Hi guys,
have attached a scene where i’ve cloned a set of spheres over a poly surface. And am using a multishader set to index ratio mode to colour them. I see from the help that the index ratio uses the U coordinates of the cloner to distribute the colours.
So in my first example if the cloner is using the plane2 to generate the clones, then the colours are distributed in U. But if i use my plane1 object where theres a lot less points, you only get 2 colours (which i assume is because theres not enough clones in the U direction to cover all colours).
My question is
1. Can i just get the index ratio to work over all clones in the cloner (like an iteration) rather than just using the U value.
2. Can i adjust the U value of the cloner like you would with the texture axis tool on a normal flat projected shader (eg rotate it or scale it).
Still trying to understand the UVW coordinates of cloners. Thanks very much