Latest Tutorials
Tutorial | Instructor | Date Updated | Runtime | Views | Relevance |
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Breaking Glass: Introduction
In this feature packed mini Series, Athanasios will show you the process of making a Dynamic Glass Fracturing setup from start to finish, that looks awesome, and only takes a few moments to set up. We will start from the easy process of Extruding Text and Fracturing it using a Voronoi Fracture Object. We will then create a Glass Material and light it with a High Dynamic Range image from the Content Browser. We will finish the series with detail the glass fragments, make the fragments adhere to each other, add fake and Fast Dispersion and finally Reveal the fractures in a controllable way. |
Athanasios Pozantzis | Oct 18 2017 | 00:50 | 6850 | |
Breaking Glass: Modeling and Fracturing Glass Text
Using a Text Spline and an Extrude Generator, we will create a solid text object and then Fracture it with a Voronoi Fracture Generator. Furthermore, we will use Subdivided mode on our Text Spline in order to create evenly spaced geometry, and although not essential, it does help with Voronoi Fracture Detailing, as we will see in a later video. |
Athanasios Pozantzis | Oct 18 2017 | 05:53 | 2682 | |
Breaking Glass: Adding Dynamics to the Fractured Text
Learn how to add dynamics to the Fractured Text Object, and use Particle Forces to create an explosive simulation. Also, learn how to control the Forces and keep the fragments from “misbehaving”. |
Athanasios Pozantzis | Oct 18 2017 | 08:10 | 1967 | |
Breaking Glass: Tweaking the Dynamics and Adding Realistic Detail
In this video, you will learn how to add more localized fragments to the Broken Text; use Connectors to make the simulation more realistic and finally why you should always Cache your simulations BUT don’t forget to clear the caches after applying changes to the simulation parameters. |
Athanasios Pozantzis | Oct 18 2017 | 07:03 | 1891 | |
Breaking Glass: Making Glass Texture for Fractured Text
It’s time to add colours and textures. Let’s make Glass look “glassy”, put it inside a stylized environment, and light it just by using a single HDR image from the Content Browser. |
Athanasios Pozantzis | Oct 18 2017 | 08:42 | 2392 | |
Breaking Glass: Adding Details to Fractured Glass
Let’s add some detail to the glass geometry, using the new “Detailing” functionality of the Voronoi Fracture Object in Cinema 4D Release 19. Also, I will show you a personal technique, that allows you to create faux Dispersion on parts of your glass model. |
Athanasios Pozantzis | Oct 18 2017 | 06:28 | 3028 | |
Breaking Glass: Controlling and Animating the Crack Growth
Using a 3D Gradient Shader, a Null and a teeny weeny bit of XPRESSO, we can control the Glass Cracking Growth, and animate it using just a few keyframes. |
Athanasios Pozantzis | Oct 18 2017 | 11:00 | 4303 | |
MIP/SAT Scale
See what MIP Scale does and why it matters to you. You’ve seen it so many times now that you don’t even think about it but what is MIP scale? I hope this has shed some light on MIP Blur Scale and now all you need to do now is experiment with this in your animations to find what works in helping you avoid flickering jittery textures. |
Darrin Frankovitz | Oct 16 2017 | 02:43 | 4760 | |
3D Extruded Title Design with After Effects: Series Overview
Learn how to work with the C4D renderer inside of After Effects. In the following videos, you’ll follow along and create and design 3D extruded text inside of After Effects using the C4D renderer. After watching these videos, you’ll feel comfortable working with the C4D renderer to extrude, light and animate your text. We’ll start by enabling the C4D renderer to gain access to geometry options, color it and add reflections, and finally animate it to add life to our composition. If you’re curious to see how C4Ds renderer is integrated directly inside of After Effects then this series is for you! |
Nick Harauz | Oct 11 2017 | 00:37 | 4958 | |
3D Extruded Title Design with After Effects: Extruding and Coloring Text
Extrude and color text in After Effects by enabling the C4D renderer. In this video, we go under After Effects’ Composition Settings to enable the C4D renderer. The C4D renderer gives us access to geometry options that will allow us to extrude and add a bevel to our text. Finally, we will color the Front, Side and back of our text. |
Nick Harauz | Oct 11 2017 | 07:56 | 7526 | |
