Latest Tutorials
Tutorial | Instructor | Date Updated | Runtime | Views | Relevance |
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Eliminate Spline Intersections with the Step Effector
Prevent splines from intersecting with themselves with the Step Effector. Eliminate nasty self-intersection artifacts with today’s quicktip. Use the Step Effector as a point deformer to move each point of a spline slightly ahead of the point that came before. |
Donovan Keith | Sep 19 2016 | 03:21 | 4161 | |
Cinema 4D to Element 3D Workflow: Introduction
In this series, you will learn how easy Cinema 4D can be used to utilized and prep a 3D model’s UV’s and Textures in order to be used in Element 3D as a fully functional model with moving components. In this series, you will learn how easy Cinema 4D can be used to utilized and prep a 3D model’s UV’s and Textures in order to be used in Element 3D as a fully functional model with moving components. |
Vic Garcia | Sep 15 2016 | 01:09 | 5284 | |
Cinema 4D to Element 3D Workflow: Create UV’s for pre-existing drone model
UV map Top and Bottom Shells to prep them for texturing. In this tutorial you will use UV edit’s UV Mapping tools to create some well laid out UV maps for texturing. |
Vic Garcia | Sep 15 2016 | 13:38 | 2623 | |
Cinema 4D to Element 3D Workflow: Continue UV Setup of more complex objects (propellers)
UV mapping of a complex piece of geometry. Continue the UV process on a more complex piece of geometry. You will utilize the UV Polygons tool along with mindfully using the Relax UV tool to create a nicely laid out, stretch free UV map for the propellers. |
Vic Garcia | Sep 15 2016 | 10:07 | 1931 | |
Cinema 4D to Element 3D Workflow: Create Textures in BodyPaint
Adding base color map using Bodypaint. In this lesson, you will will use Bodypaint’s texturing tools to facilitate the texturing process. You will utilize external bitmap textures to create the base color map of the Bottom Shell of the drone. |
Vic Garcia | Sep 15 2016 | 09:48 | 2408 | |
Cinema 4D to Element 3D Workflow: Add Damage to Camera Body in BodyPaint
Add damage-detail to Camera Case. In this lesson, you will use Bodypaint’s texturing tools to add some damage detail to the Camera Case. You will add a bump map to add scratches and use one of Bodypaints brush presets to add some paint damage. |
Vic Garcia | Sep 15 2016 | 08:32 | 1909 | |
Cinema 4D to Element 3D Workflow: Prep Drone Model & Materials for export to AE & Elements 3D
Prep drone to export from Cinema 4D to Element 3D. In this lesson, you will prepare the drone model to be exported from Cinema 4D to Element 3D. You will use CV-SmartExport to quickly export all our separate groups out of Cinema 4D and import them into Element 3D. |
Vic Garcia | Sep 15 2016 | 00:00 | 2672 | |
Cinema 4D to Element 3D Workflow: Rig Model for Animation in Element 3D
Rig Model for Animation in Cinema 4D. In this final lesson, you will work with groups and anchor points to set proper rotational pivot points for the camera and cameraSwivel arm. You will also add custom controls to make it easier to animate the drone model in After Effects. |
Vic Garcia | Sep 15 2016 | 14:32 | 3258 | |
Create Dashed Lines in Cinema 4D with Voronoi Fracture
Transform Sweeps into Geometric Dashed Lines with C4DR18’s Voronoi Fracture. Learn how to generate dashed lines from any sweep object using the Voronoi Fracture object in Cinema 4D R18 and greater. It’s a simple technique that will help you generate dashed lines that fully respect reflection and depth of field, and can be easily controlled with effectors. Use this for FUI (fantasy user interfaces), or anyplace else where you need to create dashed lines. |
Rick Barrett | Sep 12 2016 | 03:23 | 6202 | |
Creating a 3D Illustrative Animated Cursive Logo: Introduction
Learn how to create an animated cursive logo using Cinema 4D Lite in After Effects. In this series you will learn how to create and manipulate splines and utilize & animate Sweep Objects to create an animated 3d script using Cinema 4D Lite in After Effects. |
EJ Hassenfratz | Sep 07 2016 | 01:10 | 7329 | |
Creating a 3D Illustrative Animated Cursive Logo: Create a Cursive Logo Using Splines
Creating and manipulating bezier splines in Cinema 4D Lite. Learn how to create and manipulate splines to create a script logo inside of Cinema 4D. |
EJ Hassenfratz | Sep 07 2016 | 09:17 | 4757 | |
Creating a 3D Illustrative Animated Cursive Logo: Using Sweep Object to Create Cursive Logo Geometry
Learn how to use Sweep Objects to generate geometry from splines. Learn how to use Sweep Objects to generate geometry from splines and apply variable thickness via the Spline Scale options. |
EJ Hassenfratz | Sep 07 2016 | 08:15 | 4154 | |
Creating a 3D Illustrative Animated Cursive Logo: Give Z Depth to Spline
Learn how to adjust spline points to add Z depth to the script logo. Learn how utilize all 3D viewport views to move spline points in Z space to add Z depth to script logo. |
EJ Hassenfratz | Sep 07 2016 | 07:26 | 3271 | |
Creating a 3D Illustrative Animated Cursive Logo: Add 2D Materials to Cursive Logo
Learn how to use the Lumas Shader to apply cel shading to 3D objects. Learn how to use the Lumas Shader, Layer Shader, and Colorize Effect to apply 2D cel shading to 3D objects. |
EJ Hassenfratz | Sep 07 2016 | 10:30 | 2772 | |
Creating a 3D Illustrative Animated Cursive Logo: Animate Cursive Logo
Introduction to animating inside Cinema 4D Lite. Introduction to setting keyframes, using the timeline, and animating properties inside of Cinema 4D Lite. |
EJ Hassenfratz | Sep 07 2016 | 06:33 | 2830 | |
Creating a 3D Illustrative Animated Cursive Logo: Render Settings for Cineware & AE Compositing
Learn how to prepare your Cinema 4D Lite models for compositing inside of After Effects using the Cineware plug-in. Learn how to prepare your Cinema 4D Lite models for compositing inside of After Effects using Cineware, a live 3D bridge between AE and C4D that allows you to composite C4D elements into your After Effects scene without needing to render. |
EJ Hassenfratz | Sep 07 2016 | 04:52 | 3201 | |
Creating a 3D Illustrative Animated Cursive Logo: What’s in the Full Version of Cinema 4D?
