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redshift: adding textures/imperfections map on parent group while its children are having own uv maps
Posted: 07 November 2022 07:45 AM   [ Ignore ]  
Total Posts:  2
Joined  2022-10-10

Hello,
I modeled a lego-man and set uv map for every part of it (legs, hands, palms, head etc…) and added a graphic seperatly.
I would like to set a material (bump/diffusion etc…) for the whole lego-man (head to toe) - on the parent.

I guess if i will add a material for the parent itself it will overwrite the children materials.

If i’m not wrong there is a node called color-blend or sth, but I’m interested to check some tutorial and understand its core.

Will be more happy for any help or referal for tutorials.
on Redshift of course.

Thank you smile

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Posted: 07 November 2022 08:16 AM   [ Ignore ]   [ # 1 ]  
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Total Posts:  12043
Joined  2011-03-04

Hi eyalyounger,

As I have answered here:
https://www.cineversity.com/forums/viewthread/5585/#22404

I would need an example. (I open files from the following cloud services: Amazon, Google, Adobe, Apple, and Wetransfer.)

What you can do, is set up User Data (per object) and, with that, set an ID to an object.

With this, you could switch certain textures, for example, for specific objects, while leaving other parts the same to answer for your Parent/Child hierarchy.

All the best

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