3D Extruded Title Design with After Effects: Lighting and Creating Reflective Materials
Work with After Effects lights and environment layers to further enhance the design of our text. While we were able to extrude and color the various faces of our text in the last video, it really didn’t show us the design potential for our text. To enhance our composition, we’ll work with After Effects’ lights as well as use an HDRI image to produce reflections on a floor and on our text. |
Nick Harauz | Oct 11 2017 | 11:20 | 2262 | |
3D Extruded Title Design with After Effects: Fly in Letters with Text Animators
Rotate and fly-in the text, then render it out. While our text is starting to look great, a little animation can help us further enhance our scene. In this video, we’ll add a few text animators to offset the characters of our texts rotation as well as have our letters drop down to the floor. Finally, in order to preserve the quality of our reflections, we’ll explore the C4D renderer options to make sure we get the most out of our reflections. |
Nick Harauz | Oct 11 2017 | 09:09 | 2650 | |
Use FBX to Export LODs from Cinema 4D to Unreal
Quickly export an object with multiple levels of detail from Cinema 4D to Unreal Engine. FBX Improvements in Cinema 4D R19 means there is now a seamless transfer of LODs from Cinema 4D to Unreal. Learn how to create an LOD stack, how to export it from Cinema 4D to Unreal, and finally how to use it Unreal so that your game/experience maintains fast framerates. References: |
Donovan Keith | Oct 09 2017 | 06:26 | 5281 | |
Texturing and Rendering a Wine Bottle: Series Introduction
Learn how to texture, light, and render a wine bottle in Cinema 4d. In this tutorial series we will be texturing and rendering a wine bottle in Cinema 4d. We will be covering all the steps necessary to create, prepare and render the wine bottle in a simple studio environment for use in a magazine article. We’ll begin with setting up our project’s file structure, then we cover how to search for and utilize assets from Cinema 4Ds content browser. After that we’ll go over how to use texture projections for precise placement of imagery on an object’s surface. Next we cover how to use HDR images to quickly give your scene realistic lighting and reflections and then we will create and texture a simple studio setup to render our wine bottle in. Then we will introduce simple but targeted lighting using traditional lights as well as light planes. We’ll also cover how to use gradients, filters and color correction tools within cinema to speed up your workflow and prevent you from having to go back and forth to another imaging application. We’ll finish the project by fine tuning the lighting and textures and camera angle to make everything work together in an aesthetically pleasing way. Finally we’ll cover a few tips and tricks in Cinema 4D’s render settings to prepare for our final rendered images. |
Raymond Olsen | Oct 04 2017 | 01:05 | 6220 | |
Texturing and Rendering a Wine Bottle: Using Content Browser Presets to Speed up Production
Locate production ready 3d assets in the Content Browser “Visualize” preset library. In this video we’ll learn how to locate production ready 3d assets in the Content Browser “Visualize” preset library. Then in the last half of the video we’ll combine two assets to get what we need for our project. |
Raymond Olsen | Oct 04 2017 | 07:02 | 5621 | |
Texturing and Rendering a Wine Bottle: Using Projections to Bypass Editing UVs
Use a cylindrical projection to position a texture onto an object’s surface. Often times you will receive a model that doesn’t have a UV layout prepared and this technique will let you apply textures and move on without having to touch any UV editing tools. We’ll use a cylindrical projection to position a texture onto an object’s surface. For more information on the reflectance channel seen in this video, check out Patrick Goski’s series The Reflectance Channel. |
Raymond Olsen | Oct 04 2017 | 06:32 | 3511 | |
Texturing and Rendering a Wine Bottle: Using HDR Images for Lighting
Using HDR Images for realistic lighting and reflections. Instead of starting to add traditional lights, we’re going to use a sky object, an HDR image that I have provided and the Physical Renderer in Cinema to illuminate our scene. |
Raymond Olsen | Oct 04 2017 | 04:30 | 3459 | |
Texturing and Rendering a Wine Bottle: Creating Simple Environments for Showcasing Products
