Latest Tutorials
Tutorial | Instructor | Date Updated | Runtime | Views | Relevance | ||||||||||||||||||
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NAB 2016 Rewind - Allison House: 3D for Illustrators and Designers
Allison House presents basic techniques for creating design concepts using Cinema 4D. Allison House presents basic techniques for creating design concepts using Cinema 4D. Learn how to use Cinema 4D’s Displacer, Sweep and Cloth tools to create animated dimensional forms for design. Basic forms from Cinema 4D can be modified with Photoshop adjustment layers and exported as an animated GIF. Allison also discusses how she created animations for Tweedy’s ‘Summer Noon’ music video after just weeks of using Cinema 4D.
Recorded Live from NAB 2016 in Las Vegas. |
Cineversity | May 05 2016 | 46:57 | 23382 | |||||||||||||||||||
NAB 2016 Rewind - John Filipkowski: Cinema 4D’s Stereoscopic Production Workflow
John Filipkowski discusses Sarofsky’s process in creating main-on-end titles for Marvel’s Captain America: The Winter Soldier and Ant-Man. John Filipkowski discusses Sarofsky’s process in creating main-on-end titles for Marvel’s Captain America: The Winter Soldier and Ant-Man. John discusses the stereoscopic workflow Sarofsky built around Cinema 4D, and provides insight into the process of creating these two dramatic title sequences.
Recorded Live from NAB 2016 in Las Vegas. |
Cineversity | May 05 2016 | 38:38 | 5289 | |||||||||||||||||||
NAB 2016 Rewind - Trevor Kerr: Advanced C4D Production Techniques
Trevor Kerr demonstrates advanced Cinema 4D production techniques, with particular emphasis on After Effects compositing tricks. Trevor Kerr demonstrates advanced Cinema 4D production techniques, with particular emphasis on After Effects compositing tricks. You’ll see how to composite 2D elements between various 3D elements using Octane’s Z-depth pass, and how to use Cinema 4D’s Take System to generate multiple takes for higher-quality depth-of-field in post. You’ll also see how Trevor used a placeholder file with Xpresso to animate a sequence of lights synced to music. Finally, Trevor shows how Arnold can dynamically instance objects in place of X-Particles at render time to render 9 million polygons in mere seconds.
Recorded Live from NAB 2016 in Las Vegas. |
Cineversity | May 05 2016 | 35:52 | 9940 | |||||||||||||||||||
NAB 2016 Rewind - Nick Campbell and Chris Schmidt: Ask GSG
Nick Campbell and Chris Schmidt of GreyscaleGorilla answer audience questions about Cinema 4D, just as they do each week in their AskGSG livestream. Nick Campbell and Chris Schmidt of GreyscaleGorilla.com answer audience questions about Cinema 4D, just as they do each week in their AskGSG livestream. In this edition, Chris models a Ricoh Theta camera using Cinema 4D’s subdivision surface polygonal modeling tools, and uses the Bevel deformer to create sharp but rounded edges. Nick uses GSG TopCoat plugin to texture the camera, and applies several HDR images for reflection using GSG’s HDR Studio Kit. Nick and Chris also show how to quickly animate objects via Signal, and bake keyframes from Signal in order to offset the animation in MoGraph.
Recorded Live from NAB 2016 in Las Vegas. |
Cineversity | May 05 2016 | 50:16 | 5720 | |||||||||||||||||||
NAB 2016 Rewind - Chad Ashley: 3DS Max to Cinema 4D: VFX/Photorealistic Rendering
Chad Ashley shares why Digital Kitchen transitioned from 3ds max to Cinema 4D, and shows two of his first Cinema 4D projects. Chad Ashley shares why Digital Kitchen transitioned from 3ds max to Cinema 4D, and shows two of his first Cinema 4D projects. Digital Kitchen used a spec spot for the Cadillac ELR as a testing ground to explore C4D’s workflow and confirm their software decision. Chad shows how Cinema 4D’s Xrefs improve workflow in a multiple-artist environment, and how the Character Object can be used to easily deploy a car rig. Octane provides outstanding render quality and real-time feedback when lighting the scene.
