Hi,
I added my own eye geometry with it’s own materials to the character Hierarchy, But when I move the Eye controller in animate mode and do a test render, the eye seems to be stuck and will not rotate or I can not see the geometry material at all unless I remove it from the hierarchy.
Still easing into understanding the character hierarchy and how it’s tags work. Feels like I’m missing a tag setting, Do I maybe need to attach my geometry to a PSR or some other Tag?
Notes
- Geometry was place in the same exact spot in the character hierarchy, as I observed in Toon Series tutorial (by Sebastian Pfeifer).
- I’m not sure If I’m supposed to, but I added the eye geometry to the character object binding list, to ensure that the object had a
skin tag to match the same tutorial.
Thanks!
Please see link to the file below.
https://drive.google.com/file/d/1Ff4oSMXWFmbwL18URgSEKbUkbZlO6B-J/view?usp=sharing