Creating a simple studio setup for the wine bottle render. We’ll start by adjusting the render aspect ratio to a 1-page magazine size, and then we’ll frame up the shot and create a render camera. Next we add a plane for the back wall and then use a few royalty free images and Cinema 4d filters to create the materials for the wall and the floor. |
Raymond Olsen | Oct 04 2017 | 08:07 | 2642 | |
Texturing and Rendering a Wine Bottle: Creating Simple Studio Light Setups for Showcasing Products
Adding a simple lighting setup to the scene. To bring this scene’s lighting quality up a notch, we’ll be using traditional lights as well as some “light planes” which we will use to dial in a few targeted reflections. Then we’ll use “include” or “exclude” to isolate our lighting to certain areas of the scene. |
Raymond Olsen | Oct 04 2017 | 16:25 | 2652 | |
Texturing and Rendering a Wine Bottle: Using Gradients to Generate Texture Elements
Cinema 4D Gradients can be useful tools in your projects, let’s learn how to use some gradient tricks to make a striped texture that can be edited with sliders. Cinema 4D Gradients can be useful tools in your projects, let’s learn how to use some gradient tricks to make a striped texture that can be edited with sliders. Using the various modes in gradients can be a major time saver allowing you the freedom to edit your textures from right in Cinema, no need to go back and forth to photoshop and save out new files. |
Raymond Olsen | Oct 04 2017 | 05:02 | 2867 | |
Texturing and Rendering a Wine Bottle: Fine Tuning Textures and Lighting to Add more Realism
In this video we’ll be fine tuning our lighting and materials. In this video we’ll be fine tuning our lighting and materials. We’ll start by adjusting the label’s diffuse and reflectance properties to get more of a matte paper look, then add a paper texture bump map to give the label some texture. Next we’ll tweak the reflections on the glass and add a very subtle bump map to make the surface not quite perfect. We finish by tweaking the composition to draw the eye towards the logo, then add depth of field to finish off our scene. |
Raymond Olsen | Oct 04 2017 | 15:47 | 4882 | |
Texturing and Rendering a Wine Bottle: Configuring High Quality Render Settings for Final Images
In this quick final video we’ll be dialing in our render settings to output our final images. In this quick final video we’ll be dialing in our render settings to output our final images. Stay tuned for the next installment of the series where we will tackle creating a box for our wine bottle to live in. |
Raymond Olsen | Oct 04 2017 | 03:03 | 2452 | |
Customize Feature Highlighting in Cinema 4D
Highlight new features in Cinema 4D, adjust fading, and create custom highlights. In this quicktip, you’ll learn how to enable and disable the feature highlighting introduced in Cinema 4D R19. These highlights fade by default as you use the feature, but you can disable or reset the fading in the preferences. You can also choose between multiple highlight sets, each of which can highlight a different set of objects, commands and attributes. Finally teachers and trainers can define a custom highlight set to emphasize specific items in the C4D interface. |
Rick Barrett | Oct 02 2017 | 05:44 | 6025 | |
Anti-Aliasing Levels & Threshold effect on Rendertime and Quality
Understand how “Threshold” works with Min/Max Level AntiAliasing. By focusing on the Anti-Aliasing Render Settings “Min Level”, “Max Level”, and “Threshold”, this Cineversity 1on1 quicktip will show you how threshold influences the quality and speed of your renders while helping you understand the relationship these three settings share. Patrick’s Anti-Aliasing tutorial can be found here: Render Settings: Anti-aliasing |
Darrin Frankovitz | Sep 29 2017 | 03:58 | 8577 | |
CV-Paint Fracture: Art Direct Destruction with CV-Paint Fracture
Easily fracture objects exactly where you want to. A script that streamlines the process of setting up a hair object to be used as a Fracture Source. Use a paintbrush to interactively fracture your objects. Create cuts exactly where you want them, and localize detail for totally art-directable destruction. A wonderful addition to the automatic connectors system added to the Voronoi Fracture object in R19. Requirements: Cinema 4D Studio (Hair Tools) Workflow By: Derya Öztürk aka Yader |
Donovan Keith | Sep 27 2017 | 04:18 | 6181 |