Chad now works for GreyscaleGorilla, and shows an upcoming product HDRI Link. This C4D plugin allows you to place a tag on an Octane or Arnold Sky and easily apply an HDR from GSG’s HDRI Studio Kit. In a spot for Chicago’s Museum of Science & Industry, Chad and his team created an animation of lego bricks constructing the Golden Gate Bridge. Chad shows how MoGraph’s Volume Effector combines with the Displace Deformer to reveal the bricks in a way that appears random, but is easy to art-direct. Finally Chad shows how the Camera Morph tag smoothly interpolates between fixed camera positions to create a dynamic, sweeping camera animation. Recorded Live at NAB 2016 in Las Vegas |
Cineversity | May 03 2016 | 36:49 | 15283 | |||||||||||||||||||
NAB 2016 Rewind - Casey Hupke: The New World of VR Filmmaking
Casey Hupke provides an introduction to VR video with Cinema 4D and a deep-dive into fracturing techniques with NitroBlast as he walks through the process of creating a shot for a virtual reality passion project. Casey Hupke provides an introduction to VR video with Cinema 4D and a deep-dive into fracturing techniques with NitroBlast as he walks through the process of creating a shot for a virtual reality passion project. Casey first explains how to set up a project for VR using CV-VRCam and Octane Render. Using Nitroblast, Casey explodes a planet and the terrain surrounding the viewer. Casey shows a technique for triggering dynamics with MoGraph Effector falloff, and for controlling NitroBlast’s deep fracturing.
Casey’s second presentation from NAB 2016 continues this project. Recorded Live from NAB 2016 in Las Vegas. |
Cineversity | May 03 2016 | 50:53 | 7868 | |||||||||||||||||||
NAB 2016 Rewind - Trevor Kerr: Futuristic Design, Sculpting and Dynamics
Trevor Kerr demonstrates how simple C4D techniques combine for dramatic effects. Trevor Kerr demonstrates how simple C4D techniques combine for dramatic effects. See how simple modeling combines with Cinema 4D’s Cloner tool to create a complete sci-fi hallway. In a project for Dolby and Imaginary Forces, Trevor started with a landscape object and added extreme detail using the Sculpting tools. Finally, Trevor shows how NitroBlast can be used to pre-fracture an object, and creates a dynamic simulation using Cinema 4D’s Rigid Body Dynamics.
Recorded Live from NAB 2016 in Las Vegas. |
Cineversity | May 03 2016 | 37:07 | 9865 | |||||||||||||||||||
NAB 2016 Rewind - Casey Hupke: VR Filmmaking and VFX Techniques
Casey Hupke offers a deep dive into Octane in his second presentation from NAB 2016. Casey Hupke offers a deep dive into Octane in his second presentation from NAB 2016. Casey begins with an explanation of Octane’s nodal texturing workflow and the use of the Mix node to combine multiple Octane materials. Next Casey creates a fluid simulation with Turbulence:FD and demonstrates the volume rendering options within Octane 3. Finally, Casey shows how X-Particles can be used to create a vortex.
