I have different object and need to to done with Pinata style.
Anyone would like to share some guidance to get this Pinata Style modeling…?
With mograph… I dont think and each small object is in very small random shape…!
The Dynamics needs an initial state, then set the Rest Hold Spline interface to your needs. Set Initial State again, use Relax (100 frames), and Dynamics to off.
The object could be a cube, set flat with enough segment to bend. It needs to be a polygon object.
The size of the generated object needs to be set in the Hair material Thickness. (Instead of a Cube, the setting Flat might work as well.
The cone creates a problem with its natural increase of diameter towards the larger end, of course. My idea would be to split this cone into two or three elements with varies degrees of segments, so the top [small] part has less than the bottom [large].
I had set the generator to Spline and used the Current State To Object function.
All the resulting Spline segments can be used to create with a single Spline Warp Deformer many clones. With this idea, you can create for parts of your model the needed splines.
The advantage of using Hair first, is the use of its specialized Dynamic, to get the paper stripes shaped. With the Splines, the information needed is given and can be used quickly.
ahhhh.. now a bit understand and workable.
cone with hair and hair generate spline. its down aide, it was animated…? and its not more animated, If want to keep splines with ahir for further amend. and render showing only cone… no generated plans…!
Voronoi fracture is for different colorize…?
What part of it that needs a screen capture? The animated part is the dynamics, as long as it is active. Check out the Relax button (Hair> Attribute Manager> Dynamics> Animate> Relax. Perhaps set it to two frames only and click on it until the result is to your liking.
Then go to Main Menu> Simulate> Hair Edit> Set initial State. Now, switch off the Dynamics in Hair. Now it is static.
Voronoi Fracture (Source set to off) is used to separate all parts, and yes, that allows for different colors, especially with the Variety Shader.
plan object deform with spline over cone. Is there way to set plan size with cone polygon size…?
I mean if the polygon smaller, plan size smaller and in gig polygon area plan set auto.
That is why I have introduced the two cones if Hair uses geometry.
I have illustrated that in the file “…HAdb_01.c4d”
You could just use the Spline, create a copy, and rotate that copy around R.H.
Then place both Splines under a Loft object., as you can see in the file “…HAws_01.c4d”