Wondering if any one can help?
I have a rigged angler fish (mouth, fins, head light etc…) and on top of this I am trying to apply a mesh deformer being driven by a box that is bound to an IK chain with dynamics switched on - this is to get good body and tail motion.
This tutorial shows basically half of what I am doing to achieve this: https://vimeo.com/120497564
However, as stated I’m applying this to an already rigged fish as i need to animate secondary motion - mouth opening and angler light swaying etc…
I just cant seem to get it to work. The mesh deformer seems to need to be in a nested null/group with the fish object - the moment I do this it breaks the fishes actual rig. Its as if the the simple ik chain bound to the box is trashing the bones inside the fish.
In an ideal world I need to have the rigged fish in a group then deform that group with the mesh deformer.
Any one have any ideas where I am going wrong.