Recorded Live from NAB 2016 in Las Vegas. |
Cineversity | May 03 2016 | 43:59 | 10980 | |||||||||||||||||||
Control MoGraph Clone Animation with Effector Falloff
Animate via MoGraph Falloff, retime with falloff spline and control animation with sound. In Fixed Animation Mode, the animation of clones is controlled purely by the Time parameter and through the strength and falloff of effectors. In this Quick Tip, you’ll learn how to control time via falloff, and re-time animation with the effector’s falloff spline. You’ll learn how to directly manipulate animation based on the amplitude of sound frequency using the the Sound Effector’s strength to modify the time parameter. |
Rick Barrett | May 02 2016 | 04:04 | 5734 | |||||||||||||||||||
Sketchup to Cinema 4D: Series Introduction
The Sketchup file import function added to Cinema 4D R17 allows for easy integration of your Sketchup model into Cinema 4D. It’s as simple as opening your Sketchup 2015 file in Cinema 4D R17. The Sketchup file import function added to Cinema 4D R17 allows for easy integration of your Sketchup model into Cinema 4D. It’s as simple as opening your Sketchup 2015 file in Cinema 4D R17. This series will cover groups, layers, cameras, materials, shadows and geolocation, how to update Cinema 4D files with modified content from Sketchup, faceted objects, text objects, and scaling objects. After watching this series, you should have a good understanding of how to optimize your workflow between Sketchup and Cinema 4D. If you would like to see Mike Heighway’s work, check out his company Obsidian. |
Mike Heighway | Apr 27 2016 | 01:28 | 11817 | |||||||||||||||||||
Sketchup to Cinema 4D: How Grouped Objects Behave
Using Groups properly will help you with organizing your file for easy Cinema 4D import. Knowing how to prepare your geometry in Sketchup with the intent to import to Cinema 4D can be a big a time saver and help keep your files easily manageable. Understanding how to use Groups properly will help you be efficient when importing files into Cinema 4D. When you prepare your models in Sketchup with the intent to import to Cinema 4D you can save a lot of time and maintain maximum flexibility when working within Cinema 4D. This video covers the basics of how your model behaves when imported into Cinema 4D with no grouping versus with selected object grouping. |
Mike Heighway | Apr 27 2016 | 11:47 | 2586 | |||||||||||||||||||
Sketchup to Cinema 4D: How to Use Layers Efficiently
Using Layers properly will help you with organizing your file for efficient modeling and workflow within Sketchup, and easy Cinema 4D import. Using Layers properly will help you with organizing your file for efficient modeling and workflow within Sketchup, and easy Cinema 4D import. Combining Layers with Hidden Geometry will help you isolate and add specific parts of your Sketchup file to Cinema 4D. |
Mike Heighway | Apr 27 2016 | 06:14 | 1725 | |||||||||||||||||||
Sketchup to Cinema 4D: Understanding Cameras
Camera data can be directly imported from Sketchup into Cinema 4D. Learn how to bring in a single, or multiple cameras into Cinema 4D from Sketchup. Camera data can be directly imported from Sketchup into Cinema 4D. To pull in multiple cameras, you’ll need to understand a few tips and tricks. This video shows how to use the Sketchup import ability in Cinema 4D to bring in your active camera, and two additional methodologies for importing multiple cameras. |
Mike Heighway | Apr 27 2016 | 10:18 | 2615 | |||||||||||||||||||
Sketchup to Cinema 4D: Understanding Material and Texture Handling
Materials applied to objects in Sketchup can be brought into Cinema 4D quickly and easily. Learn how this process works in this video. When importing Sketchup projects with materials into Cinema 4D, you might notice some differences between the files. This video reviews texture mapping and material management, to help you understand how the two programs exchange material data. We’ll also review texture paths, the Texture Manager in Cinema 4D and some options for you to manage your files efficiently. |
Mike Heighway | Apr 27 2016 | 13:37 | 3518 | |||||||||||||||||||
Sketchup to Cinema 4D: Importing Sky Data and Geolocation
Sketchup’s sky data and geolocation can be imported into Cinema 4D. Sketchup’s sky data and geolocation can be imported into Cinema 4D. This is particularly useful if you want to recreate the lighting and shadows of a model from Sketchup within Cinema 4D for rendering. This video shows you how. |
Mike Heighway | Apr 27 2016 | 04:37 | 2190 | |||||||||||||||||||
Sketchup to Cinema 4D: Updating Existing Content in C4D with New Content from Sketchup
This video covers how to update content in a Cinema 4D file with new objects from a Sketchup file. Using Layers in combination with Hidden Geometry is an easy and convenient way to update your Cinema 4D file with new model components from Sketchup. If you’ve imported your model into Cinema 4D and cleaned it up, but then needed to make some adjustments or additions to the file in Sketchup, you might think you are stuck with having to repeat your work all over again to bring the updated content back into Cinema 4D. This video covers how to update content in a Cinema 4D file with new objects from a Sketchup file. Using Layers in combination with Hidden Geometry is an easy and convenient way to update your Cinema 4D file with new model components from Sketchup. |
