Weight Painting, Part 1

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Weight Painting, Part 1

Description
This tutorial covers some of the theory of Weight Painting and binding.
It explains what is happening when you bind the points of a character to a joint and how a point can be influenced by multiple joints.
Then the topic of normalization is addressed, covering what it means, how it affects you mesh and how to fix it.
Weight Painting

In this series Bret Bays walks you through the weight painting tools found inside CINEMA 4D.
Bret starts the series by going over some of the most basic elements of weight painting, such as how weights influence a mesh and normalization.
Continue on with the series and learn various ways of speeding up the painting process, such as using selections to quickly block out weights.
Finally the series wraps up by covering the specifics of the weight painting tool.

Weight Painting, Part 1 Weight Painting, Part 2 Weight Painting, Part 3