Latest Tutorials
Tutorial | Instructor | Date Updated | Runtime | Views | Relevance |
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JET Making Of, Part 29: Proxy Animation
Proxy Animation In this video, Dr. Sassi breaks down another shot for J.E.T. Covering in detail the importance of using a proxy object that is light enough to animate with, but still recognizable as what you are animating. He then discusses creating masks for the object in the footage that J.E.T must pass behind or interact with. Finally project structure is covered, explaining how this can make managing thousands of files much easier. |
Dr. Sassi | Jun 13 2012 | 08:15 | 984 | |
JET Making Of, Part 28: The usefulness of a “Clean Plate”
The usefulness of a “Clean Plate” In this video, Dr. Sassi breaks down another of the Kitchen shots, this time focusing on how he used CINEMA 4D to fix some issues that occurred during filming. This is followed by another exploration on how anisotropic highlights are handled in compositing. |
Dr. Sassi | Jun 13 2012 | 08:15 | 882 | |
JET Making Of, Part 26: 3D shadow catcher
3D shadow catcher In this video, Dr. Sassi provides a breakdown of a shot where J.E.T and Aida K. interact for the first time. He then gives a detailed explanation of how he achieved the flash of light between the two characters, and explains how it helped create a moment of magic in the film. To make sure everything looks it’s best the follows up by discussing how the shot was composited. |
Dr. Sassi | Jun 13 2012 | 11:40 | 881 | |
JET Making Of, Part 24: Photoshop Painted Shadow Replacement
Photoshop painted Shadow replacement In this video, Dr. Sassi covers the various aspects of creating this shot. One topic that he expands upon is finding what looks right and how an increase in quality is not always worth the extra render time. To demonstrate he shows how he tackled the creation of anisotropic highlights, on the bowl of the CG mixer, using a noise reduction plugin and Mocha. He also demonstrates a method for adding hand-painted shadows, rather than rendering them in CINEMA 4D |
Dr. Sassi | Jun 13 2012 | 09:18 | 727 | |
JET Making Of, Part 27: On-Set Data Information Production
On set data information production In this video, Dr. Sassi focuses on the topic of setting the the scene scale. This also involves a discussion on how proper measurement can help in getting a good camera track. This is followed by a longer discussion about how knowing a character’s motivation will help with animation. Finally he covers how some of the “acting” work can be done in After Effects by showing how he created the glow on J.E.T’s nose. |
Dr. Sassi | Jun 13 2012 | 08:39 | 717 | |
JET Making Of, Part 25: Scene workflow/pipeline
Scene workflow/pipeline In this video, Dr. Sassi continues with another breakdown of the Kitchen scene. During the video he speaks more on the importance of using the Layer Browser and sticking to a proper naming convention for objects in a project. In compositing he discusses how After Effects can be used to guide a viewer’s eye, helping them focus on just what you want them to see. |
Dr. Sassi | Jun 13 2012 | 08:47 | 823 | |
JET Making Of, Part 21: Reality Simulation via Textures
Reality simulation via textures In this video, Dr. Sassi introduces a few more issues that can arise once the action is moved indoors. He starts by outlining how he built the living room environment, detailing an interesting method for working with images shot with a fisheye lens to quickly recreate the room. This is followed by a discussion about some of the challenges faced when adding CG props into the footage, but that the result was easy interaction between J.E.T and the props. |
Dr. Sassi | Jun 13 2012 | 27:17 | 856 | |
JET Making Of, Part 22: Reality Simulation based on Geometry
Reality simulation based on Geometry In this video, Dr. Sassi will cover how he went about replacing a label on object, the importance of removing lens distortion, and finally getting a stable camera track by removing errant trackers. In CINEMA 4D he covers how using the Layer manager allows for easy scene management, which is more important now that the amount of detail needed to create the environments has increased. |
Dr. Sassi | Jun 13 2012 | 06:05 | 892 | |
JET Making Of, Part 23: Workflow with 3D Tracking Results
Workflow with 3D tracking results In this video, Dr. Sassi talks about how the orientation system in SynthEyes is used. From there he continues to break the scene down, from building the environment in CINEMA 4D through to dealing with the rendered footage in After Effects. To this end he provides deeper insight into proper color correction and utilization of noise to “sell” the integration of CG elements into real footage. |
