I am making a model of an advent calendar for a project, and i want to use one image for the entire front face, including the doors. Then i want to use a different plain texture on the back of the doors, but i am finding this impossible to figure out.
I have made the front from one large polygon with holes cut out using a boole object, then i have made 25 doors to fit inside the holes and positioned the axis to allow rotating along an edge.
Then i put all the objects into a null and applied the Texture to the Null. The only way i could get the texture to sit correctly is by using Flat Projection onto the Back side. Doing this means the image covers the entire calendar, and sticks to the doors when opened.
I have tried to select individual faces on the rear of the doors and apply a plain texture, but it covers the entire polygon. Changing the projection mode makes no difference, nor does the front/back /both option, Add materials also doesnt seem to make a difference.
How can i apply the texture across multiple different sized objects so they look like a single projection, which i can apply only to the front face, and allows me to have a different texture on the rear face?
thanks