Latest Tutorials
Tutorial | Instructor | Date Updated | Runtime | Views | Relevance |
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How to model knurled surfaces in Cinema 4D
In this Quick Tip, Jonas Pilz (@jonaspilz3d) shows how to model knurled surfaces in Cinema 4D by using selections and the commands Poke Polygon and Melt. You will also learn that you can create this diagonal type of topology procedurally using the node capsules from the Asset Browser. Download the procedural knob here: Free assets from the Cinema 4D Asset Browser used in this Quick Tip: Recorded in Cinema 4D S26.1. |
Jonas Pilz | Aug 11 2022 | 02:56 | 1068 | |
Demystifying Post-Production: Plan! Shoot! Edit! Grade! VFX! Part 2
Join the Maxon Training Team as we break down an entire production, covering planning, camera prep, shooting, grading, and workflows for adding VFX. We’ll be featuring short films by director Anthony Bari Jr, discussing the camera shoot, jumping into both technical and non-technical aspects, and sharing creative choices all through the projects. Week 2: Shoot Download Project Files: https://www.dropbox.com/sh/kb9d61axjuvxxhs/AADUP8LgNWwgIT9xnpCie_Pxa/08%20Plan!%20Shoot!%20Edit!%20Grade!%20VFX!?dl=0&subfolder_nav_tracking=1
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Maxon Training Team | Aug 08 2022 | 66:02 | 497 | |
How to add a bevel effect to objects at render time in Cinema 4D
In this Quick Tip, Jonas Pilz (@jonaspilz3d) shows how to add a bevel effect to objects at render time using Redshift’s Round Corners node in Cinema 4D. You will also learn how to restrict the effect to same objects only and that it’s important to keep the radius low to keep the illusion of a real bevel. Free assets from the Cinema 4D Asset Browser used in this Quick Tip: Recorded in Cinema 4D S26.1. |
Jonas Pilz | Aug 04 2022 | 03:14 | 746 | |
Max On Color | Prepping & Grading A Multiple Camera Edit
Joining us in this episode is Anthony Bari Jr., a filmmaker, finishing editor and post-production consultant based in Los Angeles. Tony and Max will look into the organization and grading approach for documentary piece shot with multiple cameras. Together they will share the approach for prepping the editorial timeline for grading, organizing groups and creating node tree structure for the grade. Download the project files (including the node structure): https://www.dropbox.com/sh/z4f5pv98vtdy2b8/AABzryZi2lpLCDNp6UYXe_gTa?dl=0 |
Maxon Training Team | Aug 04 2022 | 77:05 | 504 | |
Demystifying Post Production: Plan! Shoot! Edit! Grade! VFX! (1/5)
Join the Maxon Training Team as we break down an entire production, covering planning, camera prep, shooting, grading, and workflows for adding VFX. We’ll be featuring short films by director Anthony Bari Jr, discussing the camera shoot, jumping into both technical and non-technical aspects, and sharing creative choices all through the projects. We’ll be showing workflows and techniques for Adobe Premiere Pro, Blackmagic DaVinci Resolve, After Effects, Red Giant and Cinema 4D, whilst also sharing some of the challenges the crew had on set, and the creative solutions to overcome them. Week 1: Plan Project File: Plan! Shoot! Edit! Grade! VFX! |
Maxon Training Team | Aug 02 2022 | 64:55 | 939 | |
VFX and Chill | Season 2 FINALE - ASK US ANYTHING!
Hashi and Michael answer your VFX questions - all LIVE! |
Red Giant | Jul 29 2022 | 90:00 | 473 | |
#AskTheTrainer | Making of Grump in the Night
A special edition of #AskTheTrainer where we chat with Director Kris Theorin from Something’s Awry about the making of their excellent 3D animated short Grump in the Night, including techniques for ZBrush, Cinema 4D, Redshift and After Effects, including techniques for integrating mocap into the animation. Watch the film here: https://somethingsawry.com/project/grump-in-the-night/ |
Maxon Training Team | Jul 28 2022 | 90:06 | 699 | |
How to speed up remeshing on volume meshes in Cinema 4D
In this Quick Tip, Jonas Pilz (@jonaspilz3d) shows how to speed up remeshing on volume meshes in Cinema 4D to make adjustments more interactive – simply by procedurally decreasing the polygon count in the Volume Mesher. Free assets from the Cinema 4D Asset Browser used in this Quick Tip: Recorded in Cinema 4D S26.1. |
Jonas Pilz | Jul 28 2022 | 02:08 | 690 | |
Demystifying Post Production Wonderful World of Particles, 4 of 4
Join the Maxon Training Team every Monday in July as we explore a wide variety of tools for creating particles in post-production, featuring Cinema 4D, Redshift, X-Particles, After Effects, Particular, Houdini, and Unreal Engine. We’ll cover a brief history of particles, explore workflows for different situations, show unconventional creative treatments, and help you transfer your particle knowledge across multiple tools.
