Latest Tutorials
Tutorial | Instructor | Date Updated | Runtime | Views | Relevance |
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Industrial Modeling - Holes, Part 07
Dr. Sassi demonstrates how to use the patterned selections covered in the previous videos alongside MoGraph to quickly distribute holes across a surface. In this video Dr. Sassi demonstrates how to use the patterned selections covered in the previous videos alongside MoGraph to quickly distribute holes across a surface. This is done using the Selection attribute of the Cloner to define where clones are placed. |
Dr. Sassi | Jun 14 2012 | 16:44 | 1079 | |
Industrial Modeling - Holes, Part 06
Dr. Sassi expands on the fast selections idea. In this video Dr. Sassi expands on the fast selections idea, this time showing how it is possible to transfer simple selections on a plane to get intricate patterned selections on a sphere. This includes an example of using the Structure Manager as an analysis tool for preparation of the selection, and also a look at how restriction tags can be used to limit the effect of deformers. |
Dr. Sassi | Jun 14 2012 | 06:39 | 942 | |
Industrial Modeling - Holes, Part 05
Dr. Sassi shows how to use the patterned selections discussed in the previous videos to create holes in a surface. In this video Dr. Sassi shows how to use the patterned selections discussed in the previous videos to create holes in a surface. Some highlights from the video include a usage for Normal Scale, Inner Extrude, and the Create Caps attribute. |
Dr. Sassi | Jun 14 2012 | 16:02 | 1142 | |
Industrial Modeling - Holes, Part 04
Dr. Sassi expands on the fast selections idea in the previous video and starts using it to create an offset selection pattern. In this video Dr. Sassi expands on the fast selections idea in the previous video and starts using it to create an offset selection pattern (Staircase Pattern.) This includes an example of saving a pattern by using the “Save Tag Preset” command. The video is concluded with a discussion about the structure of objects other than a grid. |
Dr. Sassi | Jun 14 2012 | 13:14 | 1157 | |
Industrial Modeling - Holes, Part 03
Dr. Sassi provides a practical example of using the Structure Manager. In this video Dr. Sassi provides a practical example of using the Structure Manager. This is done by demonstrating a method for using the structure manager and a proxy object to quickly generate a patterned selection. (Such as selecting every other polygon on a grid.) |
Dr. Sassi | Jun 14 2012 | 06:03 | 1326 | |
Industrial Modeling - Holes, Part 02
Dr. Sassi introduces the Structure Manager. In this video Dr. Sassi introduces the Structure Manager. He discusses the relationship between the information displayed in the Structure Manager and the points or polygons of an object. This video is fundamental to the rest of the series. |
Dr. Sassi | Jun 14 2012 | 08:15 | 1653 | |
Animation Techniques for Teams: NLA session, Part 04, Section h
Setting up reflective materials and an environment. In this video Dr. Sassi sets up reflective materials using the Fresnel Shader and creates a simple environment using the Gradient Shader. He then shows how Compositing tags can be used to provide more control over the render. Finally, preparation for multipass rendering is covered, with a focus on the motion vector pass. |
Dr. Sassi | Jun 14 2012 | 05:32 | 909 | |
Animation Techniques for Teams: NLA session, Part 04, Section f
Using Motion Clips with Cameras. In this video Dr. Sassi shows how to use Non-Linear Animation (Motion Clips) to control camera movement. He further discusses ChoreoGraphiX, focusing on finding a balance between the objects moving in the scene and their relationship to the camera. |
Dr. Sassi | Jun 14 2012 | 16:51 | 1187 | |
Animation Techniques for Teams: NLA session, Part 04, Section g
Using Selection Sets. In this video Dr. Sassi provides a short discussion on using selection sets to help make keyframing many objects or parameters a breeze. Another example of using the Motion System is provided focusing on blending Motion Clips for camera animation. |
Dr. Sassi | Jun 14 2012 | 32:32 | 856 | |
Animation Techniques for Teams: NLA session, Part 04, Section d
Using the Pivot Object. In this video Dr. Sassi introduces the Pivot Object and covers how it can be used to add an extra layer of motion to the animation. |
Dr. Sassi | Jun 14 2012 | 14:10 | 889 | |
Animation Techniques for Teams: NLA session, Part 04, Section e
Using Deformers and Effectors in conjunction with Motion Clip animation. In this video Dr. Sassi covers the advantages of using Deformers or Effectors to manipulate the objects in a Motion Clip. He also discusses the reasoning behind using Deformers or Effectors at this point in the workflow rather than baking their effects into a Motion Clip. |
Dr. Sassi | Jun 14 2012 | 08:25 | 795 | |
Animation Techniques for Teams: NLA session, Part 04, Section c
Production workflow for a Non-Linear Animation project. In this video Dr. Sassi walks through a complete production workflow for a Non-Linear Animation project. This includes loading audio, using markers to plan the animation, and finally blending Motion Clips together to create the final animation. The project files are provided, including music. |
