I think I triggered an option somewhere and I don’t know where it is, but my project is in a state that whenever I active my main camera, the viewport that uses that camera view is the currently-selected (i.e. active) viewport instead of the perspective viewport only. That means if I moved something around in the top or front views, one of those viewports are active and if I activate the camera at that point to take a look through its lens, that viewport takes on the camera view (but doesn’t change it’s view style from lines, etc.). In order to undo that, I just deactivate the camera and it flips back to normal, then I select the perspective viewport and re-select the camera to get what I was wanting. This is clearly different than the default behavior, and I was hoping to set it back to default - but I don’t know what I triggered nor how to set it back. Any suggestions? (already tried restarting - it appears “saved” with the project now).
If it matters, when I activate the camera in any port other than the perspective viewport, the little “camera active” icon in the object manager stays black instead of turning white. Not sure if that helps anyone understand what I’m seeing.
Thanks!