Hello
I’m working on a model that was created in Agisoft Metashape, with a typical UV map that looks completely crazy. There is a small area in the texture that I needed to paint over, so I opened the JPG from Metashape in Photoshop, and used BodyPaint to identify the area on the texture that corresponded to the parts that needed painting.
I did my painting on a separate layer, and saved as a PSD. When I bring it back to C4d and just swap the texture in the same shader, with the same UV Coords applied, the whole map is offset and the UV’s don’t match…
I thought it might be some issue with Photoshop files, so I saved a JPG from PS, and same result…
Why would this happen?
Thanks!