Latest Tutorials
Tutorial | Instructor | Date Updated | Runtime | Views | Relevance |
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Spline Orientation Using Rail Splines - Introduction
Spline Points and Mesh points don’t have orientation information associated with them, but only Position. This causes various Generators that work with splines to use arbitrary orientation values for the generated meshes, and if the Source splines have some sort of rotation, this can cause flips in the mesh during the animation. |
Athanasios Pozantzis | Feb 10 2021 | 08:06 | 464 | |
Spline Orientation Using Rail Splines - Problems Animating without Rail Splines
Due to the aforementioned lack of point orientation, and all the problems described in the previous video, we can get a hard-to-troubleshoot series of problems, especially with Motion Blur, and interpolated Alembic files. In this video we will see how these problems manifest, and how to solve them using Rail splines. |
Athanasios Pozantzis | Feb 10 2021 | 09:54 | 262 | |
Spline Orientation Using Rail Splines - Modeling Using Rail Splines
While Rail Splines are mostly used to stabilize orientation during Animation of Generated Objects, they can also be used to create very interesting procedural modeling setups. In this video we will take a look at one such case and we will model an ornamental ring using a Sweep Generator, three splines and an Effector in Deformer mode. I will also show how to make a Sin wave using a Step Field… just in case you ever need one. |
Athanasios Pozantzis | Feb 10 2021 | 05:03 | 310 | |
How to Automate Render Output Naming using Tokens
Learn how to automate render output naming using Tokens in Cinema 4D. In this Quick Tip, Jonas Pilz shows how to automate render output naming using Tokens in Cinema 4D. You will learn that tokens can not only be used on output file names, but also on file paths, e.g. to automate the creation of a folder structure. Recorded in Cinema 4D R23. |
Jonas Pilz | Feb 04 2021 | 03:03 | 485 | |
Redshift Quicktip: Connect Node to Output
Preview nodes in redshift with a custom keyboard shortcut. In this quicktip Darrin Frankovitz shows you how you can preview individual nodes in your redshift materials using the command “connect node to output” and how to assign a keyboard shortcut to customize the command so its faster to iterate and tweak your nodes. |
Darrin Frankovitz | Feb 03 2021 | 01:11 | 440 | |
How to access the Global Menu in Cinema 4D
Learn how to access the Global Menu in Cinema 4D. In this Quick Tip, Jonas Pilz shows one of his favorite workflow features in Cinema 4D: The Global Menu. By hitting a shortcut you can bring up that menu around the mouse cursor to have quick access to things like open projects, selection commands, cameras and many more. Recorded in Cinema 4D R23. |
Jonas Pilz | Jan 28 2021 | 01:44 | 838 | |
Redshift Basics: Bubbling Chain - Fracture Setup
Use MoGraph Fracture Object and Effectors to morph the chain links into bubbles. In this video Darrin Frankovitz shows you the base MoGraph Fracture setup which is needed in the next video to morph the basic chain link model into bubbles. This is just the geometry adjustments, the next video shows how to setup and use MoGraph Color Data in Redshift to create a material that blends with the morphing model. |
Darrin Frankovitz | Jan 27 2021 | 04:03 | 735 | |
Redshift Basics - Ceiling Fan: Blending Chain Materials & MoGraph Color
Use MoGraph Color Data to Blend Materials in Redshift. In this video Darrin Frankovitz shows you a few tweaks to the previous setup before quickly showing you how to setup, affect, and use MoGraph Color User Data Node in Redshift to create a material that blends from a metal to a bubble-like material. |
Darrin Frankovitz | Jan 27 2021 | 07:42 | 480 | |
How to Quickly Access F-Curves in Cinema 4D
Learn how to quickly access animation F-Curves in Cinema 4D R23. In this Quick Tip, Jonas Pilz shows how to quickly access animation F-Curves in Cinema 4D R23. You will learn how to bring up the Timeline in F-Curve mode for any animated parameter as well as how to show all F-Curves for position, scale or rotation using a shortcut. Recorded in Cinema 4D R23. |
Jonas Pilz | Jan 21 2021 | 02:13 | 613 | |
Swordfish “Talos” - Breakdown: Introduction
“Talos” is a Greek mythological Creature, that probably represents the first mechanical - living being… the primeval Robot. Please comment and provide feedback on Social Media channels. Please watch the Movie here: Visit the Swordfish website: |
