I’ve had this need for a while and have tried many different techniques but have found nothing satisfactorily. The goal is to align an edge of an object with a world axis.
Assume you have created a five-sided object object and now want to rotate the object so the center, vertical edge aligns to the z-azis. The pivot-point/axis of the object is still at (0,0,0). Because of the configuration you cannot compute an accurate number of degrees to rotate.
The technique that one would need would be to be able to select a point on the edge that needs alignment and drag that point while having the object rotate around it’s axis. Then be able to snap the selected point to the needed world axis.
Am I missing something?
Thanks Greg