matte to mask the 3D geometry behind foreground footage elements. |
Cineversity | Feb 19 2014 | 16:29 | 4350 | |||||||||||||||||||||||||
Cineware and Cinema 4D Lite In Production, Part 06: Geometry from AE Camera Tracker
After Effects 3D Camera Tracker in Projection Pipeline In Part 6 of this multi-part series demonstrating the creation of a promotion piece featuring footage from Waiting for Lightning, you’ll see the preparation for the camera projection that will be used in Shot 4. |
Cineversity | Feb 19 2014 | 11:34 | 3249 | |||||||||||||||||||||||||
Cineware and Cinema 4D Lite In Production, Part 07: Camera Projection- Additional Geometry
Creating Proxy Geometry from Track Points In Part 7 of this multi-part series demonstrating the creation of a promotion piece featuring footage from Waiting for Lightning, you’ll learn how to utilize a 3D Camera track from After Effects as a reference within CINEMA 4D Lite to construct basic geometry for the camera projection. |
Cineversity | Feb 19 2014 | 19:36 | 3192 | |||||||||||||||||||||||||
Cineware and Cinema 4D Lite In Production, Part 08: Camera Projection- Using ProjectionMan
Projection Mapping with ProjectionMan and Photoshop In Part 8 of this multi-part series demonstrating the creation of a promotion piece featuring footage from Waiting for Lightning, you’ll learn how to prepare the basic matte by painting out a still frame from the source footage within Adobe Photoshop. You’ll see how to apply the PSD as a Camera Map within CINEMA 4D Lite using Projection Man. |
Cineversity | Feb 19 2014 | 14:13 | 5706 | |||||||||||||||||||||||||
Cineware and Cinema 4D Lite In Production, Part 09: Camera Projection- Compositing the 3D Matte
Time Stretch & Rotoscope Footage in After Effects In Part 9 of this multi-part series demonstrating the creation of a promotion piece featuring footage from Waiting for Lightning, you’ll learn how to integrate the camera projection from CINEMA 4D Lite with the source footage in After Effects. You’ll learn how to Time Stretch the source footage within Adobe After Effects, and mask a portion of the footage to animate it independently. You’ll learn how to create a clean mask by rotoscoping the footage and Clone Stamp with Time Shift in order to paint out unwanted portions from the source footage. |
Cineversity | Feb 19 2014 | 23:32 | 3486 | |||||||||||||||||||||||||
Cineware and Cinema 4D Lite In Production, Part 10: Exploding Components with MoGraph Fracture
Using Fracture & Plain Effector to Explode Object Components In Part 10 of this multi-part series demonstrating the creation of a promotion piece featuring footage from Waiting for Lightning, you’ll learn the basic technique for exploding the elements of the skateboard using the MoGraph feature set in CINEMA 4D Lite. This technique utilizes the Fracture Object and Plain Effector, in conjunction with axis and falloff manipulation. |
Cineversity | Feb 19 2014 | 15:09 | 3623 | |||||||||||||||||||||||||
Cineware and Cinema 4D Lite In Production, Part 11: Boolean and Array Generators
Using Boolean & Array Generators to Cut Holes in Objects and Make Clones In Part 11 of this multi-part series demonstrating the creation of a promotion piece featuring footage from Waiting for Lightning, you’ll learn how to use the Boolean generator within Cinema 4D Lite to cut a hole within the skateboard deck. You’ll also learn how to use the Array generator to create multiple copies of a sphere arranged in a circular fashion to represent the ball bearings of the skate wheel. |
Cineversity | Feb 19 2014 | 11:41 | 3406 | |||||||||||||||||||||||||
Cineware and Cinema 4D Lite In Production, Part 12: Animating the Skateboard
Basic Position & Rotation Animation, Lighting the Skateboard In Part 12 of this multi-part series demonstrating the creation of a promotion piece featuring footage from Waiting for Lightning, you’ll see how to match the 3D skateboard model with the source footage. Next you’ll learn how to animate the skateboard in CINEMA 4D Lite. |
Cineversity | Feb 19 2014 | 14:11 | 2929 | |||||||||||||||||||||||||
Cineware and Cinema 4D Lite In Production, Part 13: Controlling Animation with a Custom Slider
Combining Userdata, Set Driven Keys and Xpresso to Create Animation Controllers In Part 13 of this multi-part series demonstrating the creation of a promotion piece featuring footage from Waiting for Lightning, you’ll position and animate the ball bearing array in relation to the skateboard wheels. Next, you’ll learn how to create a custom slider controlling the animation and use Set Driven Keys to generate Xpresso linking the slider with various parameters. |
Cineversity | Feb 19 2014 | 12:23 | 2796 | |||||||||||||||||||||||||
Cineware and Cinema 4D Lite In Production, Part 14: Creating Animated Arrows in Cinema 4D Lite
Arrows from Sweep Generator, F-Curve Animation Adjustment In Part 14 of this multi-part series demonstrating the creation of a promotion piece featuring footage from Waiting for Lightning, you’ll learn how to create the animated arrows using the Sweep generator. You’ll also learn how to adjust the interpolation of animation using F-Curve Mode within the CINEMA 4D Lite Timeline. |
Cineversity | Feb 19 2014 | 18:47 | 3660 |