I am trying to create so called PBR-materials in Cinema 4D. I render with the Physical render with a Reflectance only workflow. So I don’t use the Color Channel but instead a Lambertian diffuse layer in the reflectance channel. On top of that I use Reflective layer (GGX)
If you read about PBR-workflow you will notice that it is not a real standard cut in stone. More some guidelines to create a more realistic and simplified workflow. Because of this it is not always easy to now if you find the correct information.
I have tried to learn from this article:
Under the headline ”Specular map” you learn that the strength of the reflectivity vary on different materials but that the range for non-metallic metals are surprisingly small.
We read
”For parts that represent non-metals: use only shades of gray, as the specular color is always white. The brightness of the gray tones will indicate the F0. Darker tones means less reflective and lighter tones, more reflective. In general, non-metals have very low luminosity, close to black. On an sRGB scale, the ideal brightness values would be between 40-75 sRGB, or between 0.02-0.05 on a linear scale, representing a reflectivity between 2-5%.”
My typical non-metal material uses two layers in the Reflectance channel. The first is a lambertain diffuse and the other is a GGX layer. In the GGX layer I set a IOR to maybe 1.5. I also use a roughness map to control the blurriness of the reflections. (I also use Normal maps, and bump maps)
Now to my question. How do I control the reflection strength. This my sound like a stupid question at first (maybe it is) but if you read the quote above It is not obvious to me how to translate the values to Cinema 4d. I can control the strength of the reflection in many ways in the GGX layer. With the overall layer opacity, with ”Reflections Strenght”, with layer color and with Layer Mask (that is connected to the layer opacity).
Should the Layer Color (for GGX layer) always be set to 100% white?
Should the Reflection Strenght be used to put in the values in quote above? If so does the ”40-75 sRBG” correspond to 40-75% in this slider? Or should we use the linear scale 0,02-0,05 (2-5%?)
I hope my question (questions make sense). Maybe someone here has the answer or can point me in the right direction.
I also hope that I have posted this in the right place. It is my first post here so I may have missed some important guideline.
Thanks
Henrik