Bake emitter with rigidbody tags
Posted: 06 June 2019 01:11 PM   [ Ignore ]  
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Hi, how can i bake an emitter with dynamic objects into keyframes?

Or even better.. can i delete some particles objects after caching em (like mograph selection) without baking em at all?

thanks

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Posted: 06 June 2019 01:41 PM   [ Ignore ]   [ # 1 ]  
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Hi thanulee,

Caching particles (Standard) can’t be filtered. You need to use MG-Selections.

Perhaps you can work with the MG-Tracer, and building a Spline along the particle path. Then you can delete anything that is not needed at all. There are limitations with that idea.

If I had a scene file, I might be able to suggest more; No idea yet, though.

Here is an example
https://www.amazon.com/clouddrive/share/gjhriICi8AFO74GYet7ubRBMv5OkMFxNbxEaUraItzF

Have you tried Alembic? But as well here, no idea about the specific filtering that you have asked for.

Cheers

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Dr. Sassi V. Sassmannshausen Ph.D.

Photography For C4D Artists: 200 Free Tutorials: Texture, Panorama, HDRI, Camera Projection, etc.
https://www.youtube.com/user/DrSassiLA/playlists

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Posted: 07 June 2019 11:28 AM   [ Ignore ]   [ # 2 ]  
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Thanks a lot! i figured it out with nitrobake plugin smile bakes all to keyframes no problems

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Posted: 07 June 2019 12:20 PM   [ Ignore ]   [ # 3 ]  
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Thanks for the reply, thanulee.

It has a particle filter function? I did not know that. Thanks for sharing.

My best wishes for your project.

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Dr. Sassi V. Sassmannshausen Ph.D.

Photography For C4D Artists: 200 Free Tutorials: Texture, Panorama, HDRI, Camera Projection, etc.
https://www.youtube.com/user/DrSassiLA/playlists

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