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Teamrender Client giving faulty frames after a while
Posted: 13 June 2022 07:36 AM   [ Ignore ]  
Total Posts:  2
Joined  2021-01-26

When rendering out jobs (c4d R26.015 / Redshift) teamrender client gives out faulty frames after a while (about 300 frames). The time it takes for this to happen varies depending on the job but it almost always happens.  A21-11180_Shot 01_0115 show how the frame should look, the other frames attached show some different ways the frames show up faulty.
Faults that keep returning:
- Logo’s disappear. We use Material blender node to ad logo’s using seperate UVW tags. these logo’s tend to disappear.
- Mapping of gradients and textures go wrong, resulting in exotic results. We
-the results tend to deteriorate and texture and material errors get worse

When this happens the only solution is to restart the client or the entire machine. It seems that the client is somehow stuck and can only render out faulty frames once it starts.

Anyone got similar issues or has any idea how to solve this?

any help would be much appreciated.

Cheers,

Ivo

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Posted: 13 June 2022 07:56 AM   [ Ignore ]   [ # 1 ]  
Total Posts:  2
Joined  2021-01-26

Some examples

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Posted: 13 June 2022 03:08 PM   [ Ignore ]   [ # 2 ]  
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Total Posts:  12043
Joined  2011-03-04

Hi Ivo,

Sorry about the trouble.

The support should handle this.
https://www.maxon.net/en/support-center

I hope this can be fixed for you in no time.

My best wishes

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

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