Other than using many correction deformers on baked alembics, is there a way to do what this guy does in this video around 8:58 in Maya using C4D? Possibly with PLA?
I was hoping programs like sculptron, designed for alembic sculpting would allow me to import the footage as a background object as c4d does but I’vve had no luck.
https://youtu.be/kxVP6DL5-0Q?t=538
I would like to line up footage of a female face with a female base mesh animation and sculpt each frame of the mesh cache into place to project the footage onto it for vfx purposes. any insight would be appreciated thanks.