Latest Tutorials
Tutorial | Instructor | Date Updated | Runtime | Views | Relevance | ||||||||||||||||||||||
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Getting Started with Cinema 4D, Part 19: Introduction to Render Settings
In this video, you will get a brief overview of how to render your images out of Cinema 4D. In this video, you will get a brief overview of how to render your images out of Cinema 4D, including how to set up the final output paths and adjusting the quality of render using Anti-Aliasing. You’ll also be introduced to the Physical Renderer and Ambient Occlusion and learn how both features add realism to your renders. |
eyedesyn | Sep 04 2018 | 10:47 | 7417 | |||||||||||||||||||||||
Getting Started with Cinema 4D, Part 20: Introduction to Multipass Rendering
In this video, you will get a brief overview of what multipass rendering is and why it is important for maximum flexibility when editing in post production software. In this video, you will get a brief overview of what multipass rendering is, how to set it up for your specific scene, and why it is important for maximum flexibility when editing in post production software. |
eyedesyn | Sep 04 2018 | 05:09 | 4194 | |||||||||||||||||||||||
Siggraph 2018 Rewind - Greyscalegorilla: AskGSG LIVE with Greyscalegorilla
Nick Campbell, Chad Ashley and Chris Schmidt of GreyscaleGorilla.com answer audience questions about Cinema 4D, just as they do each week in their AskGSG livestream. In this edition, the trio focuses on questions about the newly-announced Cinema 4D R20 features. They’ll start by showing how to smooth OpenVDB Volume Meshes, then show how to create chiseled type using Volumes and Fields. They’ll demonstrate the new gradient control in R20 and the Bake As Alembic Command. They talk about some of the advantages of VDB modeling and show how to mesh shaders and noises using the Volume Builder. Finally, you’ll see how Fields can be used to create Vertex Maps and texture elements based on proximity, and how Fields work in MoGraph effectors.
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Cineversity | Aug 30 2018 | 52:57 | 3434 | |||||||||||||||||||||||
Siggraph 2018 Rewind - Matthäus Niedoba: Behind the Voxels: Bringing Volumes to Cinema 4D
Matthäus Niedoba is a UX designer for MAXON who worked on the implementation of OpenVDB-based Volumes in Cinema 4D R20. In this live Siggraph 2018 presentation, Matthäus offers behind-the-scenes insight into the design and development process for Volumes and also shows some great examples of Volumes in multiple projects. You’ll see how Volumes can be use to easily model threads or a screwdriver, or even ice cream and cookies. Matthäus also shows how Volumes can be used in abstract designs - combining Voronoi Fracture and multiple Volume objects to create intertwined volumes, and using Fields to dissolve objects. You’ll also see how Volumes and C4D’s MoGraph toolset can easily create condensation drops on a soda or beer can.
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Cineversity | Aug 30 2018 | 45:53 | 6557 | |||||||||||||||||||||||
Siggraph 2018 Rewind - Marc Potocnik: Procedural Landscaping with Cinema 4D
Marc Potocnik of studio renderbaron offers a master class in Cinema 4D’s procedural noises, explaining which noises to use and how to layer them to create dramatic procedural landscapes. Marc outlines the two families of Noise - Perlin and Voronoi, and explains how each noise type relates to these families. Then he shows how various noise types work in displacement in order to create landscapes and rocks. You’ll see how noises can be layered both in C4D’s classic material and in Node-Based Materials in Cinema 4D R20, in order to create and shade landscapes. You’ll also see how the multi-instances in Cinema 4D R20 make it possible to populate a large amount of vegetation in a landscape without hitting memory limits. Finally you’ll see some tricks for lighting the scene and a comparison of the strengths & weaknesses of C4D’s Standard and Physical render engines.
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Cineversity | Aug 30 2018 | 46:07 | 5475 | |||||||||||||||||||||||
Siggraph 2018 Rewind - Tim Clapham: Creative Motion Graphic Workflows with VDB
16520 Tim Clapham of Luxx Studios and HelloLuxx shows several motion graphics applications for the Volume Object in Cinema 4D R20. You’ll see two different techniques for creating fluid text effects, including one which adds dripping blood to the text. You’ll also see how to use Matrices cloned onto a surface in conjunction with volumes, how to mesh noise fields directly, and how to create layered volumes by applying curve modifiers to a single random field. Finally, Tim shows how to use formula fields to modify a volume, and how a random matrices on the surface of an object can modify the result when applied as a subfield.
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Cineversity | Aug 28 2018 | 49:47 | 6108 | |||||||||||||||||||||||
Siggraph 2018 Rewind - Athanasios Pozantzis: Structure from Chaos: Using Volumes with Fields
See the power of Volumes and Fields in Cinema 4D R20 in the live Siggraph 2018 presentation from Thanassis Pozantsis (aka Noseman). You’ll see every step as Thanassis builds 4 examples from scratch using the OpenVDB Volume workflow and Fields within both MoGraph and Deformers. You’ll see how to create an urchin or cellular shape easily with Volumes and Hair - a great technique for science and medical visualization. You’ll also see how to grow and fill text with liquid using the Freeze field, and how to visualize a bullet through gel using Volumes and a Tracer. Thanassis also creates an elaborate yet elegant rig for boiling bubbles by combining the power of Volumes and Fields, using the Time field in particular to animate the effect.