Mike Heighway | Apr 27 2016 | 10:29 | 3708 | |||||||||||||||||||
Sketchup to Cinema 4D: Wrapping Up: Facetted Objects, Text Objects, and Scaling
As we approach the end of the series, this video reviews faceted objects in Sketchup and Cinema 4D, text objects and scaling files. As we approach the end of the series, this video reviews faceted objects in Sketchup and Cinema 4D, text objects and scaling files. We cover how to properly facet rounded objects in Sketchup to make sure they do not appear too block-ish, how text objects work in Sketchup and why MoText or Text objects in Cinema 4D are a better choice and some complications surrounding scaling. |
Mike Heighway | Apr 27 2016 | 13:55 | 1908 | |||||||||||||||||||
Sketchup to Cinema 4D: Adding the Final Touches
To wrap up the series, we’ll take a look at a properly laid out architectural model and see how smart workflow can help you bring it from Sketchup into Cinema 4D quickly and efficiently. To wrap up the series, we’ll take a look at a properly laid out architectural model and see how smart workflow can help you bring it from Sketchup into Cinema 4D quickly and efficiently. If you would like to see more work of Mike Heighway, check out his company Obsidian. |
Mike Heighway | Apr 27 2016 | 08:57 | 1691 | |||||||||||||||||||
Offset and Randomize Keyframed Animation on MoGraph Clones
Use Time Offset in MoGraph Effectors to offset animation in Play Mode. When using the default Play animation mode within C4D’s Cloner Object, you can offset and randomize animation using the Time Offset attribute within MoGraph effectors. Use a Step Effector to offset the animation between each clone, or a Random Effector to play the animation at random intervals. |
Rick Barrett | Apr 26 2016 | 04:30 | 15782 | |||||||||||||||||||
Victorian House Set Extension with Projection Man: Series Overview
In this video, we’ll start by viewing the finished animated crane shot that was created with Projection Man. In this video, we’ll start by viewing the finished animated crane shot that was created with Projection Man. After that, we’ll have a look at the original 2D photograph of the Victorian style house that was used in the projection as well as the low resolution geometry that we used to project onto. |
Joseph Herman | Apr 13 2016 | 00:34 | 7154 | |||||||||||||||||||
Victorian House Set Extension with Projection Man: Camera Calibration
In this video we will calibrate the camera’s in the scene. You’ll start by making the Photograph’s aspect ratio 16 X 9 and proceed to calibrate the camera utilizing Cinema 4D’s Camera Calibrator tag. This will allow you to draw lines that define the X, Y and Z axes as well as set the origin of the world. |
Joseph Herman | Apr 13 2016 | 07:16 | 3377 | |||||||||||||||||||
Victorian House Set Extension with Projection Man: Modeling the House: Part 01
Now that the camera is calibrated, we start building a model of the house with the polygonal modeling tools in Cinema 4D. Now that the camera is calibrated, you will start building a model of the house with the polygonal modeling tools in Cinema 4D. You’ll learn how to extrude polygons to form the basic shape of the house which we will eventually project upon. |
Joseph Herman | Apr 13 2016 | 14:56 | 2389 | |||||||||||||||||||
Victorian House Set Extension with Projection Man: Modeling the House: Part 02
In this video, we continue building out the house geometry focusing on things like the staircase, bushes and making sure all the polygons are facing in the right direction. In this video, you will continue building out the house geometry, focusing on things like the staircase, bushes, and making sure all the polygons are facing in the right direction. |
Joseph Herman | Apr 13 2016 | 14:56 | 1709 | |||||||||||||||||||
Victorian House Set Extension with Projection Man: Setting up Basic Camera Mapping
In this video you will begin to use Projection Man, Cinema 4D’s built-in projection mapping toolkit. In this video you will begin to use Projection Man, Cinema 4D’s built-in projection mapping toolkit. Learn how to take the original two-dimensional photograph and project it on the low resolution model of the house. |
Joseph Herman | Apr 13 2016 | 05:09 | 2326 | |||||||||||||||||||
Victorian House Set Extension with Projection Man: Using Coverage Renders to Patch Issues
First we’ll start out by animating the camera and proceed to deal with areas exposed on the model in the second camera position by generating a coverage render, retouching it in Photoshop, and reprojecting it from a separate camera. First you’ll learn how to animate the camera and proceed to deal with areas exposed on the model in the second camera position. You’ll do this by generating a coverage render, retouching it in Photoshop, and re-projecting it from a separate camera. |
Joseph Herman | Apr 13 2016 | 09:16 | 1899 |