I have a spine with several joints on a pig model. The part it influences in pretty short and dense. Is it possible in Cinema to create an independent, generic weight map over the whole stomach area and apply that weight to multiple joints?
For instance I use to have several bones smoothly deform a large section like say, stomach. So it was one weight map painted over the whole stomach section that those bones would smoothly deform the section as one unit. Some items I’d get smother deformations than individual maps which would sometimes not be a smooth a deformation.
Again, this my just not be a Cinema option…just wanted to ask.