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After importing .fbx from Mixamo, everything is greyed out. Even newly made material attributes.
Posted: 22 April 2022 05:30 PM   [ Ignore ]  
Total Posts:  3
Joined  2019-07-31

I attempted to use my Adobe Creative suite account along with my Cinema4D account to test the auto-rigger in Mixamo.  I modeled a basic character in Cinema 4D, exported it as a .fbx file, uploaded the character model to Mixamo’s website, and downloaded the animated model with a ‘Salute’ animation.

I dragged the .fbx downloaded file into my new Cinema4D scene and it imported great.  However, all options for the scene objects, attributes, new materials….. Everything is greyed out.  What did I do wrong? What do I need to do to fix this?

Please, and thanks.
PK

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Posted: 22 April 2022 05:48 PM   [ Ignore ]   [ # 1 ]  
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Hi PK,

Import the FBX again in a new scene and do not accept Takes.

Is it working now?

Cheers

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Posted: 22 April 2022 06:13 PM   [ Ignore ]   [ # 2 ]  
Total Posts:  3
Joined  2019-07-31

In the FBX 2020.1 Import Settings, there’s no mention of ‘Takes’.  I can go into the Takes tab after it’s imported and delete the mixamo take, but then nothing animates.

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Posted: 22 April 2022 07:06 PM   [ Ignore ]   [ # 3 ]  
Total Posts:  3
Joined  2019-07-31

Brain fart.
Using the mixamo Take, I can select Auto-Take and edit whatever.  I’ll just have to edit everything else now in the new Take. No biggie.

Thanks for your help.

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Posted: 22 April 2022 07:10 PM   [ Ignore ]   [ # 4 ]  
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Thanks for the reply, PK.

Great that it is working for you.

All the best

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

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