Thanks Dr Sassi,
thats some great ideas, hadn’t thought of using the instance object - very clever work around : )
In answer to your question
Dr.Sassi - 10 April 2012 05:18 PM
If you like to have the colors randomly, why bother with the gradient.
I don’t actually want the colours to be random - i need the colours to be controlled exactly by the gradient - as i wish to animate the texture across the clones. However i do want the scratch textures to be assigned randomly with the multishader or some other method.
Maybe my last scene was a little too simplistic, yes the original reason that i didn’t want lots of copies of the object under the cloner was because it was actually a dynamics setup with a hinge being blown in the wind. I’ve included my real scene here, and wondering if you wouldn’t mind giving me your advice on this setup instead? Sorry for not giving it earlier, but was trying to keep it simple for the sake of explaining things.
So the setup is similar as before (with the multishader), however the clone is a dynamic hinge being blown by the wind. Also the main colour is coming from the shader effect, which is being driven by the plane (which in turn is animated). I need the colour to come from this as i want complete freedom to animate it around.
For a minute i thought the instance idea you suggested would work, but of course being its using dynamics, the instances don’t calculate it accurately.
Maybe the best way is the most obvious (have many duplicate setups of the dynamics system under the main cloner), but thought i’d give it one last try to see if it could be done with just a multishader. Sometimes its good to see if you can do something a certain way in mograph, for the learning process!
Thanks again, your posts are always very inspiring : )
New file
http://dl.dropbox.com/u/9994187/test2.zip