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Create Vertex Map based on Ambient Occlusion/Curvature Natively?
Posted: 24 April 2020 12:43 PM   [ Ignore ]  
Total Posts:  292
Joined  2017-09-24

Hi,

Is there a way to create a vertex map based on ambient occlusion/curvation natively?

Regards,
Ben

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Posted: 24 April 2020 03:17 PM   [ Ignore ]   [ # 1 ]  
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Joined  2011-03-04

Hi Ben,

Object Manger> Materials> Bake Texture.

Select the Ambient Occlusion option, then in the new options that will be added below the list, chose Weight map.

The quality of the results depends highly on the points in the object. In other words, the more even the points are, the higher the quality.

Screen-shot
https://www.amazon.com/clouddrive/share/siUoGEvemDN9G2FLR6LGZwiQKxgwhvZismpoWULekCQ

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