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Athanasios Pozantzis | Aug 28 2018 | 48:49 | 6292 | |||||||||||||||||||||||
Siggraph 2018 Rewind - Orestis Konstantinidis: Entering The Fields
Orestis Konstantinidis was the primary UX designer working on Cinema 4D R20’s Fields system, and shares both the concepts that guided the design of the system and many great practical examples of how Fields can be used. You’ll see how to apply Fields to effectors, deformers, vertex maps and volumes. When used with the Target Effector, Fields can even define the direction of clones. With the Falloff node in Xpresso you can use Fields to control any object parameter, and by modifying the parameters of an Alembic cache you can even modify animation with Fields and create stop-motion effects. Orestis demonstrates several techniques that use the growth animation of fields to morph between multiple shapes or reveal objects.
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Cineversity | Aug 28 2018 | 44:58 | 7225 | |||||||||||||||||||||||
Siggraph 2018 Rewind - Tim Clapham: Fields and the Evolution of MoGraph
C4D Legend Tim Clapham demonstrates creative uses for Fields in Cinema 4D R20 in this live presentation from Siggraph 2018. New in R20, Fields allows users to stack and blend falloffs in creative ways to control MoGraph, Deformations, Vertex Maps and more. Tim specifically shows how Fields simplifies two projects created in earlier versions of Cinema 4D - a Nike ad created with Buck and projections for the Sydney Opera House created with Spinifex. Tim also explains the concept and execution of Reaction Diffusion with fields, and shows how it can be used to create organic growth effects.
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Cineversity | Aug 23 2018 | 49:16 | 8149 | |||||||||||||||||||||||
Siggraph 2018 Rewind - Josh Johnson: R20 Features and VFX Workflows
Josh Johnson demonstrates the improved motion tracking in Cinema 4D Release 20 in this live presentation from Siggraph 2018. Josh first performs an automatic track for some footage, and then shows how to set up a shadow catcher in both Redshift and C4D’s Physical Render to incorporate 3D elements with the footage. Next Josh shows the new manual tracking workflow and improved algorithms with virtual keyframes, tracking an incredibly difficult shot. Josh also highlights some new Alembic re-timing and multi-instance features in Cinema 4D R20.
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Cineversity | Aug 23 2018 | 40:54 | 5488 | |||||||||||||||||||||||
Siggraph 2018 Rewind - Greyscalegorilla: Greyscalegorilla’s Favorite Cinema 4D R20 Features
Nick, Chad and Chris from Greyscalegorilla show their favorite new features in Cinema 4D Release 20. All three show some examples where they’ve used Fields in MoGraph, vertex maps and deformers. Chad provides an overview of Node-Based Materials while explaining how he used UV Context to create a swirl node in order to texture peppermint candies. Nick and Chris show off some basics of the OpenVDB-based Volume Workflow, while Chad shows of the new Bake As Alembic command and Multi-Instances.
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Cineversity | Aug 23 2018 | 57:56 | 5412 | |||||||||||||||||||||||
Volumetric Workflow - How the Volume Mesher works
The newly introduced Volumetric workflow in Cinema 4d Release 20, includes the “Volume Mesher” Generator, which is tasked with generating a mesh from a volume, a process called “volume meshing”. |
Athanasios Pozantzis | Aug 13 2018 | 04:10 | 8545 | |||||||||||||||||||||||
Volumetric Workflow: What are Volumes and Voxel Grids
In Cinema 4D Release 20, MAXON introduced a new type of Object. The Volume Object. In order to understand how they work, we first need to know what they are. In this video, I will explain what Voxel grids are, by comparing them to pixels. |
Athanasios Pozantzis | Aug 08 2018 | 01:43 | 5551 | |||||||||||||||||||||||
Volumetric Workflow: What are Signed Distance Fields (SDF)
In Cinema 4D Release 20, MAXON introduced a new Workflow, based on SDF and Fog Volumes. In this Video, I will be showing you what SDFs are. |
Athanasios Pozantzis | Aug 08 2018 | 02:22 | 4629 | |||||||||||||||||||||||
Volumetric Workflow: What are Fog Volumes
In Cinema 4D Release 20, MAXON introduced a new Volumetric Workflow. In this Video, I will show you what Fog Volumes are. Fog Volumes are Voxel Grids that are created inside a closed 3D surface. The Voxels on the surface have a value of 0 and the ones inside the Surface have a value of 1. We can use this information as a Falloff or mesh it to create growing effects. |
Athanasios Pozantzis | Aug 08 2018 | 01:46 | 4678 | |||||||||||||||||||||||
Cinema 4D R20 Quicktip: Material Node - Mask BSDF Layers with Opacity
Use opacity to mask material nodes bsdf layers. Use Cinema 4D R20’s BSDF input “opacity” to apply masks or alpha channels to build up your reflectance layers into a single material node/texture tag. This is especially useful for texture files lacking embedded transparency. |