Dr. Sassi | Jun 13 2012 | 04:12 | 748 | |
JET Making Of, Part 19: After Effects Compositing
After Effects compositing In this video Dr. Sassi introduces you to some of the challenges faced during tracking when dealing with a large number of plants in the source footage. These leads to further discussion about the importance of what can be seen in the reflections on your CG objects. He then continues his discussion by covering the topic of casting proper shadows onto both the environment and your CG elements. |
Dr. Sassi | Jun 13 2012 | 10:53 | 976 | |
JET Making Of, Part 20: CG Interaction with Practical Objects
CG interaction with practical objects In this video Dr. Sassi talks about the challenges he faced when getting J.E.T to interact with a real door and how he went about solving the problem. The importance of compositing is expanded upon, covering the use of Monet and After Effects to add or remove objects from your footage. The discussion then works it’s way through the scene construction through to compositing, where Dr. Sassi covers creating shadows directly inside After Effects. |
Dr. Sassi | Jun 13 2012 | 21:04 | 778 | |
JET Making Of, Part 18: Double Shadow
Double shadow In this video Dr. Sassi highlights a few considerations that should be made when preparing a shot, including a short discussion on how image stabilization can affect the solution you get out of the camera tracker. Dr. Sassi then guides you through the workflow he followed to adjust the lighting within the scene, using a combination of CINEMA 4D and masking in After Effects. |
Dr. Sassi | Jun 13 2012 | 21:26 | 868 | |
JET Making Of, Part 17: BodyPaint 3D for HDRI and Shadow Caster
BodyPaint 3D for HDRI and shadow caster In this video Dr. Sassi covers the challenges faced in creating another shot. Some topics in this discussion include, fixing artifacts that occur at the poles of an HDRI, tracking the camera move, and finally creating masks for the objects in the scene. Special attention is given to using Monet and After Effects together to replace objects in the footage. Finally Dr. Sassi discusses some of the work that needed to be done to help polish the lighting in the scene. |
Dr. Sassi | Jun 13 2012 | 25:10 | 1221 | |
JET Making Of, Part 16: Fake Shadows and Shadow Catcher
Fake shadows and shadow catcher In this video Dr. Sassi talks about many of the problems that arose when creating an environment based on a spherically projected panorama and how he tackled them. This includes a discussion on how Stitcher and Image Modeler can fit into the pipeline. Again, the topic of “Looks right, is right” is covered by breaking down how many simple things can be done in the compositing application. |
Dr. Sassi | Jun 13 2012 | 17:30 | 1225 | |
JET Making Of, Part 14: PhotoMatch Result, MoGraph-Traffic
PhotoMatch Result, MoGraph-Traffic In this video Dr. Sassi expands upon many of the challenges faced in the previous video. He touches upon a way to utilize MoGraph to add random coloration to cars that have been added to the scene. He then discusses the importance of using Userdata to help animate your characters. He also covers how he set up this scene in preparation for rendering. |
Dr. Sassi | Jun 13 2012 | 27:17 | 900 | |
JET Making Of, Part 15: Integration via Alpha Mask
Integration via “Alpha” mask In this video Dr. Sassi provides a breakdown of how he created this shot starting from a panorama stitched together in Photoshop. He then talks about the issues that arose due to the lack of a surrounding environment and how he used CINEMA 4D and an “Alpha” mask to solve the problem. |
Dr. Sassi | Jun 13 2012 | 23:56 | 995 | |
JET Making Of, Part 12: 3D Tracking
3D tracking In this video Dr. Sassi covers a few new challenges that arose during this particular shot. To begin he outlines two solutions for removing heavy motion blur from objects in your scene using either After Effects and Monet, or Syntheyes and CINEMA 4D. He then continues to explain how this can lead to problems with shadows and how he tackled fixing them. When it came time to animating the characters in the scene he discusses his method for getting the characters to remain stable in the frame, even though there was camera shake. |
Dr. Sassi | Jun 13 2012 | 26:10 | 1032 | |
JET Making Of, Part 13: 3D Modeling a City
