Hey Dr Sassi,
Well, you’re right about leaving things largely at defaults. It is my expectation, and not an unreasonable one I think, that defaults shouldn’t be a hindrance, but rather the best, most general starting point. So, thanks for that, and I’ll make note. Much of the high resolution nature of the models themselves though is out of necessity. I’m essentially rendering two passes of a lot of these, one with S&T and another with the standard raytracer, and will be moving often between them. Then at other times, the models will be involved in very close up, detailed shots again with full render, so the need for a lot of detail is there. I was thinking that with S&T set on it to draw only borders and outlines, it would ignore everything else, so the need to make a whole separate set of models wouldn’t exist. I know better now
I’ll have a look in a few at the scene file you provided. Thanks as always for your time and insights.
PS, sorry about the difference in file name vs archive. When I first tried to upload the scene, it was indeed still too large (8.1mb), so I removed materials and other bits to get it to the right size. I had it named the same, so when I got the file too large error again I figured it was just one of those cached name issues, so I changed the name of the archive thinking it would make a difference, and of course it didn’t. Odd though, because it seems like I recall a time when file extracted from a zip archive would bear the name of the archive, even if said name had been changed. That was my expectation, so my infliction of confusion was not intentional.