I´m having a problem,
I am creating a wooden shingle roof, which is created of one shingle row of cubes and cloned them with a cloner.
for texturing im using a jpg with multiple wooden boards in a row on it, so when i put my texture on my Clone object, i get the mapping of the whole jpg distributed on all copies, and when i put it on the child beneath the cloner, every copied shingle gets the same texture as the child.
But i want every single shingle to have a random part of my jpg with wood on it, so that it looks realistic and that every shingle has its own mapping.
how can i randomize my texture on a cloner, so that every shingle has a unique texture mapping?
when i have smaller parts, i usually convert my cloner and manually adjust the mapping on every single object created, but it would take me pretty long on that or even bigger clones to do it like this.
does anybody know a proper solution on that?
i attached the file plus the image if it helps