3D modeling a city In this video Dr. Sassi begins to explain some of the challenges he faced when JET started to get closer to objects in the environment. Some of these challenges included generating proper reflections, specifically ones where perspective changes happen in the reflections. One solution he offers is to use MoGraph to place objects throughout the scene. To wrap up this video, Dr. Sassi then discusses the idea of “good enough” as he tries to balance his time. |
Dr. Sassi | Jun 13 2012 | 19:36 | 1229 | |
JET Making Of, Part 11: Light Wrap, Color Matching
Light wrap, color matching In this video Dr. Sassi covers the topic of reusing assets from previous shots. To demonstrate he shows how the environment created for the last shot can be used again, even though the camera move and lens used, are different. When it comes time to animating your characters Dr. Sassi discusses the challenges in getting your characters to properly portray emotion. Finally he covers how proper usage of multipass rendering allows an artist greater control of lighting within a scene. |
Dr. Sassi | Jun 13 2012 | 16:16 | 971 | |
JET Making Of, Part 10: Texture Replacement in Practical Footage
Texture replacement in practical footage In this video Dr. Sassi further explores the use of After Effects to stabilize a shot before tracking. The buildings in this shot create some additional problems for the tracker, Dr. Sassi explains his solution. Once the camera is tracked, it is brought into CINEMA 4D and geometry is added to create an environment for the reflections. Dr. Sassi then breaksdown the animation, multipass-rendering, and compositing for the shot, while discussing the challenges he faced at each step. |
Dr. Sassi | Jun 13 2012 | 27:04 | 971 | |
JET Making Of, Part 08: Zoom-lens Tracking
Zoom-lens tracking In this video Dr. Sassi, talks about how he dealt with a zoom shot, and how this had to be compensated for in the animation of J.E.T. To this end, the importance of a good animation rig is covered. Dr. Sassi then goes over how he created the environment by sourcing images from the internet, as well as images created in Photoshop. As well as how deformers can be used to add in “natural” perspective. Finally he discusses how he achieves faster rendering motion blur. |
Dr. Sassi | Jun 13 2012 | 11:13 | 793 | |
JET Making Of, Part 09: Picture Viewer as Animation Support
Picture Viewer as animation support In this video Dr. Sassi discusses the use of After Effects to stabilize a shot before bringing it into Syntheyes for tracking. He then talks about the importance of acting and how displaying a characters motivations is the most important part of being an animator. Jumping back into the technical side of things, Dr. Sassi then talks about how the stabilization data created at the beginning of the shot was used to help mask out J.E.T. helping him interact with objects in the real world. |
Dr. Sassi | Jun 13 2012 | 20:38 | 656 | |
JET Making Of, Part 07: Image Preparation; Camera Projection
Image preparation (Camera Projection) In this video Dr. Sassi introduces the creation of a panorama and how to separate the various planes in space in preparation for camera mapping. Once the image has been split into separate layers it is brought into CINEMA 4D and projected on to rough geometry to simulate the topography of the envionment. Animation of characters using proxy objects is discussed. Dr. Sassi also talks about the role lighting plays in the process of integrating the characters into the scene. |
Dr. Sassi | Jun 13 2012 | 25:14 | 822 | |
JET Making Of, Part 06: Panorama, Reflection
Panorama, reflection In this video Dr. Sassi gives a breakdown of a camera move created from a panorama and discusses methods he used to add believability to elements in the background. First you will be shown how to add in animation on the cars, this can be done in After Effects. Back in CINEMA 4D, Dr. Sassi covers his process creating the actual camera move and setting up the environment to create proper reflections on J.E.T. Finally, in After Effects the topic of adding the right amount of noise to match your camera’s footage is covered. |
Dr. Sassi | Jun 13 2012 | 22:18 | 875 | |
JET Making Of, Part 05: Bulged Plane Photo Projection
Bulged plane photo projection In this video Dr. Sassi gives a breakdown of the scene including set building, creation of the camera move and animating the characters. By layering photos mapped onto planes, Dr. Sassi shows a way to create interest and depth in this long panning shot by using a parallax effect. Finally the various passes used to render out the characters is discussed, providing more flexibility once the footage is brought into post. |
Dr. Sassi | Jun 13 2012 | 09:02 | 880 |