Latest Tutorials
Tutorial | Instructor | Date Updated | Runtime | Views | Relevance |
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Animation Techniques for Teams: Preparation, Part 02, Section l
Converting dynamic animation to a Motion Clip. In this video Dr. Sassi shows how to convert the dynamic animation created in the previous video into a motion clip. Similar to the process of converting the MoGraph (Procedural) animation, dynamic objects need to use the same Xpresso setup to transfer the motion to an identical hierarchy of objects. Once this is done “Add Motion Clip” is used to create a motion clip from the animation. |
Dr. Sassi | Jun 14 2012 | 06:14 | 813 | |
Animation Techniques for Teams: Preparation, Part 02, Section m
Using Cappuccino to capture motion. In this video Dr. Sassi explains the process of creating animation using the Cappuccino tool, which offers a type real time of motion capture via mouse input. To make sure the start and end points of the animation match, he covers using the ‘Reduced Modification Mode’ in the timeline. This mode is helpful when dealing with large numbers of keyframes. |
Dr. Sassi | Jun 14 2012 | 11:03 | 823 | |
Animation Techniques for Teams: Preparation, Part 02, Section k
Introduction to dynamic animation. In this video Dr. Sassi uses the Dynamics Body tag to add dynamic motion to the letters. |
Dr. Sassi | Jun 14 2012 | 05:34 | 753 | |
Animation Techniques for Teams: Preparation, Part 02, Section i
Introduction to procedural animation. In this video Dr. Sassi introduces procedural animation by demonstrating how to use the support Nulls in his motion rig to leverage the power of the matrix object and the inheritance effector to achieve a complex looking motion with ease. |
Dr. Sassi | Jun 14 2012 | 11:29 | 842 | |
Animation Techniques for Teams: Preparation, Part 02, Section j
Converting procedural animation to a Motion Clip. In this video Dr. Sassi shows how to convert the MoGraph (procedural) animation created in the previous video into a motion clip. To convert this animation you will use Xpresso, specifically Link Lists, the Iteration Node, and a MoGraph Data node, to transfer animation from the custom MoGraph rig to a duplicate support rig. Once this is done the support rig will then be converted to a motion clip. |
Dr. Sassi | Jun 14 2012 | 11:57 | 848 | |
Animation Techniques for Teams: Preparation, Part 02, Section h
Converting Parametric animation to a Motion Clip. In this tutorial Dr. Sassi covers the specifics of converting the parametric animation from the previous video into a motion clip. |
Dr. Sassi | Jun 14 2012 | 02:01 | 703 | |
Animation Techniques for Teams: Preparation, Part 02, Section g
Parametric animation using the Align to Spline tag In this video Dr. Sassi introduces parametric animation using the Align to Spline tag. This includes creating reference splines for letters to move along, an explanation of the Segment attribute in the Align to Spline tag (including a handy way to change an attribute on multiple tags at once), and adding deformers to manipulate the reference splines. |
Dr. Sassi | Jun 14 2012 | 06:40 | 817 | |
Animation Techniques for Teams: Preparation, Part 02, Section e
Using the Motion System. In this video Dr. Sassi shows how to use the Motion System tag to add additional animation with Animation Layers, and how it can allow you to blend various layers with sliders. |
Dr. Sassi | Jun 14 2012 | 07:24 | 836 | |
Animation Techniques for Teams: Preparation, Part 02, Section f
Using the Motion System tag to add additional animation with Animation Layers. In this video Dr. Sassi shows how to use the Collapse command in the Motion System tag to prepare the animation created in the previous video for conversion into a Motion Clip. |
Dr. Sassi | Jun 14 2012 | 07:39 | 1067 | |
Animation Techniques for Teams: Preparation, Part 02, Section d
Converting keyframe based animation to a Motion Clip. In this video Dr. Sassi shows how to convert the keyframe animation created in the previous video into a Motion Clip and provides an overview of the various attributes found in the “Add Motion Clip” dialog. |
Dr. Sassi | Jun 14 2012 | 05:12 | 848 | |
Animation Techniques for Teams: Preparation, Part 02, Section c
Manual Keyframe based animation In this video Dr. Sassi covers manual animation. This includes manually keyframing text in preparation for creating Motion Clips and many smaller workflow tips. |
Dr. Sassi | Jun 14 2012 | 15:52 | 816 | |
Animation Techniques for Teams: Preparation, Part 02, Section b
Explaination of the differences between the various methods of creating animation inside Cinema 4D. In this video Dr. Sassi explains the differences between the various methods of creating animation inside Cinema 4D. The different animation methods covered include: Manual (keyframes), layered (keyframes and motion layers), parametric (animated attributes), procedural (MoGraph), dynamic (simulation), Pose Morph, Xpresso, and interactive (Cappucino) |
Dr. Sassi | Jun 14 2012 | 18:06 | 948 | |
Animation Techniques for Teams: Preparation, Part 02, Section a
Introduction to Dr. Sassi’s custom motion rig. In this video Dr. Sassi introduces the custom motion rig that will be used throughout the series. To demonstrate the capabilities of the rig he shows an example using the motion system, mograph and xpresso to re-time a dynamic simulation. |
Dr. Sassi | Jun 14 2012 | 06:39 | 973 | |
Vectorworks to CINEMA 4D, Part 03: Combine Project