Dr. Sassi | Jun 14 2012 | 26:15 | 999 | |
Animation Techniques for Teams: NLA session, Part 04, Section b
Managing a project which makes use of Non-Linear Animation techniques. In this video Dr. Sassi overviews how to manage a project using the Non-Linear Animation techniques described in the previous videos. This includes loading audio, using markers to plan the animation, and finally using Motion Clips to block out the animation. |
Dr. Sassi | Jun 14 2012 | 25:25 | 1089 | |
Animation Techniques for Teams: NLA session, Part 04, Section a
Dealing with production challenges. In this tutorial, you will learn what normally happens in a typical workflow, where everything is “subject to change”. As an example, a music production is taken and shown how simply that might change, introducing you to what challenges client work might have for you. |
Dr. Sassi | Jun 14 2012 | 04:39 | 1089 | |
Animation Techniques for Teams: Part 03, Storage
Saving and Loading motion sources. In this video Dr. Sassi covers the workflow for saving and loading motion sources. This includes a discussion about the differences between saving a motion source file and saving a preset. |
Dr. Sassi | Jun 14 2012 | 08:12 | 937 | |
Animation Techniques for Teams: Preparation, Part 02, Section v
A practical example of using Motion Clips. In this video Dr. Sassi provides a practical example of how to use the Motion Clips created in the previous videos. This covers creating guide splines and matching rail splines to control the rotation of the objects being driven by Align to Spline tags. Finally Dr. Sassi covers how to use the Motion System to clean up the final animation. |
Dr. Sassi | Jun 14 2012 | 13:41 | 698 | |
Animation Techniques for Teams: Preparation, Part 02, Section w
Using the Reduced Modification Tool. In this video Dr. Sassi shows how to use the Reduced Modification Tool to fix the Motion Clip created using dynamic simulation. |
Dr. Sassi | Jun 14 2012 | 06:52 | 772 | |
Animation Techniques for Teams: Preparation, Part 02, Section t
Converting Xpresso driven animation to a Motion Clip. In this video Dr. Sassi explains the steps required to convert the Xpresso driven animation created in the previous video into a Motion Clip. A short discussion on the importance of priorities is also given. |
Dr. Sassi | Jun 14 2012 | 05:58 | 751 | |
Animation Techniques for Teams: Preparation, Part 02, Section u
Creating proxy objects. In this tutorial Dr. Sassi covers the creation and setup of proxy objects, which can be used during production to speed up playback, keep file sizes small, and can also help keep client files private. |
Dr. Sassi | Jun 14 2012 | 08:14 | 734 | |
Animation Techniques for Teams: Preparation, Part 02, Section s
Controlling parameters using Xpresso. In this video Dr. Sassi covers how to control a parameter on multiple objects using Xpresso. This is done by using an iterator, a distance node, and a range mapper to control the effect. The built in selection sets for Nurbs objects are also introduced. |
Dr. Sassi | Jun 14 2012 | 17:11 | 726 | |
Animation Techniques for Teams: Preparation, Part 02, Section r
Creating a pause in a Motion Clip. In this video Dr. Sassi describes how to create a pause in the animation contained in a motion clip. He then adds keyframed (Manual) animation during the pause which is converted it into a separate clip. Finally the edited Motion Clips are converted into a single Motion Clip. |
Dr. Sassi | Jun 14 2012 | 08:31 | 709 | |
Animation Techniques for Teams: Preparation, Part 02, Section p
Converting Pose Morph based animation to a Motion Clip. In this video Dr. Sassi explains how to convert the animation created using the Pose Morph tag into a Motion Clip. |
Dr. Sassi | Jun 14 2012 | 03:51 | 763 | |
Animation Techniques for Teams: Preparation, Part 02, Section q
Using the hierarchy tab in the Motion Clip attributes. In this video Dr. Sassi shows how to use the hierarchy tab in the Motion Clip attributes to control specific objects within the Motion Clip. He also covers using the timing curve to blend between two Motion Clips, and finally how to convert the combined clips into a single Motion Clip. |
Dr. Sassi | Jun 14 2012 | 07:50 | 814 | |
Animation Techniques for Teams: Preparation, Part 02, Section o
Introduction to Pose Morph based animation. In this video Dr. Sassi introduces how to use the Pose Morph tag to control the Position and Rotation of multiple objects in a hierarchy. Animation can be created by blending between various “poses” that are set up and stored in the tag. |
Dr. Sassi | Jun 14 2012 | 12:48 | 978 | |
Animation Techniques for Teams: Preparation, Part 02, Section n
Converting Cappuccino and MoGraph based animation into a Motion Clip. In this video Dr. Sassi uses MoGraph to add additional animation on top of the keyed animation created with Cappuccino. Because MoGraph is being used to add secondary motion, Dr. Sassi explains why you need to convert the animation using the same approach as with MoGraph (Procedural) animation. This process includes using Xpresso to transfer the animation to a duplicate support rig, which can then be converted to a motion clip. |
Dr. Sassi | Jun 14 2012 | 05:53 | 820 |