In the final week, Chad will introduce us to the world of Houdini, as well as how to create basic particle simulations there. We will learn about shelf tools (which are similar to presets) and how to modify them, as well as infusing points with velocity and other particle attributes. We will then take a very brief look at lighting and rendering using Redshift in Houdini. And we’ll wrap up by hopping over into Unreal and taking a quick look at creating particles natively there using its powerful Niagara system. Project Files: Wonderful World of Particles |
Maxon Training Team | Jul 26 2022 | 78:07 | 752 | |
VFX and Chill | Season 2 FINALE - Part 2
Part 2 of Hashi and Michael answer your VFX questions - all LIVE! |
Red Giant | Jul 22 2022 | 35:12 | 471 | |
VFX and Chill | ___ vs. ALIENS
This week, the crew were inspired by #Nope to pit aliens against…things. Well, who knows? They’re taking your suggestions. |
Red Giant | Jul 22 2022 | 90:00 | 655 | |
Max On Color | Exploring Saturation
In this episode, Max and Diego explore some various available methods to tweak the saturation to spice up your image. Oftentimes, simple basic adjustment like cleverly adding saturation is what you need to add that “Oomph” to your grade. So, join us in this episode of Max On Color to learn more about various different methods to add saturation to your image. |
Maxon Training Team | Jul 21 2022 | 86:35 | 526 | |
How to reroute wires in the Node Editor in Cinema 4D
In this Quick Tip, Jonas Pilz (@jonaspilz3d) shows how to reroute wires in Cinema 4D’s Node Editor to clean up the node graph. You will learn how to create rerouting knots, how to connect and disconnect wires and even how you can use them for branching. Free assets from the Cinema 4D Asset Browser used in this Quick Tip: Recorded in Cinema 4D S26.1. |
Jonas Pilz | Jul 21 2022 | 01:37 | 548 | |
Demystifying Post Production: Wonderful World of Particles - Part 3 of 4
Join the Maxon Training Team every Monday in July as we explore a wide variety of tools for creating particles in post-production, featuring Cinema 4D, Redshift, X-Particles, After Effects, Particular, Houdini, and Unreal Engine. We’ll cover a brief history of particles, explore workflows for different situations, show unconventional creative treatments, and help you transfer your particle knowledge across multiple tools. Week 3 Project Files: Wonderful World of Particles |
Maxon Training Team | Jul 19 2022 | 73:34 | 606 | |
VFX and Chill | Once More With Raptors!
