Hi, I would like to ask about work with correctional PSD. It works perfect when I move joint goal and sculpt correctional blend shapes in Cinema 4D. Does it exist any way how to work with this in case I want to sculpt correctional blend shapes in Zbrush? Can I import meshes for each position without using C4D sculpt mode?
I tried following techniques:
- Adding second Morph Tag on Relative mode (position isn’t written to Correctional PSD)
- Copy -> Paste ASCII data of each vertex (ascii doesn’t respect weight tag)
- Replace With
- Project Mesh
- Projection
- few other techniques, all of it doesn’t work
It exist some hidden magic tool (like Sculp to Pose Morph but contrariwise) or any way how to easily snap 4400 vertexes? Hey vertex ID 456, I can’t find your 456 partner in viewport but go to position as vertex 456 on the second mesh, but please, without Pose Morph tag).
Anybody help me? I am fighting with this for 3 days.
Thanks a lot C4D lovers