I have a character with multiple costumes that requires the skin to be hidden when “wearing” one of the looks. The clothes are tight and the elbow/fingers show through the suit if the polygons are not hidden. Though hidden in the viewport through a polygon selection tag applied to the areas that poke through, those hidden polygons are showing up in Redshift. I’ve tried assigning a completely alpha material to the selection and the offending polys still show through. Anyone know what I’m doing wrong? Screenshot attached.
Hidden Polygon selection show up in render Redshift |
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