Athanasios Pozantzis | Jan 20 2021 | 01:27 | 916 | |
Swordfish “Talos” - Breakdown: Modeling a Structure Using Volumes & MoGraph
In this video we will construct the “Buckyball” structure inside Cinema 4D, using VDB Volumes and MoGraph. |
Athanasios Pozantzis | Jan 20 2021 | 14:54 | 211 | |
Swordfish “Talos” - Breakdown: Modeling Using Voronoi Fracture & Cloth
Creating very interesting models can be done in a variety of ways, and keeping things procedural is always a good idea. |
Athanasios Pozantzis | Jan 20 2021 | 05:34 | 205 | |
Swordfish “Talos” - Breakdown: Complex Structures Using Kitbashing & MoGraph
The term “Kitbashing” precedes Computers, and was initially used by model makers to create new models out of different off-the-shelf model kits. Rumour has it, that some of the most iconic sci-fi movies used traditional Kitbashing as a means of creating miniature models. spaceships, cities, vehicles and more. |
Athanasios Pozantzis | Jan 20 2021 | 07:21 | 173 | |
Swordfish “Talos” - Breakdown: Kitbashing Tip - Normalize Scale of many Objects
Kitbashing components, can come from many different sources. This means that objects may have huge scale discrepancies, that could lead to issues when used together. |
Athanasios Pozantzis | Jan 20 2021 | 04:38 | 146 | |
Swordfish “Talos” - Breakdown: Kitbashing Optimizations Using Instances
In this video, I will show you a technique that helps with scene optimization, when creating Kitbashed models, and we will also see how to create variations of models. |
Athanasios Pozantzis | Jan 20 2021 | 08:46 | 144 | |
How to Render Animation Previews in Cinema 4D
Learn how to render animation previews in Cinema 4D. In this Quick Tip, Jonas Pilz shows two ways of rendering animation previews in Cinema 4D. First, he will explain the Make Preview command, which is the fast way of creating previews. Then, you will learn how to set up a preview render setting to make the viewport render settings independent of the settings in the viewport. Finally, Jonas shows how you can add that custom render setting to your default scene. Recorded in Cinema 4D R23. |
Jonas Pilz | Jan 14 2021 | 03:40 | 621 | |
How to use Timeline Markers to organize Preview Ranges
Learn how to use Timeline Markers to organize Preview Ranges in Cinema 4D R23. In this Quick Tip, Jonas Pilz shows how to use Timeline Markers to organize Preview Ranges in Cinema 4D R23. You will learn how to create markers in the Timeline as well as using three new commands introduced with Cinema 4D R23 to set the Preview Range to match these markers. Recorded in Cinema 4D R23. |
Jonas Pilz | Jan 07 2021 | 02:41 | 402 | |
Practical Effect Textures using Camera Phone - Introduction
Jessica Weiss Thomas walks you through an introduction to Practical Effect Textures using your camera on your phone. |
Jessica Weiss Thomas | Jan 06 2021 | 01:21 | 672 | |
Practical Effect Textures using Camera Phone - Fluid Paint Texturing, Part 1: Filming
Introduction to filming your own video Textures. |
Jessica Weiss Thomas | Jan 06 2021 | 08:18 | 452 | |
Practical Effect Textures using Camera Phone - Fluid Paint Texturing, Part 2: Modeling
Modeling the scene, we will be texturing with our video file created in 02 Fluid Paint Filming. |
Jessica Weiss Thomas | Jan 06 2021 | 08:49 | 313 | |
Practical Effect Textures using Camera Phone - Fluid Paint Texturing, Part 3: Texturing
This video shows how to use our filmed video texture created in 02 Fluid Paint Filming, in Cinema 4D as a material. |
Jessica Weiss Thomas | Jan 06 2021 | 05:52 | 318 | |
Practical Effect Textures using Camera Phone - Fish Tank Fluid, Part 1: Filming
Filming a liquid luma matte using a fish tank and acrylic paint. |
Jessica Weiss Thomas | Jan 06 2021 | 02:17 | 274 | |
Practical Effect Textures using Camera Phone - Fish Tank Fluid, Part 2: Texturing
Using the video created in the last tutorial as a luma matte for a texture, we will be creating a liquid motion of cream pouring into a can of coffee. |
Jessica Weiss Thomas | Jan 06 2021 | 02:46 | 270 | |
Practical Effect Textures using Camera Phone - Condensation, Part 1: Shooting
Filming white drops of paint to be used in Cinema 4D as a luma map for condensation. |
Jessica Weiss Thomas | Jan 06 2021 | 03:01 | 294 | |
Practical Effect Textures using Camera Phone - Condensation, Part 2: Texturing
Using the video created in the last tutorial as a luma matte for a texture, we will be creating condensation on top of a reflective material. |
Jessica Weiss Thomas | Jan 06 2021 | 06:58 | 237 |