Thanks for the additional feedback, charlesbatho.
Yes, it is undoubtedly a deep series, pretty much a master class. It is often difficult to find an object that would allow all tools to be needed or valuable, so quick tips are given to share more than required. On the other side, things shouldn’t go too sidetracked. To find a good balance here is critical.
The other point you mentioned is the UV work and its current options in R23 compared to an earlier version. Yes, it is beneficial to watch additional tutorials for that, and perhaps an entry into the comments (containing some links) might be helpful. I would suggest to use the search options for tutorials, presumably having more in the future.
The problem with holding a few thousand tutorials here is catching up with the developers and their race to keep up with the artists’ feature requests. All of that while keeping things within the budget. It is also a balancing act. I hope we did not do too bad so far.
Enjoy the series.