Hello, thanks for the quick reply.
Kinda worked.
The thing is that we are trying to work with a way to bring models from MAYA where we don’t have to be scaling anything inside C4D (Becuase sometimes we might forget to scale something and we we go to the final port, the scales can be all over the place).
Freeze transformation and your recommendations might work, but when we start working with more convoluted scenes, it can get out of hand.
Is it a bug from the FBX importer? Because when I import as OBJ I can play with the scale, but in the FBX settings, that field is nowhere to be found.
THanks again.