Darrin Frankovitz | Aug 06 2018 | 03:06 | 6622 | |||||||||||||||||||||||
New in Cinema 4D R20: Sweet New Features in Cinema 4D Release 20
Top Features of C4D R20 include Fields, OpenVDB, CAD Import, Nodal Materials, Multi-Instances and more! Cinema 4D Release 20 includes more than just sweet features - it’s offers entirely new ways of creating 3D artwork that’ll make you feel like a kid in a candy store. In this video, you’ll learn about the top new features in C4D R20. Make sure to watch the complete playlist and visit Cineversity.com for more in-depth info. |
Cineversity | Aug 01 2018 | 02:26 | 10285 | |||||||||||||||||||||||
New in Cinema 4D R20: Use Fields to Control the Strength of MoGraph Effects
Fields in Cinema 4D Release 20 are an evolution of C4D’s falloff system and a revolution in motion graphics. Learn how to layer multiple fields to control the strength and color of MoGraph effects. With the new Radial Field, you can create wipe effects based on an angle, and combined with Subfields you can create amazing animations without a single keyframe. Use the Spline field to affect clones along, around or within a spline. With Decay, you can add trailing effect to clones. This is just the beginning - there’s lots of sweet things you can do with Fields in Cinema 4D Release 20. |
Cineversity | Aug 01 2018 | 09:41 | 39077 | |||||||||||||||||||||||
New in Cinema 4D R20: Render Subsurface Scattering, Multipass and Motion Blur with ProRender
C4D R20 includes native GPU rendering via ProRender, which now supports SSS, Multi-pass, Motion Blur and more. With ProRender, you can render 3D scenes using the power of the GPU. Cinema 4D Release 20 adds some key new features to ProRender, including SSS, Multipass, MotionBlur and more. |
Cineversity | Aug 01 2018 | 03:18 | 13852 | |||||||||||||||||||||||
New in Cinema 4D R20: Create Complex Organic Models from Simple Shapes with Volume Modeling
Create complex organic models from basic primitives and generators with the OpenVDB-based Volume Builder. In this video, you’ll see how the new Volume Modeling workflow in Cinema 4D Release 20 makes it easy to create complex organic shapes from basic primitives. |
Cineversity | Aug 01 2018 | 08:24 | 15884 | |||||||||||||||||||||||
New in Cinema 4D R20: Import Catia, STEP, IGES, SolidWorks and JT CAD files in Cinema 4D R20
Import Catia, STEP, IGES, SolidWorks and JT CAD files in Cinema 4D R20, with Scale-Based Tessellation, Material, Display Color and more In Cinema 4D R20, you can directly and easily import Solidworks, STEP, Catia, JT and IGES files. Bring in the machines and the other things - the objects, splines, instances and hierarchies - and start building amazing visualizations in Cinema 4D. Special Thanks for the CAD files used in this video: |
Cineversity | Aug 01 2018 | 03:50 | 24064 | |||||||||||||||||||||||
New in Cinema 4D R20: Easily Work with Millions of Clones using MoGraph Multi-Instances
Vastly improved MoGraph performance and viewport display options C4D’s MoGraph tools make it easy to create lots of objects and the new Multi-Instances feature makes it easier to manage them. With Multi-Instances, your cloned objects are handled more efficiently and you get drastically better performance in the viewport. Speed things up even more by simplifying the display of each clone to its bounding box, matrix box or axis point. Multi-Instances even support MoGraph Color! |
Cineversity | Aug 01 2018 | 06:34 | 23253 | |||||||||||||||||||||||
New in Cinema 4D R20: Create Shading Relationships with Node-Based Materials
Node-based Materials in Cinema 4D R20 invite you to explore a whole new world of material-creating possibilities. Create simple materials that link a texture in multiple channels for easy adjustment, or amazing and complex shaders that can be used in Cinema 4D’s Advanced and Physical Render engines. |
Cineversity | Aug 01 2018 | 14:55 | 14560 | |||||||||||||||||||||||
New in Cinema 4D R20: New Alembic Features and Caching
Release 20 makes it easy to bake Alembic caches and retime their animation In Cinema 4D Release 20, support for the Alembic file format has been extended and has also become more embedded in the Cinema 4D workflow. The Nuke exporter now supports Alembic. We can also, retime the animation, loop, oscillate and offset it; use a spline for retiming, and most importantly Bake any objects to Alembic in the Object Manager with one Click. |
Cineversity | Aug 01 2018 | 01:48 | 25289 | |||||||||||||||||||||||
New in Cinema 4D R20: Motion Tracker Enhancements
C4D R20 includes improved Motion Tracking Workflow, with new layouts, modes, dedicated tracker view, and track list In Cinema 4D Release 20, the Motion tracking workflow has received many enhancements, based on the feedback we received from our Users. Aesthetics, Workflow and Performance have all been improved. These enhancements include, but are not limited to: |
Cineversity | Aug 01 2018 | 03:22 | 14697 |