When rendering out jobs (c4d R26.015 / Redshift) teamrender client gives out faulty frames after a while (about 300 frames). The time it takes for this to happen varies depending on the job but it almost always happens. A21-11180_Shot 01_0115 show how the frame should look, the other frames attached show some different ways the frames show up faulty.
Faults that keep returning:
- Logo’s disappear. We use Material blender node to ad logo’s using seperate UVW tags. these logo’s tend to disappear.
- Mapping of gradients and textures go wrong, resulting in exotic results. We
-the results tend to deteriorate and texture and material errors get worse
When this happens the only solution is to restart the client or the entire machine. It seems that the client is somehow stuck and can only render out faulty frames once it starts.
Anyone got similar issues or has any idea how to solve this?
any help would be much appreciated.
Cheers,
Ivo