Hashi and Seth recreate VFX from Movies and TV - all LIVE! |
Red Giant | Jul 15 2022 | 90:00 | 418 | |
#AskTheTrainer | UVs
Join us for another exciting #AskTheTrainer session on Thursday 14th July 2022 at 8am Pacific, as Cinema 4D Master Trainers Noseman and Jonas Pilz are going to talk about UV workflows in Cinema 4D. |
Maxon Training Team | Jul 14 2022 | 79:42 | 907 | |
How to smooth topology while keeping surface details in Cinema 4D
In this Quick Tip, Jonas Pilz (@jonaspilz3d) shows how to smooth topology while keeping surface details using the Brush and Magnet tools in Cinema 4D. You will learn about the difference between Smooth and Relax mode. Free assets from the Cinema 4D Asset Browser used in this Quick Tip: Recorded in Cinema 4D S26.1. |
Jonas Pilz | Jul 14 2022 | 01:36 | 788 | |
Hands-on with Maxon: Cinema 4D Level-up - Working with Redshift
Welcome to a brand new Hands-on with Maxon Workshop, designed to boost Cinema 4D Artists to the next level of their 3D journey. This series is aimed at designers with an initial understanding of Cinema 4D and over six weeks will dive deeper into the essentials of working with; Modeling, Simulation, Motion, Redshift, and much more. Throughout these 2-hour sessions Elly and Matt will guide you on your 3D journey where students are invited to follow along with project-based lessons across a wide range of Cinema 4D Tools. Get unlimited access to scene files, assets and session recordings, but not only that, all registrants will benefit from an extended Trial of Maxon One for the duration of the course. Part 6 - Working with Redshift Project Files Download: https://bit.ly/HOWMaxon_LevelUp |
Maxon Training Team | Jul 14 2022 | 90:00 | 1098 | |
Demystifying Post Production: Wonderful World of Particles - Part 2 of 4
Join the Maxon Training Team every Monday in July as we explore a wide variety of tools for creating particles in post-production, featuring Cinema 4D, Redshift, X-Particles, After Effects, Particular, Houdini, and Unreal Engine. We’ll cover a brief history of particles, explore workflows for different situations, show unconventional creative treatments, and help you transfer your particle knowledge across multiple tools. Week 2 Project Files: Wonderful World of Particles
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Maxon Training Team | Jul 12 2022 | 70:33 | 556 | |
Demystifying Post Production: Wonderful World of Particles - Part 1 of 4
Join the Maxon Training Team every Monday in July as we explore a wide variety of tools for creating particles in post-production, featuring Cinema 4D, Redshift, X-Particles, After Effects, Particular, Houdini, and Unreal Engine. We’ll cover a brief history of particles, explore workflows for different situations, show unconventional creative treatments, and help you transfer your particle knowledge across multiple tools. Week 1 Project Files: Wonderful World of Particles |
Maxon Training Team | Jul 11 2022 | 69:15 | 737 | |
Demystifying Post Production: Voyages Across Applications (Part 4)
Join Maxon Trainers Chad Perkins, Elly Wade and Lionel Vicidomini every Monday in April, as they Travel The World, exploring how to move content and data in and out of multiple Maxon tools and applications. Week 4 – Cineware in After Effects |
Maxon Training Team | Jul 11 2022 | 41:04 | 446 | |
VFX and Chill | Particles and Redshift with ELLY WADE
Special guest Elly Wade from @Maxon Training Team joins Hashi and Seth to talk about particles and effects inspired by the Halo franchise. Elly, who is a real live human and not a digital avatar, brings a wealth of knowledge and experience in Cinema 4D! |
Red Giant | Jul 08 2022 | 90:00 | 595 | |
Max On Color | Color Bootcamp - Demystifying ACES with Cullen Kelly Part 2
Max On Color | Color Bootcamp - Demystifying ACES with Cullen Kelly Joining us in this episode of Max On Color, colorist and image scientist Cullen Kelly shares his experience of the ACES Color Management framework. This is your chance to learn and interact with Cullen directly, find out more about ACES, and how you can incorporate it in your next color grading project. Picking up from where he had left off on the previous episode, Cullen Kelly will be discussing about some very interesting topics such as: Cullen Kelly is a Los Angeles-based senior colorist and image scientist with credits including the 2021 Oscar-nominated short film Feeling Through, series for Netflix and HBO, and brand work for Microsoft, Kellogg’s, and Sephora. A thought leader in motion imaging, he shares his knowledge through his YouTube channel, writing and speaking engagements, and private consultation. He’s also the creator of Colloid, a set of custom color grading tools used by many of the world’s top colorists and facilities. With a background in image science as well as the arts, he’s passionate about the intersection of the creative and technical, and its role in great visual storytelling. |
Maxon Training Team | Jul 07 2022 | 90:00 | 570 | |
VFX and Chill | Return of the VFX TIMER!!!
It’s VFX on a time limit! |
Red Giant | Jul 07 2022 | 90:00 | 1128 | |
How to attach simulated cloth to other objects in Cinema 4D
In this Quick Tip, Jonas Pilz (@jonaspilz3d) shows how to attach simulated cloth to other objects in Cinema 4D using the Cloth Belt tag. This way you can create ribbons and flags on a stick, dress a character with a skirt, and much more. Free assets from the Cinema 4D Asset Browser used in this Quick Tip: Recorded in Cinema 4D S26. |
Jonas Pilz | Jul 07 2022 | 03:00 | 1190 |