Learn about the Spline Wrap deformer that is included in the full Broadcast and Studio versions of Cinema 4D. Learn about the Spline Wrap deformer that is included in the full Broadcast and Studio versions of Cinema 4D and how you can use it to improve your 2D workflow. |
EJ Hassenfratz | Sep 07 2016 | 05:01 | 3132 | |
5 Tips for Installing Cinema 4D R18
Some key things to keep in mind when updating to Release 18. As MAXON begins to officially ship Release 18, there’s a few things to keep in mind. Release 18 has platform-specific downloads and multiple licensing options that affect how you install the software. The SP1 update is already applied in your electronic download, but make sure you’re up-to-date via the Online Updater. Finally, visit our R18 Learn page, redeem your MSA coupon for premium Cineversity access, and continue to visit Cineversity throughout the year for more tutorials and tools that will help you get the most out of Cinema 4D. |
Rick Barrett | Sep 01 2016 | 04:27 | 12876 | |
Voronoi Fracture Reference: Introduction
In this Tutorial series, you will learn all there is to know about the Voronoi Fracture Object, which is new in Cinema 4D Release 18. In this Tutorial series, you will learn all there is to know about the Voronoi Fracture Object, which is new in Cinema 4D Release 18. It slices, it dices, it destroys and it crumbles any 3D model you throw at it… and it’s extremely fun and easy to use. Let’s dive into the magic world of the “Voronoi Fracture” and see what surprises it beholds. |
Athanasios Pozantzis | Aug 31 2016 | 01:44 | 10116 | |
Voronoi Fracture Reference: Meet the Voronois – Voronoi Fracture Object Tab
In this video, you will see how to create a simple fracture, using the Voronoi Fracture Object, and explain the Attributes associated to it. In this video, you will see how to create a simple fracture, using the Voronoi Fracture Object, and explain the Attributes associated to it. |
Athanasios Pozantzis | Aug 31 2016 | 07:14 | 5477 | |
Voronoi Fracture Reference: Defining the Fragment Count - Using a Point Source
In this video, we will learn how we to define the number and distribution of fragments using Point Sources. In this video, we will learn how we to define the number and distribution of fragments using Point Sources. In the process we will investigate all the attributes associated to the “Point Generator - Distribution”. |
Athanasios Pozantzis | Aug 31 2016 | 06:28 | 4919 | |
Voronoi Fracture Reference: Using Multiple Sources and the Shader Source
In this video, we will see how to control our fragments by using multiple sources, and the “Shader Point Generator”. In this video, we will see how to control our fragments by using multiple sources, and the “Shader Point Generator”. |
Athanasios Pozantzis | Aug 31 2016 | 05:54 | 3917 | |
Voronoi Fracture Reference: Using any Object as the Point Source
The Voronoi Fracture allows the use other objects as point source generators. The Voronoi Fracture allows the use other objects as point source generators. This is a very powerful feature that helps us fine tune the position and size of our fragments. Let’s see how it’s done. |
Athanasios Pozantzis | Aug 31 2016 | 08:29 | 6079 | |
Voronoi Fracture Reference: Slicing and Dicing Objects
In this video, I will show you various ways you can achieve interesting fragment shapes, like straight Slices, radial slices and cubic fragments. Defining your fragment shapes using a Voronoi Graph, isn’t always straightforward. In some cases, a varied degree of experimentation is required. In this video, I will show you various ways you can achieve interesting fragment shapes, like straight Slices, radial slices and cubic fragments. |
Athanasios Pozantzis | Aug 31 2016 | 05:07 | 3337 | |
Voronoi Fracture Reference: Controlling Fractures Using MoGraph Effectors & Dynamics
The Voronoi Fracture Object is part of the MoGraph toolset, and therefore complies to the general MoGraph and Dynamic workflows. The Voronoi Fracture Object is part of the MoGraph toolset, and therefore complies to the general MoGraph and Dynamic workflows. Let’s take a look at some of these in action. |
Athanasios Pozantzis | Aug 31 2016 | 05:41 | 6687 |