Explore the basics of transferring geometry from Vectorworks to CINEMA 4D In this video, Paul Amirault guides you through the steps of successfully transferring objects from Vectorworks to CINEMA 4D using the “Send to CINEMA 4D” command in Vectorworks. |
Paul Amirault | Jun 13 2012 | 10:06 | 3937 | |
Vectorworks to CINEMA 4D, Part 01: The Basics
Explore the basics of transferring geometry from Vectorworks to CINEMA 4D In this video, Paul Amirault guides you through the steps of successfully transferring objects from Vectorworks to CINEMA 4D using the “Send to CINEMA 4D” command in Vectorworks. |
Paul Amirault | Jun 13 2012 | 06:33 | 8689 | |
Vectorworks to CINEMA 4D, Part 02: NURBS and Tessellation
Explore the basics of transferring geometry from Vectorworks to CINEMA 4D In this video, Paul Amirault guides you through the steps of successfully transferring objects from Vectorworks to CINEMA 4D using the “Send to CINEMA 4D” command in Vectorworks. |
Paul Amirault | Jun 13 2012 | 09:52 | 10766 | |
Vectorworks to CINEMA 4D, Part 04: Tips and Tricks
Explore the basics of transferring geometry from Vectorworks to CINEMA 4D In this video, Paul Amirault guides you through the steps of successfully transferring objects from Vectorworks to CINEMA 4D using the “Send to CINEMA 4D” command in Vectorworks. |
Paul Amirault | Jun 13 2012 | 03:14 | 5225 | |
JET Making Of, Part 37: Lens-Distortion and Tracking
Kitchen Lens-distortion and tracking In this video, Dr. Sassi talks at length about how each time you stabilize an image, or remove lens distortion, or reapply lens distortion, you are slowly degrading the quality of your footage. During this discussion he uses After Effects and SynthEyes to help explore the issues faced. |
Dr. Sassi | Jun 13 2012 | 11:22 | 1136 | |
JET Making Of, Part 36: Kitchen Previs 22-29
The advantages of “Previs” two In this video, Dr. Sassi talks about how he used previz to help plan another sequence of shots before he started finalizing details on each individually. He also discusses how previz can help in creating a production schedule for a project, as it allows for better judgement regarding the complexity of each shot and where corners can be cut. |
Dr. Sassi | Jun 13 2012 | 06:53 | 898 | |
JET Making Of, Part 35: Alta Sequence Previz 17-20
The advantages of “Previs” one In this video, Dr. Sassi talks about previsualization and the role it plays in film-making. This includes a discussion on animating proxy objects within the shots. He then discusses how these rough compositions were used to test the cuts between shots, making sure J.E.T’s movements flow together from shot to shot, as well as making sure the cuts help push the story forward. |
Dr. Sassi | Jun 13 2012 | 08:22 | 861 | |
JET Making Of, Part 34: Creating the Sunset
Normal map based animation In this video, Dr. Sassi talks about how he used Vue to help create the perfect ocean for the final shot. To this end he explores how he could easily generate normal maps in Vue and then project these onto geometry in CINEMA 4D to create a realistic, fast rendering ocean for the characters to fly over. To recreate the sunset, Dr. Sassi discusses his approach to setting up lights in this scene to sell the look of the Sun on the water. Finally, Dr. Sassi explains the thinking behind an Xpresso setup that allows the character to light up as they fly away. |
Dr. Sassi | Jun 13 2012 | 16:13 | 1138 | |
JET Making Of, Part 33: Creating Reflections on a Lake
Reflections on a lake In this video, Dr. Sassi talks about how he manually created a “camera match” for this shot. He then explains a method for generating an animated bump map to help create distortion in J.E.T’s reflection on the surface of a lake. During his discussion on compositing, Dr. Sassi talks about the importance of each step of integration as well as further exploration into creating fast and clean motion blur on characters. |
Dr. Sassi | Jun 13 2012 | 07:47 | 909 | |
JET Making Of, Part 31: Match Cut Part 02
Second part of the Match Cut discussion In this video, Dr. Sassi talks about his experiences working with an animal as a “co-star” and the challenges he faced as he captured the “perfect” performance from this pet. With mother nature against him at every step, Dr. Sassi outlines how he removed lens flares that were seen coming through the fence. To wrap things up commentary on the compositing work is given, covering the use of shadow catchers and masks to properly integrate J.E.T into the scene. |
Dr. Sassi | Jun 13 2012 | 06:51 | 829 | |
JET Making Of, Part 32: Scene Motion Blur with ReelSmart Motion Blur
Not everything is possible to fix in post. In this video, Dr. Sassi talks about his experiences with shooting footage from a helicopter. He covers challenges that arose from camera shake and motion blur and how he overcame them. He continues to talk about how he created HDRIs to be used for reflections and wraps up with an overview of using CINEMA 4D’s built in Scene Motion Blur in conjunction with ReelSmart Motion Blur to introduce motion blur on J.E.T. |
Dr. Sassi | Jun 13 2012 | 08:46 | 1175 | |
JET Making Of, Part 30: Match Cut Part 01
Outdoor locked-off shot tricks In this video, Dr. Sassi give a short talk about how to use After Effects to compensate for problems that occur in situations where you don’t have a lot of control over the lighting. He discuss in detail how he created the reflection environment, starting with an HDRI created in Stitcher, then using CINEMA 4D to build a “tree” and other objects to be used as shadow casters / catchers. This then leads to a discussion on the uses of Projection Man in a shot like this. |
Dr. Sassi | Jun 13 2012 | 16:54 | 861 |