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Help with stoping Voronoi Fracture
Posted: 25 August 2020 03:46 PM   [ Ignore ]  
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Joined  2020-01-07

I’ve been having trouble stopping all the smaller pieces from bouncing around continuously after all the glass hits the ground.  I have one over distribution and then a few others in sources as well that are smaller pieces grouped together. I tried playing around with Velocity Threshold and Damping but I can’t seem to make it work. I’ve attached my file and I would really appreciate if someone could help me out with this. Thanks!

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Posted: 25 August 2020 03:58 PM   [ Ignore ]   [ # 1 ]  
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Hi psussi,

I have sent you an upload link to your Cineversity Private Message Box. I will get an email from DropBox when it arrives; no further actions are needed.

There are several options, but each might need a different fix.

All the best

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Posted: 25 August 2020 04:05 PM   [ Ignore ]   [ # 2 ]  
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Thanks my friend. Oddly, I tried attaching a file to my post, but it didn’t take for some reason.
I did attach it to your dropbox.

I look forward to your reply.

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Posted: 25 August 2020 06:04 PM   [ Ignore ]   [ # 3 ]  
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Thanks for the file,

I see that most parameters have been changed. The settings of a Dynamic Scene will greatly define the outcome. In this way, I am never really certain what was intentional and what was just rial and error. Speaking about all scenes, I have gotten.

The scene is 87 frames long, and the crash starts at frame 36, followed by the flying chunks, and the landing starts around at frame 48. The resting of the chunks is expected way before frame 87 if I get this right. While the last items arrive at frame 68 and putting new energy in the previously arrived pieces. Which is not a lot of time to get all the energy out of the chunks. So, that is at best a land and rest duration of 20 frames, and since they are supposed to be at peace before the sequence ends: 10 frames, which is close to a half-second. (Please note, I just state the observations here, not critique in any way). We can say with some certainty, that realism is not the target here. So we are in the pure realm of art direction.

The tool that I use here to see what happens is the Attribute Manager> Mode> Project> Dynamics> Visualization. Green stands for resting, but not stopped, or more precisely:
https://help.maxon.net/us/index.html#DYNWORLDOBJECT-WORLD_GROUP_VISUALIZATION

You might notice the mentioning in the manual of fixed two seconds. This is not really working with our target of 0.5 seconds.

Some points that I like to address while exploring your scene. Again, I have no information about what was artistically wanted, so bear with me here.

The main thing that I have found to cause problems is the shape set to Automatic. Half of all cases that is the starting point for trouble. Often the automatic create an egg-like shape around small objects. As a result, the roll around and do not lose a lot of their energy.

Friction and Bounce. Anything close or over 100% is the realm of artistic freedom, of course, but not natural. Of course, we could argue about that. But that is not the point. I found values of 105% friction, and that leads to chunks glued on the wall.

Besides the shape settings, the idea to have a natural flow in the dynamics, but when they should rest a quick “sucking out” of all energy, is realized often with increasing the Samples. However, I like to place a Friction object with a falloff on the floor, if possible.

The Timescale was left at 100%.

After all, the Result could be saved out as Alembic. This allows us to map the time newly. This means the long rest phase can be shortened without long dialing in new parameters. If the Merge Generated is not checked, you have a time control of every little chunk. IF all selected at once, you can adjust the timing for all, then perhaps select groups or even single items. Not fiddling anymore with values of Dynamic, caching, and checking. Just pure control. I think that this scene and its tight timing requires exactly that.

For the export, I would set the scene time to 100 frames (0-99) so the retiming via the Spline interface is easy to calculate. The project time stays at your defined frames of course.

Let me know if you need an example or anything else, I’m happy to look into it.

Cheers

With Alembic, we can adjust the time

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Dr. Sassi V. Sassmannshausen Ph.D.
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Posted: 25 August 2020 09:04 PM   [ Ignore ]   [ # 4 ]  
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ALEMBIC - example

Here is an example, as I was not clear if I can use your file to demo it.

I hope it gives some ideas about the process. Given your expertise, I assume that it might take only a second before you can see the massive power of this option.

Screen capture and files
https://www.amazon.com/clouddrive/share/jvWP68ligPPJ3dF8pXuz0fiQpSNUcNbygvkChebCwJf

Cheers

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
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Photography For C4D Artists: 200 Free Tutorials.
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Posted: 26 August 2020 06:14 AM   [ Ignore ]   [ # 5 ]  
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ALEMBIC

I used a similar setup, partially, based on your question.

The files are numbered based on progress. Of course, the idea was to get as close to the final result as possible. Since the rest state needs more time than 0.5 seconds, I extended the project time to 200. Please note that I used a little bit of the aerodynamic part of the Rigid Body Tag. Which seemed to allow the best way to use “drag”.

This went then into an abc file and was opened back in a new file. I adjusted the curve for the abc (see image below) and reduced then the project time for a new abc export to 88 frames (as in your project. You can see that the curve has a shoulder, and that slows down the chunks as needed: very fast.
This went then in the original file, and after a tiny positioning, all worked fine. I have used four subframes here to allow for a superb motion blur.

Files:
https://www.amazon.com/clouddrive/share/TNx1A18ZuAq3CdszblVL8M3zFJ9mQ131Cqfjyphk3oc

ENJOY

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
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Posted: 26 August 2020 01:16 PM   [ Ignore ]   [ # 6 ]  
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Ok, let me give this to the guys and see what they come up with it. The client is wanting very particular dynamics..whihc is sort of frustrating, as it does not make the most sense…but let’s see how it goes. Thank you for your time! Will let you know if I hit a wall.

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Posted: 26 August 2020 04:55 PM   [ Ignore ]   [ # 7 ]  
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Hi psussi,

Is there a sketch available or even a script for this scene? Maybe we need something completely different.
With the Alembic, every single part can be time directed. This means when a piece has to be stuck in the frame, just switch the Animation to off. (Select the item in the scene and in the Attribute Manager uncheck the Animation of this part.

If the Path of the chunks is the problem, as mentioned, perhaps even some spline in the scene to showcase it.

My best wishes.

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
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Posted: 26 August 2020 08:13 PM   [ Ignore ]   [ # 8 ]  
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FIELD Based Dynamic

There are certainly more options, please have a look here
https://www.amazon.com/clouddrive/share/vSuEywGvE7QeKGhFbvo0wMTlL8d6VGPoHEYwovbnM8K

The path is chosen based on demo purposes.
Please note that a crossing path needs a specific treatment.

Another option would be based on Thinking particles.

However, the key element is not the technique, as I guess you think so as well; it is the expression/communication that is achieved.

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
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Posted: 27 August 2020 04:11 AM   [ Ignore ]   [ # 9 ]  
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MOGRAPH

Perhaps a very stylized MoGraph version? With an explosion like start, where the initial blast pulls things for a moment back and then pushes everything forward. Again, over-dramatized for the demo.

https://www.amazon.com/clouddrive/share/sXUUMb6bZ5GXJli7jWlCuwJksYBQ4suM91ZAcmI2Klq

I checked PBlurb in Thinking Particles for this questions, but I don’t get the initial blast.

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
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Photography For C4D Artists: 200 Free Tutorials.
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