Awesome! Hi Rick, This question may be resolved using C4D 14, I am using 13. I made a test of about 25 rectangles in Ai all in different colors (just a test). When they come in al the colors are there, one-for-one, at least visually they are all correctly there (no textures are yet applied) with extruded depth-all good… until I hit create materials. Then they arbitrarily convert to 4 basic colors. Is there anyway to suck up the color info from the cubes and make textures before their inherent colors disappear?
One other thing. Can you define the two choices I have: CV-ArtSmart Object which I understand how to implement and am experimenting with… and CV-ArtSmart Import. Is Import the way to import Ai CS6, CS5 etc. files and not to be used in conjunction with the features in ArtSmart Object at all? Just trying to wrap my head around all this.
The CV-ArtSmart import command is basically a replacement for CINEMA 4D’s built-in AI import but using the ArtSmart engine. Basically it’s the same as loading an AI file in the ArtSmart object and immediately hitting Make Editable - just a little faster if all you want is the spline data. Personally, I always use the object because I can do at least a bit of initial setup and make it editable whenever I want, but some people asked for the direct import option.
Create Materials should generate materials with the same colors you see before-hand. Not sure why it wouldn’t. Can you attach your file?